| Sir Hexen Ineptus |
I have done some more reworking. This should replace the first four paragraphs on PG 20.
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Skills represent some of the more mundane abilities your character possesses. As your character advances in level,
you gain new skills and/or your existing skills improve.
*Acquiring Skill Ranks*
At first level, your character gains a number of skills point dependent upon your class (table 5-1), plus your Intelligence modifier times 4 (x4), +4 if you are human. If you acquire a level in a new class you do not gain the x4 bonus, as this bonus only applies to your first character level. These points are spent into training with a specific skill. At every level of a class you gain skill points equal to your intelligence modifier, plus our classes bonus, plus any racial bonuses.
These skills can be divided into two categories, class skills and cross-class skills. Class skills are those favored by your chosen class (or classes). Your character is most proficient in these skills, as they represent part of his professional training and constant practice. Your character can be knowledgeable in cross-class skills, but you will never be as skilled with them as you will be in those favored by your class. Class skills cost 1 point per rank. Cross class skills cost 2 points per rank. A character may put 1 point into a cross class skill to gain 1/2 a rank, but they do not gain any bonuses till they reach a full rank. A character can not save their skill points for later levels. At every level the minimum skill points a character can gain is 1.
Each rank you have in a skill provides a +1 bonus to your rolls to meeting the DC of a skill check. The max rank you can have in any class skill is 3+ your character level. The max you can have normally in a cross class skill is exactly 1/2 that of your class skill; except if you have more than one class (see New Class Levels section below)
*Advancement Points*
Advancement points are skill points gained by all characters as the advance in character level but at a different rate. At every even character level (At 2nd level, another at 4th, etc.), you gain additional skill points equal to 3 plus your character level. At level 3 and every odd character level after that (1 at 3rd level, another at 5th, etc.), you gain 1 additional skill point every time you increase in character level from then on. So a fighter which at level 2 got 3 skill points for leveling would now gain 4 at level 3, 5 at level 5, etc. If you gain a different class these bonus skill point progress normally but are applied to your different skill list.
*New Class Levels and Skill Points*
As stated above, if you acquire a level in a new class you do not gain the x4 bonus to you skill points, as this bonus only applies to your first character level. If you acquire a new class, you gain an additional skill points equal to skills point dependent upon your class (table 5-1), plus any racial bonuses (such as +1 for humans), plus your Intelligence modifier, plus additional advancement points (see above). All skill points must be spent as class and cross-class skills of this new class. However, if a skill is a cross class skill for one, but a class skill for another, you treat the maximum rank as if it is a class skill. So if a Level 1 Rouge takes a level in fighter for her 2nd character level she may opt to put 2 skill points into stealth sense she wants to continuing maxing the rank of that skill.
*Skill Checks*
Whenever your character is required to make a skill check, roll 1d20 and add, your skill rank, and the appropriate modifier. This must meet the appropriate difficulty check (DC) for the act you are performing with that skill. If you are not trained in the skill (and it may be tried untrained) you may attempt the skill using only the bonus (or penalty) provided by the skill’s associated ability score modifier. Any racial modifiers apply to all of these rolls.
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| Xaaon of Korvosa |
I have done some more reworking. This should replace the first four paragraphs on PG 20.
_____________________________________________
Skills represent some of the more mundane abilities your character possesses. As your character advances in level,
you gain new skills and/or your existing skills improve.*Acquiring Skill Ranks*
At first level, your character gains a number of skills point dependent upon your class (table 5-1), plus your Intelligence modifier times 4 (x4), +4 if you are human. If you acquire a level in a new class you do not gain the x4 bonus, as this bonus only applies to your first character level. These points are spent into training with a specific skill. At every level of a class you gain skill points equal to your intelligence modifier, plus our classes bonus, plus any racial bonuses.
These skills can be divided into two categories, class skills and cross-class skills. Class skills are those favored by your chosen class (or classes). Your character is most proficient in these skills, as they represent part of his professional training and constant practice. Your character can be knowledgeable in cross-class skills, but you will never be as skilled with them as you will be in those favored by your class. Class skills cost 1 point per rank. Cross class skills cost 2 points per rank. A character may put 1 point into a cross class skill to gain 1/2 a rank, but they do not gain any bonuses till they reach a full rank. A character can not save their skill points for later levels. At every level the minimum skill points a character can gain is 1.
Each rank you have in a skill provides a +1 bonus to your rolls to meeting the DC of a skill check. The max rank you can have in any class skill is 3+ your character level. The max you can have normally in a cross class skill is exactly 1/2 that of your class skill; except if you have more than one class (see New Class Levels section below)*Advancement Points*
Advancement points are skill points gained by all characters as the advance in...
So basically you want the old system...
| Sir Hexen Ineptus |
So basically you want the old system...
Not exactly. We have a different amount of skill points, gained at different levels. And the different skills.
Their system isn't all that different except being more restricted. I just removed that restriction. So basically this is the new system but with points.
DeadDMWalking
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Bump
I was going to ignore this because I couldn't find a way to say anything without it sounding Snarky. But, I don't intend it that way.
So, why?
Why did you bump this thread? You have not asked for discussion of your idea, and you did not post it in a thread where various ideas are being discussed. I'm certain you may have overlooked threads that were for exactly this kind of thing (like one I started where each person could lay out their complete idea and another thread to discuss those ideas so they remained organized).
There are too many threads on the board already. If you want your idea to get the attention you think it deserves, post it in one of those threads. Or not.
| Sir Hexen Ineptus |
Sir Hexen Ineptus wrote:BumpI was going to ignore this because I couldn't find a way to say anything without it sounding Snarky. But, I don't intend it that way.
So, why?
Why did you bump this thread? You have not asked for discussion of your idea, and you did not post it in a thread where various ideas are being discussed. I'm certain you may have overlooked threads that were for exactly this kind of thing (like one I started where each person could lay out their complete idea and another thread to discuss those ideas so they remained organized).
There are too many threads on the board already. If you want your idea to get the attention you think it deserves, post it in one of those threads. Or not.
Oh oops. Deleted the question by accidet.
The main question, if you want to keep skill points would this work fore you.
There are a lot of threads about skill points, but there aren't any about what we should have.