Improving skills


Skills & Feats

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

It's not that I didn't like skills points, but the Alpha version of Skills seems a little more elegant, so I'm all for it.

That being said, I'm not seeing a way to make a character truly exception at a certain skill. Say I want to make a wizard who has focused his training to reach Level 1 on studying the planes. With skill points I could dump dump all of my possible points to the max allowed into Knowledge, neglecting other skills, to reflect this. Now, though, as I understand the Alpha rules, I can select Knowledge (planes) and Skill Focus as a feat, but this only gives the character the same knowledge of the planes as any other character with the same skill, feat, and intelligence.

My solution to this is to allow a skill to be "purchased", as it were, multiple times. Each time the skill is purchased past the first (the first, of course, allowing the character to use it trained) the character will get a +2 bonus on the roll to determine success. It reflects devotion to a skill at the same time forcing an ignored skill to go unselected and to be used untrained.

(It's entirely possible that I missed a rule clarifying this in the Alpha release or a thread somewhere else addressing the same issue. I've looked all over, but I'm too tired to be confident I haven't missed it. My apologies in advance if I've overlooked anything.)

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Apparently I'm the only person with any sort of problem or opinion on this. lol

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This was discussed in other threads and there are several different ideas here.

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