New Combat feats from DN #1


Skills & Feats


Now you can only use one combat feat per turn still?

The feats in question really is Dodge and Mobility or are they reverting back to there 3.5 feats?


Joey Virtue wrote:

Now you can only use one combat feat per turn still?

The feats in question really is Dodge and Mobility or are they reverting back to there 3.5 feats?

Nope...they are just no longer "In Combo", so as long as you have the prereq you can use them. This allows you to "Dodge" for the AC Bonus, or drop the bonus and use Mobility or Spring to move without AoO.

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Kenku wrote:
Joey Virtue wrote:

Now you can only use one combat feat per turn still?

The feats in question really is Dodge and Mobility or are they reverting back to there 3.5 feats?

Nope...they are just no longer "In Combo", so as long as you have the prereq you can use them. This allows you to "Dodge" for the AC Bonus, or drop the bonus and use Mobility or Spring to move without AoO.

That seems to be how it works now.

I am starting to wonder about the idea of a combat feats category. Chaining was an attempt at making fighter-type classes more interesting, but it didn't pan out. Now, that chaining is gone, the combat feats lack any sort of cohesion. Sure, you can use only one per round, but the same is true of all feats that require standard or swift actions to activate.

A few questions worth considering: What purpose are combat feats serving now that that they don't have anything in common? Would that purpose be better by served by keeping the most relevant combat feats as general feats and losing the rest? (Or, for that matter, changing "combat feat" to mean any feat a fighter can select as a bonus feat and making that the only distinction?)

I don't know the answer for sure (though I like that parenthetical suggestion). What does everyone else think?


Well, the feats still have the limiter.

Hmm...Looking at thing, while they are no longer "Chained" at least 3 or 4 of them work well "in combo" (ie Dazzling Display and Stunned Defence(Unless Im understanding it wrong)). They also add some interesting flavor, and variety to classes like fighters(although I may be saying that with Inexperince, and having my current fighter having an Int<13).

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