| Stahlfaust |
Hi Folks,
i think most D&D-Gamers would like to have a simpler skill-system.
In my opinion, "trained/untrained" like "0" or "1" is not enough to make a unique and customized character.
I kind of liked the solution Star Wars SAGA took. Lets Face it, changing class skills are what really made the D&D3 Skill-system a pain in the Ass. Changing Class- and Cross-Class-Skills took a lot of checking and math to calculate.
My design proposal:
-Every charakter gets all class skills and all proficiencies of the class he takes his first level in.
-If this charakter multiclasses into another class, he keeps all his class skills and can add one class skill per level of this new class to his class skills.
-But he only gets one proficiency of this class in the first level and every second level thereafter (1st, 3rd, 5th, etc.)
| DracoDruid |
I made the same mistake, so I will tell you (in a nice way):
Please try to post on existing threads if there are any appropriate.
Your's would be this one
| seekerofshadowlight |
not bad at all. heres a diff take.
-when you take a new class you may add a number of skills to your class list =to the number you normally get at 1st level.
-you do not gain a new skill for taking a new class only add that number to your list.
-you only gain new skills after 1st level every even level .
cuts down on class dip just for skills I think.