How about a new magic system...


Alpha Release 1 General Discussion

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What about abandoning the traditional Vancian magic system?

Any thoughts?


man thats to big a change way to big of one really.

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seekerofshadowlight wrote:
man thats to big a change way to big of one really.

How is it too big a change?

The group I play with has been tossing around a few ideas. You keep your daily limit as far as levels of spells known but there is no limit to the number of times you can cast them per day. Well no limit as long as your magic/faith pool holds out. Spells cost 5x's the lvl of the spell in magic/faith points ie. lvl 1 costs 5 pts, lvl 2 costs 10 pts. etc. once you run out of points you can still cast spells yet the points to cast the spells become non-lethal damage.

You still keep all the somantic, material etc. compent aspects to your spells as well as schools etc.

We've been reading alot of Dresden Files lately. First off he doesn't "Forget" his spells once cast. Secondly he has an amount of energy to pull from to cast his spells but he usually taps that source out and has to pull from his inner will, emotions, pains, etc. to gain more energy to cast spells. This generally takes a big toll on his body, tires him out, renders him unconscious etc.

We're still play testing this but so far it's working out. It's still a long way to becoming an official house rul for us. The Wizard wears himself out quite often, wich slows the group down a bit. Granted we've always enjoyed that kind of realism.


its to big a change from core . I use a homebrew spell point system myself but I think the system needs to stay for it to be compatible with older stuff simple as that.I can alter it from there for my use but it needs to stay as is.


the Dungeons and dragons magic system is one of the worst magic systems in modern gaming. The rest of the game more than makes up for it though. I dont believe that a spell point system is very far off course. if we could just steal the psionic casting style, we would have far more tasty spellcasters. I much prefer the dramatic flair of running low on magical energy... not being down two of my three 2nd level Combusts. Spontaneous casters are all I can stomach nowadays. (I am playing a 4th level Petal invoker right now, but the reserve feats make it tolerable. and yes, I know Petals are cohort level adjustment, but I dont care. Ill play them and a blink dog if DM's allow.)


I run a simple system really 6 points at 1st by 20th you have 187 pluse points for high int spell cost 1 point for each level 9 level cost 9 spell points.i have been using the oth at will for a long while now, still I think the normal spell casting system needs to stay for compatibility sake .


BigDaddyG wrote:

What about abandoning the traditional Vancian magic system?

Any thoughts?

They're not creating a new game. Changing the magic system would break backwards compatibility, which is a prime concern for PRPG.


NO Thanks. Keep it the way it is.

Paizo Employee Director of Games

Although I appreciate the thought, we will not be changing the vancian magic system.

Jason Bulmahn
Lead Designer


Jason Bulmahn wrote:

Although I appreciate the thought, we will not be changing the vancian magic system.

Jason Bulmahn
Lead Designer

Good:)

For the change in magic system that 4th edition is proposing is one of the big things I do not like about it.

I am very glad that pathfinder is keeping the old magic system. Only thing I am worried about is the bonuses from the schools about possibly being too powerful. But as of yet I have play tested it yet, I can not argue against it too much:).


Not.

Too big a change. And too not-D&D a change to boot.


If you really dont like the system you could always try Tome of Magic. I like Pact Magic quite a bit.


Jason Bulmahn wrote:

Although I appreciate the thought, we will not be changing the vancian magic system.

Jason Bulmahn
Lead Designer

Thank you im glad you are in charge of this game

Grand Lodge

Its funny that everyone appears to be in agreement that the magic system is the biggest flaw of D&D.

Its been around since the start and still causes the most trouble. The most severe headache however is the backwards compatibility issue and for Paizo changing it just isn't an option.

However if some genius could come up with a new version that is easily compatible then I'm sure it would be welcome with open arms.


Quijenoth wrote:

Its funny that everyone appears to be in agreement that the magic system is the biggest flaw of D&D.

Appearances can be misleading. Not everyone is in agreement about the magic system is the biggest flaw of D&D. I, for one, consider it one of its strengths.


KaeYoss wrote:
Quijenoth wrote:

Its funny that everyone appears to be in agreement that the magic system is the biggest flaw of D&D.

Appearances can be misleading. Not everyone is in agreement about the magic system is the biggest flaw of D&D. I, for one, consider it one of its strengths.

Agreed. And if you don't want to run out of magic, I suggest a pair of little known feats: Scribe Scroll, Craft Wand. Those two if used in a reasonable fashion should keep any spellcaster in spells indefinitely. Of course if the party never gets any down time, they lose their effectiveness.


I love the Vancean magic system. I don't care what people say. It may be a better game if it's revamped, but if it's not the Vancean magic system, it's not D+D.

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