Scaling Acrobatics (tumbling) DCs


Skills & Feats

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One houserule I would love to see in the Pathfinder RPG would be a scaling DC for Acrobatics checks involving moving through threatened spaces. As it stands now, after a few levels, tumbling is pretty much a given.

Something simple like 10 + CMB to move through threatened areas and 20 + CMB to move through an opponent's space would do the trick nicely, I think.

Thoughts?


Tamago wrote:

One houserule I would love to see in the Pathfinder RPG would be a scaling DC for Acrobatics checks involving moving through threatened spaces. As it stands now, after a few levels, tumbling is pretty much a given.

Something simple like 10 + CMB to move through threatened areas and 20 + CMB to move through an opponent's space would do the trick nicely, I think.

Thoughts?

Good idea. In my game i use Opposed Tumble against REF-save. REF-Save +10 if tumbling through an opponents space). And it rather works out quite nice. Never understood why they used a static DC for tumbling through threatened squares/occupied enemy-space


Beastman wrote:
Tamago wrote:

One houserule I would love to see in the Pathfinder RPG would be a scaling DC for Acrobatics checks involving moving through threatened spaces. As it stands now, after a few levels, tumbling is pretty much a given.

Something simple like 10 + CMB to move through threatened areas and 20 + CMB to move through an opponent's space would do the trick nicely, I think.

Thoughts?

Good idea. In my game i use Opposed Tumble against REF-save. REF-Save +10 if tumbling through an opponents space). And it rather works out quite nice. Never understood why they used a static DC for tumbling through threatened squares/occupied enemy-space

How about using the idea from Iron Heroes - to move through an opponents' space you make an opposed roll - acrobatics versus their attack roll. If you fail, they get an AoO....?


Archmage Mescalin wrote:
How about using the idea from Iron Heroes - to move through an opponents' space you make an opposed roll - acrobatics versus their attack roll. If you fail, they get an AoO....?

I tend to use Tumble opposed by BAB (or BAB +10). However, I like using CMB for a static bonus.

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