fliprushman
|
I have been preparing for my next game session on Friday and I decided to try out "Running the Pathfinder RPG" section, pg.60+ in the Alpha document. I love the changes they have done. The new CRs for my NPCs and new encounter system is great. I had an idea of what I wanted to throw at the group, Tainted Raver Human Commoner 1. Using the new npc CRs, it would have a CR of 1/4 instead of a 1/2 according to the old DMG. I then figured out my parties AveragePartyLevel which is 3, subtracted the monster's CR vs the APL which equaled -6. Using their chart, I could throw 8-10 for an average encounter or challenge the party with 11-14. I chose 12 for the party to fight. Do I think this is too many baddies for a 3rd level party to fight, no since one hit will kill any of these monsters and they can't do enough damage to kill anyone in a round. So I then moved down to figure out the XP, since I try to do this before the game so I don't have to slow down game play. I like how it scales now. No more trying to figure out the math and each CR gives a different XP amount instead of the first 3 levels giving the same XP. I was stoked.
I just want to know what others have thought of this system and if anyone thought it would need fixed. I think it's solid and should stay as is.
| the Shifter |
I've been looking over this system recently as well, and also would like to commend it for its simplicty. I've always thought it was redundant to have CR experience rewards scale down while the level advancement chart was scaling up.
I especially like that the hassle of finding out Encounter Levels has been bypassed; this should save me time in the future.
Additionally, I have roughly calculated the experience gained from Burnt Offerings, and found that a medium progression would be the best path to follow to keep levels consistent with published material. The new chart gives more XP than the system in 3.5, and should be used with the Alpha character advancement chart.