crosswiredmind
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One of my players took exception to "sense motive" as a part of "deception". He tends to play NG and LG and dislikes the notion that he would need to learn to lie to be able to spot one. His clerics and paladins typically have both diplomacy and sense motive at decent levels and he uses it as a great vehicle for roleplaying.
Perhaps "sense motive" could be a part of both diplomacy and deception.