| Brix |
I've bee nat London for a view dates, but could print out the Pathfinder RPG last minute. So here is my personal review.
This is however not a review in the sense of a balanced pros and cons discussion.
I mostly write about the cons, but I already love what PAIZO is doing, so take this as some kind of finetuning on my behalf
So I'm absolutly pro!!
===RACES===
CONS:
* take away the minuses
* take away the absolutes and substitude them with a flat bonus (there is an old discussion about this at seankreynolds.com. Example: Elves are not immune to sleep but get a flat +10 bonus
* put in some rules to advance the racial abilities. I sent you an email about this. For example: kind of racial feats you can take. So that you don't need paragon levels, but you still can improve your racial features.
* change the Gnome fav-class to Illusionist again
PROS:
* Weapon Familiarty, as it is. However make sure that you include a racial weapon group with cool special weapons in it.
===CLASSES===
--WIZARD--
* Arcane Bond is cool, butmaybe can become a little better. There was a great article about usings staffs as "familiars" in a Dragon magazine. This could be a good start
* SOmething like Disciplines from Monte Cook' Book of Experimental Might
===SKILLS===
* Use my skill selection (I post it at the end of my threat)
* Use a simple system for crafting, that includes magical crafting without feats.
===FEATS===
* Give a feat for each character level
* Use some kind of Feat Mastery system (see Monte Cooks Iron Heros) fighters to use for combat maneuvers
* maybe also for other classes
===SPELLS AND MAGIC===
* make sure to remove absolutes from the spells (see Monte Cook' Book of Experimental Might)
===RUNNING THE PATHFINDER RPG===
* Find it a bit comlicated?
That's it. Hope that helps.
Again: I love it already!!
Hang on guys
| Brix |
And here is the skill system
Acrobatics (Dex) AP
Use this skill to test your balance on narrow or unstable surfaces,
to escape from a grab or from restraints, and (if your trained) to
reduce your damage when you fall
• Balance
• Cross Difficult Terrain*
• Sprinting Balance
• Escape Bonds
• Fall Prone as Free Action*
• Reduce Falling Damage*
• Resist Trips
• Stand Up From Prone as Swift Action*
• Tumble*
Arcana (Int)
You have knowledge about magic and magical effects, and (if
your're trained) you know how to detect a persitent magical effect.
• Knowledge Magic
• Spellcraft
• Read Magic
• Use magic device
• Find, understand, avoid magic traps
• Identify
Athletics (Str) AP
Use this skill to climb, swim, or jump
• Jump (Long Jump, High Jump, Jump Down)
• SwimTread Water
• Run
• Climb Surface
• Catching a Falling Character While Climbing
• Combat Climb
• Accelerated Climbing
• Catching Yourself When Falling
• Making Handholds and Footholds
• Rapid Climb
Concentation (Con) AP
• Focusing your mind
• Cast magic defensively
Craft (Int)
• Craft mundane items
• Craft masterwork items
• Craft magic items*
• Disabke Device, Open Lock
• Appraise
see craft points rule (UA)
– craft magic items becomes a skill
– no XP cost dafür skill check (chance failure)
– Bonus Craft Points für Talented Crafter feat (500)
Decipher Script (Int)
• Understand unfamiliar language
• Create private cipher
Deception (Cha)
• Deceive
• Create Diversion to Hide
• Feint
• Disguise
Diplomacy (Cha)
Use this skill to influence others with tact and social grace, change
opinions, inspire good will, and to negotiate a deal in good faith
Dungeoneering (Wis)
You have knowledge about forgin a path through a dungeon
complex, recognizing dungeon hazards, and finding food in the
Underdark
• Stonecunning
• Spelunking
• Fungus & Caverns
• Find, understand, avoid dungeon traps
Endurance (Con) AP
Use this skill to stave off ill effects and to push beyond normal
physical limits
• Force March
• Ignore Hunger
• Ignore Thirst
• Sleep in Armor
Gather Information (Cha)
• Learn News and Rumors
• Learn Secret Information
• Locate Individual
Heal (Wis)
Use this skill to administer first aid, stabilize a dying character,
grant a saving throw, or treat a disease.
• First Aid
• Long-Term Care
• Heal Damage
• Revivify*
• Treat Disease*
• Treat Poison*
History (Int)
You have knowledge about history, including significant events,
legends, customs, and traditions.
Insight (Wis)
Use this skill to discern intent and decipher body language, making
a best guess as to a target's motives, attitudes, and truthfullness
Intimidate
Use this skill to influence others through hostile actions and overt
threats.
Initiative (Dex) AP
• Start Battle
• Avoid Feint
Nature (Wis)
You have knowledge related to finding your way through the
wilderness, recognizing natural hazards, and living off the land.
• Find, understand, avoid natural traps
• Handle Animal
• Survival
• Basic Survival
• Endure Extreme Temperatures
• Know Direction
• Track*
Perform (Cha)
• artistic expression
• dsiplay combat prowess
Perception (Wis)
Use this skill to notice clues, spot imminent dangers, and locate
hidden objects
• Avoid Surprise
• Eavesdrop
• Hear Noise
• Notice Targets
• Search
• Sense Deception
• Sense Influence
Religion (Int)
You have knowledge of religious traditions
Ride (Dex) AP
• Ride Mount
• Control Mount in Battle
• Fast Mount or dismount
• Guide with Knees
• Leaps
• Soft Fall
• Stay in Saddle
• Use Mount as Cover
Stealth (Dex) AP
Use this skill to hide and move silently
• Sneak
• Conceal Item
• Create a Diversion to Hide
• Pick Pocket
• Sleight of Hand
• Snipe
Streetwise (Cha)
You know how to get the lay of the land in an urban setting
Thievery (Dex)
Use this skill to disable traps, open locks, pick pockets, and
performa other sleights of hand.
• Find, understand, avoid and disable any traps
• Open Lock
• Sleight of hand