| Lurion Coravoss |
Ok! Bare with me people, I’ve got a couple of ideas here so please save all appraising/constructive criticism till you’ve completely read my suggestions:
Suggestion A:
Evasion & Improved Evasion: Fantastic Ideas
Mettle & Improved Mettle: Power Gamers Wonderland
Great Fortitude, Lightning Reflexes, & Iron Will (which from here on I will now refer to as the Save Feats): In theory good, and great for low levels of play, yet later on become almost useless to take.
By now a few of you might have already guessed what I’m about to suggest here but for those who haven’t how about this.
1. For the Love of all that’s holy to D&D, split Mettle into two parts, one for Will and one for Fortitude (Don’t have names for these two yet and would love suggestions).
2. Now have Improved Evasion/Mettle follow suit.
3. Make Evasion and the two Mettles into feats along with their upgraded equivalents.
4. Set The Save Feats as prerequisites for them and require a Base Save Bonus for each as well, such as +3 Ref for Evasion, and +6 Ref for Improved Evasion (I based these on when the Rogue and Monk gained Evasion and Improved Evasion).
5. Now Change the Save Feats so that they give a +1 per five levels, with a minimum of +1.
And PRESTO! Now we have a whole set of Feats dedicated to improving characters saves. Classes such as the Rogue and Monk just gain certain ones as Bonus Feats. I’d also like to see Monks capable of choosing which of the three they get (Making it a kind of personal specialization for them).
Suggestion B:
Acrobatics: Combining the Jump, Tumble and Balance Skills was defiantly a good idea
Now Doyle Tavener kind of already beat me to what I’m about to suggest here, however his thread has already been taken over by the Ride / Handle Animal Debate.
Combine the Climb, and Swim Skills into a single Athletics Skill. This could possibly even take over for determining how long someone can keep running. Both of these are Str based, and its just seems to make sense to me if were going to have an Acrobatics Skill to add an Athletics skill to the mix as well.
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Thats it for now, as far as my suggestions for skills and feats go anyway, so what do you guys think?
Timitius
Wayfinder, PaizoCon Founder
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Suggestion B:
Acrobatics: Combining the Jump, Tumble and Balance Skills was defiantly a good idea
Agreed.
Combine the Climb, and Swim Skills into a single Athletics Skill. This could possibly even take over for determining how long someone can keep running. Both of these are Str based, and its just seems to make sense to me if were going to have an Acrobatics Skill to add an Athletics skill to the mix as well.
Actually, I see that Swim is a Dex-based skill? The only Str-based skill on the entire list is Climb. I disagree with that; Swim should be Str-based as well. And I also agree that an Athletics skill, combining Climb, Swim, and possibly some aspect of running, would be a great addition to the Skill list.
I mean, if I detested the action in gym class, it should be in Athletics. (Hrmmmm. Does that include square dancing too?)
| Lurion Coravoss |
Lurion Coravoss wrote:Or the save feats could just turn a bad save progression into a good save progression for one class, retaining the +2 if the class already has a good save progression....
5. Now Change the Save Feats so that they give a +1 per five levels, with a minimum of +1.
True, another option could be to just leave them as +2 bonuses, rename them to Improved Fort, Ref, & Will Feats, and allow PCs to take them multiple times.
You do make a good point however(I hadn't considered what that might do to PCs with good saves to start with. Thanks for pointing that out!), and i think both ideas could work out just fine.