BigDaddyG
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man thats to big a change way to big of one really.
How is it too big a change?
The group I play with has been tossing around a few ideas. You keep your daily limit as far as levels of spells known but there is no limit to the number of times you can cast them per day. Well no limit as long as your magic/faith pool holds out. Spells cost 5x's the lvl of the spell in magic/faith points ie. lvl 1 costs 5 pts, lvl 2 costs 10 pts. etc. once you run out of points you can still cast spells yet the points to cast the spells become non-lethal damage.
You still keep all the somantic, material etc. compent aspects to your spells as well as schools etc.
We've been reading alot of Dresden Files lately. First off he doesn't "Forget" his spells once cast. Secondly he has an amount of energy to pull from to cast his spells but he usually taps that source out and has to pull from his inner will, emotions, pains, etc. to gain more energy to cast spells. This generally takes a big toll on his body, tires him out, renders him unconscious etc.
We're still play testing this but so far it's working out. It's still a long way to becoming an official house rul for us. The Wizard wears himself out quite often, wich slows the group down a bit. Granted we've always enjoyed that kind of realism.
| SneaksyDragon |
the Dungeons and dragons magic system is one of the worst magic systems in modern gaming. The rest of the game more than makes up for it though. I dont believe that a spell point system is very far off course. if we could just steal the psionic casting style, we would have far more tasty spellcasters. I much prefer the dramatic flair of running low on magical energy... not being down two of my three 2nd level Combusts. Spontaneous casters are all I can stomach nowadays. (I am playing a 4th level Petal invoker right now, but the reserve feats make it tolerable. and yes, I know Petals are cohort level adjustment, but I dont care. Ill play them and a blink dog if DM's allow.)
| David Kirkhart |
Although I appreciate the thought, we will not be changing the vancian magic system.
Jason Bulmahn
Lead Designer
Good:)
For the change in magic system that 4th edition is proposing is one of the big things I do not like about it.
I am very glad that pathfinder is keeping the old magic system. Only thing I am worried about is the bonuses from the schools about possibly being too powerful. But as of yet I have play tested it yet, I can not argue against it too much:).
Quijenoth
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Its funny that everyone appears to be in agreement that the magic system is the biggest flaw of D&D.
Its been around since the start and still causes the most trouble. The most severe headache however is the backwards compatibility issue and for Paizo changing it just isn't an option.
However if some genius could come up with a new version that is easily compatible then I'm sure it would be welcome with open arms.
| pres man |
Quijenoth wrote:Appearances can be misleading. Not everyone is in agreement about the magic system is the biggest flaw of D&D. I, for one, consider it one of its strengths.Its funny that everyone appears to be in agreement that the magic system is the biggest flaw of D&D.
Agreed. And if you don't want to run out of magic, I suggest a pair of little known feats: Scribe Scroll, Craft Wand. Those two if used in a reasonable fashion should keep any spellcaster in spells indefinitely. Of course if the party never gets any down time, they lose their effectiveness.