Pathfinder feedback: "Better" spells for wizards.


Alpha Playtest Feedback General Discussion


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just skimmed the pathfinder rpg alpha. I do realize it's an alpha.

Am very favorably impressed with the wizard item option. Even if I didn't want the extra spell (huh? OK. Pretending that was true) I'd like the item bond because of the flavor from using it (and losing it making you lose your spells).

Very cool.

The specialization options, where you -can- cast anything but you can't use your extra powers to the max if you're prepping opposition spells, is also cool.

I -do- think that the extra spells per level need some work. Enchant get's power word kill? I just don't see it.
I know making up new/better versions of things like charm is more work, but it supports the flavor better.
(i.e. I don't mean better like more powerful)

Also, the conjurer power that gives a significant free bonus to AC seems vastly more "bang'n" than the other abilities (+ a few points to a few skills? X resistance 10?).

Love the cleric's option to do a "healing bomb" with turning. I would do more work on Clerics though trying to make healing less cumbersome for them.

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