We don't need no Skill Points


Skills & Feats


I like the new system.

It's easier to track.

As they go up in level, PCs stay competent in things without effort.

If needs dictate and the PC needs to pick up a new skill, it's instantly helpful without distracting from skills already learned. I think the fun of being really good at the new skill outweighs the simulation issues.

I think folks are overestimating how much benefit they were getting from scattering a few skill points across random skills for "customization". I did it with my Wizard, I have 1 pt in every knowledge skill. But I only ever actually make the Arcana rolls.

I think folks are overestimating hom much of a problem there will be with "1st Level Rogue Auto-Choice". I might consider it if I really wanted to play a multi-class character. But if was really wanted to play a Fighter, Cleric or Wizard, I doubt I would bother with Rogue 1. I would want to get right to it and concentrate on my "real" class.


I started a thread on this very thing..I have grown to love the new set up.


seekerofshadowlight wrote:
I started a thread on this very thing..I have grown to love the new set up.

Yeah, I saw that. But I wanted to add some counter-arguments to the chorus of "don't steal my skill points!"

And my thread title is Snarky.

Liberty's Edge

Absolutely right! My girls got their characters up much faster since they didn't have to monkey with skill points. There's nostalgia, and then there's needless complication. I truly enjoy the simplicity of this system!

Thanks,

Scott


hey who dont love snarky titles man


So basically the counterarguments are...

Michael F wrote:

I like the new system.

It's easier to track.

"It doesn't make me add up numbers while levelling my character."

Michael F wrote:


As they go up in level, PCs stay competent in things without effort.

"Nobody needs the kind of realism that skill points offer when your character can slay dragons or fly anyway."

Michael F wrote:


If needs dictate and the PC needs to pick up a new skill, it's instantly helpful without distracting from skills already learned. I think the fun of being really good at the new skill outweighs the simulation issues.

"My kind of fun is more fun than your kind of fun."

Michael F wrote:


I think folks are overestimating how much benefit they were getting from scattering a few skill points across random skills for "customization". I did it with my Wizard, I have 1 pt in every knowledge skill. But I only ever actually make the Arcana rolls.

"I find it useless, so how could it be useful and interesting for somebody else?"

Michael F wrote:


I think folks are overestimating hom much of a problem there will be with "1st Level Rogue Auto-Choice". I might consider it if I really wanted to play a multi-class character. But if was really wanted to play a Fighter, Cleric or Wizard, I doubt I would bother with Rogue 1. I would want to get right to it and concentrate on my "real" class.

"Min-maxers are mythical beasts that I never met around a gaming table, and if they existed, they'd not abuse this anyway as it is too inconsequential. Also, why should I care about the potential abuse, since I can't imagine anyone would bother in the first place."

Snarky title, by the way. ;) Just wish there were some more convincing arguments in here as well.


Geron Raveneye wrote:
"My kind of fun is more fun than your kind of fun."
Kirth Gersen wrote:
I'm still extremely curious as to this insistence that the skill system has to accommodate ONLY one style of play, when it is robust enough to have an optional skill point mechanic? A short sidebar providing that option is easy enough to add, allowing you to use the Saga rules as a default. Why can that not be permitted, if I might ask?


Sorry keeping skill points.

Paizo Employee Director of Games

Hey there everybody,

There are a lot of threads on this issue. Please see the Design Focus thread for some new options.

And... please, lets ramp back the Snark. Remember, we are all here for the same purpose.

Jason Bulmahn
Lead Designer

Sovereign Court

Sorry I don't agree the new system seems broken and easily abused

I am 10th level fighter, I want skill ok I take a level in Rouge.
I get 8 skills all at 14! Wow who would not use this?

Characters my find as they go up in level that a skill they got they do not use so they stop putting points in it, it stays low it reflects it's lack of use to that character. With the new "saga" system all skills always get better it they are used or not and the character is almost as good at evey skill he has (excluding ability mods)not very realistic.

I know it is a fantasy game but we can do better, and revamp the 3.5 system without changing it drasticly (that is what 4E is for) :)


Geron Raveneye wrote:
Snarky title, by the way. ;) Just wish there were some more convincing arguments in here as well.

My main argument for this system is for the DMs who make there own high level adventures it saves so much time when creating NPCs

Another arguement ease for new players its very easy to ask a player what the want to be good at and they pick the skills they want

This is a new game kinda I want some things differnt that good old 3.5 OGL because if its not a little differnt then why should we even pick up Pathfinder and not just play old 3.5 DND

Scarab Sages

Just to note, we had our first play test session with the new rules last night. The new skill system was generally a hit.

While recognize that the "dabbling" ability is no longer really available, the gains in simplicity seemed to outweigh this. I'll note, these comments were coming from the players, not just from me - the one who has to make new NPCs.

The only concern the players voiced was the possibility that there were too many skills, and when you account for skills that have been rolled together, many rogues might look too similar.

Oh, and there were lots of questions as to how this would work with multiclassing - but we take that as simply being unanswered as of this stage of alpha rules.

Drew Garrett


Geron Raveneye wrote:


"My kind of fun is more fun than your kind of fun."

That's wonderful. I wish we'd have signatures here. ^^

But it hits the point. Sometimes you need things to be a bit complicated.
If you want things plain and simple *aims below the waistline*

... 4th Ed. is for you! ^^

I think what really would be needed is an "auto-leveling" system. Asign by hand if you want, or pick the automatic progression. If it allows for the same outcome, you've hit gold.

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