The Dragonmann Ponders the new races


Races & Classes

Liberty's Edge

Dwarves:

I think they look good, accept the hatred and defensive training abilities seem to be hold overs.

I think any ability that makes you say "what is it?" can go.

P: Is it a giant
D: No
P: Is it an orc, or goblinoid
D: No
P: Oh okay

How about a new ability: "well known foe": Dwarves receive a +10 racial bonus when making a knowledge check to identify the abilities of orc or goblinoid, and always treat such knoledge checks as trained.

As for the Giants and the dodge bonus, maybe a +2 AC wheen facing a large or larger enemy

Elves:
Unnatural beauty seems a bit forced, and doesn't always make sense. Perhaps unnatural grace, +2 on diplomacy checks.

Also, the weapon familiarity rules are deffinetly another hold over. Although it makes a lot of sense for elves to have picked up some extra skills in their years, but being forced to pick particular weapons is kind of ick. Also, this ability is wiped out by certain class choices (for example fighter who gets all those abilities already)

Finally, and this goes with the previous, elves typically start play at around 100 yrs old; however, their skills are always the same as a 15 year old human.

Elves should be allowed to choose some number of extra skills to be trained at first level, or select a weapon from the elven sublist. It would be appropriate to limit these skills a bit.

Gnomes:
Gnomes ahve the same weaknessses as dwarves, with racial based abilities.

Also, a gnome may have spell like abilities, and they have a level dependent effect. How about giving gnomes a permanent speak with animals ability, perhaps as a language choice, and moving the other three into a racial feat.

Half-Elves:
Love them as they are

half-orcs:
The only problem I see is that ferocity is overshadowed by a possible feat choice. Specifically, if you take Die-Hard, ferocity no longer exists. I would give them Die-Hard as a bonus. Also, this would get rid of the 1/day, which isn't really much of a restriction on near death experiences.

Halflings:
The only beef here is where did their throwing ability go?

Human:
Humans frankly look a bit weak at this point. Just a bit mind you.

I would suggest adding a Culture to the Humans. So foar example, a Varisian Human would be a bit different then a Grundarian Human

As for the difference, maybe a minor bonus such as +1 on a particualr save type, or on a particular skill. Also, weapon familiarity, so a Varisian would have familiarity with Varisian weapons, while a Shoanti would have familiarity with Shoantii weapons.

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