rudebones
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Installment 1: Character Creation and Modification
So Sunday night is always game night for us. When I started prepping for tonights session I hopped on paizo.com to see what there was to help get my head in the right place and low and behold I found the alpha for the Pathfinder RPG. Immediately I downloaded it and commenced scanning through it to see what new and wonderful things there were for my group and I. After a couple hours of covering the changes with them, converting the already existing characters, and making on new one, we were unanimous in our support of the changes so far and looking forward to what was to come. So this first post is going to cover just the basic tweaks thus far, as I haven't had the opportunity to test the combat or magic quite yet. Oh, the thoughts are hidden to save some space...
Player 1 - Elven Scout
Solutions: Readjust the fighter bonus feats to one every three levels while keeping the Armor and Weapon Training class abilities.
Player 2 - Human Cleric
Solutions: Agrees with player 1, considering a human fighter would end up with 18 feats instead (assuming we did our math right), still ahead of the curve on it.
Player 3 - Halfling Rogue
Player 4 - Human Rogue
Player 5 - Human Fighter
Player 6 - Human Bard/Rogue
GM (Zer0)-
Further, the reduction in redundant or unnecessary skills is quite nice. So many times the skills have limited game play when they were supposed to be enhancing. By removing certain skills it creates a more seamless flow of game, no longer having to track multiple skills. Now, this vastly improved skill system still contains concerns for me. The Theft skill encompasses both the Open Lock and Sleight of Hand skills. These skills serve distinctively separate functions for a character. While both represent the nimbleness of a character, Sleight of Hand is used for more than just thievery. It is used to pass unspoken messages, conceal items, and perform any number of other subtleties. Open Lock on the other hand, simply is used to, well... open locks. If anything, I think it would be wiser to keep Sleight of Hand separate and combine Open Lock and Disable Device, as both are used to defeat a mechanism from simple to complex.
Lastly, the simplified rules for creating encounters and awarding experience is quite nice. It will certainly make creating and running encounters much easier when I don't feel like putting to much thought into it. Well thats it for now, more to come as we try it out.
| SSquirrel |
http://www.enworld.org/showthread.php?t=82858&highlight=Dr+Spunj%27s+cl assless
is an interesting thread turning 3.5 into a classless system. It utilized the Arcana Evolved magic system to rebalance out magic and make it so there were only 2 spell progressions, but they found that a fighter was already behind the curve as written in 3.5, esp compared to some classes. This was solved by allowing a fighter a bonus feat EVERY level. It actually worked out well too.