| The Hedgewizard |
After reading over the fighter class changes I feel that while it attempts to make the class have more raw power it doesn't really address the basic problems of playing a fighter. As an example, instead of having armor training grant a +1 bonus to AC (which I don't feel is necessary and can outshine the other fighting classes), why not have it instead increase a type of armor's max dex bonus by 1 and reduce its arcane spell failure by -5%, in addition to lowering the armor check penalty.
This would make dex-based fighters able to wear any armor they wish without that high dex feeling wasted and would make the fighter/wizard combo a bit more viable without prestige classing. On that matter, ray spells should be added to the weapon training ability as well. I also think a fighter should also be able to choose unarmored combat as an armor training style, in which case he or she would then gain the flat +1 to AC.
Finally, although a bit off-topic, something like the knight's ability to make tumbling past him or her more difficult and something to reward high Int fighters (like the warblade's battle sense) could really be added to the class. Just some thoughts on my part, anyway. What do you all think?
fliprushman
|
I like how the weapon and armor training are set up now and don't think they need to be changed. Dex fighter's dont' really need any more bonuses because how the rules are set up now, Dex fighters are better than that of a Heavy Armor Fighter. But as for making tumble harder to get past fighters, I love that idea. I think the Knight's ability would be more on par than the Warblade's.
| seekerofshadowlight |
I also feel this fighter is well suited for a high dex type pc.1 get as high a dex as you can.2 take acrobatics.3 use a buckler[the training works on it}4 take Agile Maneuvers,and dodge at 1st there ya go makings of a fine dex fighter right there.
Let's say your dex is 16[+3] ac at first would be 10+3+1=+14/+15 with dodge.not bad at all. lets say he's 1oth level took all his ability's to dex
that would make dex18[+4]
that would be 10+4+1[shield]+2;armor training]=+17/18 with dodge add studded leather and it goes to+19/+20 no magic.may be you could beef it up with feats but not bad at all so far.
| Sir Hexen Ineptus |
Looking at armor when compared to later game situations with other classes like monks clerics, and arcane casters with high wisdom, or any other class that gets another stat dodge bonus to AC armor becomes more of a hindrance than anything. If anything they should do the following.
1. eventually ELIMINATE all dex restrictions to AC for the fighter, and to a lesser degree other fighter types.
2. Give the MORE bonuses to wearing armor, like making light armor, and eventually medium armor, count as no armor eventually so they can get items like a monk's belts, or cross class into monk or battle dancer and get higher AC if they want.
Can you see who armor in the end more penalizes the wearing at higher level campaigns? and this NEEDS to be changed so that wearing armor is a benefits again?