Arcane Armor Training / Mastery


Skills & Feats

Dark Archive

Is it just me or does the flavor text for these two feats seem completely off? I realize this is a minor thing to bring up, I was just curious about it.

Edit: Also, are we to expect a bunch more spellcaster combat feats, because if not, I dont see why every arcane spellcaster wouldnt pounce on these feats and just declare them every round, which seems a bit too easy of a way around spell failure.


On this topic, I found that having to use these feats as Combat Feats made things too complicated. I am DMing a player who's made a wizard/fighter, and not being able to use Overhand Chop or Dodge any time he wears armour is a bit lame. I'm allowing him to use it (for now, we'll see how this goes) as a normal feat, rather than a combat feat.
He's combined this with a mithril breastplate and ended up with only a 5% spell failure chance (at 10th level, not bad for a duskblade-type substitute).

Dark Archive

I too find the combat feats too limiting, as you can only do one thing at a time. It's an unnecessary layer of complexity.

I mean, if you Spring Attack, you can't dodge or use Mobility?

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