Too many Skills? (PG 20)


Skills & Feats


Has anyone noticed that over the 20 levels of progression all characters gain 10 new skills, at full rank.

As I see this, just wow. I can't help but think that the rogue might be a little pissed due to this reduces the significance of their skill some what in ratio.


My group likes it alot. we play skill heavy now none rouges dont feel useless at times.

RPG Superstar 2009 Top 32

It's potentially mitigated by the fact the rogue has more skills available as class skills, thus making his bonuses just plain better than everyone elses.

I do agree that every other level for a new skill to be a bit much, and would prefer every 3rd or 4th level (for 6 or 5 additional skills).

Liberty's Edge

Sir Hexen Ineptus wrote:

Has anyone noticed that over the 20 levels of progression all characters gain 10 new skills, at full rank.

As I see this, just wow. I can't help but think that the rogue might be a little pissed due to this reduces the significance of their skill some what in ratio.

I've got a bit of a fix for that in this thread.

I'm still trying to pimp my Alpha skill point variant ^_^

Liberty's Edge

Sir Hexen Ineptus wrote:

Has anyone noticed that over the 20 levels of progression all characters gain 10 new skills, at full rank.

As I see this, just wow. I can't help but think that the rogue might be a little pissed due to this reduces the significance of their skill some what in ratio.

Absolutely - I posted that same observation last week - but got no responses. I'm glad to see others are starting to see this too....

Its exacerbated by the fact that some skills have been subsumed into other - thus reducing the number of skills to take.

The rogue only needs 6 skills at 1st level now that he doesn't need both Move Silent and Hide; or both Spot and Listen; etc.

Then every 3 levels a new skill can be added; or better yet - every 3 levels in a particular class - thus further emphasizing characters with a single-class mindset.

Robert

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