Our first actual playtest


Alpha Release 1 General Discussion

Liberty's Edge

OK, so we played DnD two nights ago using the PFRPG. It went well and was fun...mostly spent time creating pcs ,but did get to run half of Hollow's Last Hope and here is what we saw:

1.) The 15 minute work day seemed to be in force for the first level pcs...( I even used the die type + con mod + con score starting hit point option). The party's wizard ran out of spells ,but after he rested , he prepped ray of frost as one of his cantrips and was able to add more "umphh " to the group.
I still think the 15 minute work-day may be problematic when the cantrips become useless in combat.

2.) Loved Perception ,but prefer it not to be so detailed...which means, I used it as a catch all and didn't really worry about particular DCs for sight, sound, smell, etc. Works well.

3.) The Tatzylwyrm in the adventure was basically screwed with the new grapple rules ,but I am fine with that...they seem to favor the pcs as long as the foes are no bigger than Large...which might be good( pcs seem to generally auto-lose a grapple in a 3.5 standard rules)...the dwarven cleric of Torag was particularly tough to grapple with his selection of Defensive Combat Training...overall, nice rules for grapple.

4.) The rogue player liked have the ability to sneak attack the animated cauldron...I think the damage should be 1/2 sneak attack dice vs creatures who were immune to crits/sneak attacks in 3e ,but then again, I am a huge fan of golems and undead. Will keep using the rules as written.

5.) The hit point option we chose ( see #1 above) saved the pcs bacon against the lone hobgoblin archer and his murderous crows( pun intended)....without that I think the party would have lost the rogue, cleric and maybe even the wizard.

overall, quite enjoyable and can't wait until next session!

Thanks abunch Paizo.

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