A skill system compromise + a little racial distinction.


Skills & Feats

Sovereign Court

Just a little compromise proposal, to add to the mix. Let me know what you think. Thanks!

There is no such thing as cross class skills. Starting ‘Background Skills’ function at Level + Ability Mod + 3. Additional ‘Adventuring Skills’ (gained every even level) function at ½ Level + Ability Mod + 3. Adventuring skills can be upgraded to Background skills (full level adjustment) during campaign downtime with the DM’s permission. NPCs are assumed to have a converted 'Adventure to Background' skill at level 7 and 15.

In addition to the numbers below, each class gets to choose an additional racial skill. Racial skill bonuses are removed from the race descriptions as aptitudes are expressed in this additional skill. An Intelligence modifier does not grant you extra skills.

Barbarian 4
Bard 6
Cleric 4
Druid 4
Fighter 2
Monk 4
Paladin 2
Ranger 6
Rogue 8
Sorcerer 2
Wizard 4

Racial skills
Elf : Knowledge Nature or Perception
Dwarf : Knowledge Dungeoneering or Appraise
Human : Choose any one additional.
Half Elf : Perception or Survival
Halfling : Acrobatics or Perception
Half-Orc : Intimidate or Survival
Gnome : Perception or Use Magical Device

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