Hypersmurf's Notes


Alpha Release 1 General Discussion


Up to p50 so far...

p14 Combat Trick
"A rogue may gain a combat maneuver feat in place of a rogue talent."
Does this refer to 'Combat Feats', or to the feats that affect Combat Maneuvers (Improved Trip, Improved Disarm, Improved Bullrush, Improved Overrun, Improved Grapple, Improved Sunder)?

p14 Surprise Attacks (Ex)
Firstly, Improved Uncanny Dodge relates to flanking; it's Uncanny Dodge that relates to flat-footedness. Secondly, a character with Uncanny Dodge can be caught flat-footed; it's just that they retain their Dex bonus in that circumstance. Any ability the Rogue has that triggers off the flat-footed condition rather than the loss of Dex bonus should still work in the surprise round, even if the opponent has Uncanny Dodge, because while he retain his Dex bonus, the opponent is still considered flat-footed due to Surprise Attacks (Ex).

p19 Familiars, Spell Resistance
You note that "another spellcaster" must beat the SR. There's an implicit assumption in there, but I'm not sure if it's:
a/ The familiar takes a standard action to lower its SR when the master wishes to cast a spell on it,
b/ The master's spells always bypass the familiar's SR (even if, for example, he inadvertently catches the familiar in a Fireball), or
c/ The master may elect to bypass the familiar's SR at any time, but need not.

Option b means essentially treating the familiar as an extension of the wizard, since "A creature’s spell resistance never interferes with its own spells, items, or abilities" (assuming this wording from the SRD is unchanged) - a wizard with SR who accidentally catches *himself* in his own Fireball is out of luck.

p21/22 Acrobatics
"While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any)"
This phrasing suggests two effects of using Acrobatics in this way: a/ flat-footed, and b/ loss of Dex bonus. Thus, even with Uncanny Dodge (which prevents loss of Dex bonus due to being flat-footed), the character will still lose his Dex bonus to AC due to using Acrobatics (which Uncanny Dodge does not address).
"While you are using Acrobatics in this way, you are considered flat-footed and thus lose your Dexterity bonus to your AC (if any)" circumvents this problem.

p25 Fly
"Being attacked while flying: You are not considered flatfooted while flying."
Does this mean "Flying does not make you flatfooted", or "A flying creature is never flatfooted"?

p32 Combat Expertise
"You can only choose to use this feat when you declare that you are making an attack or full-attack action with a melee weapon."
Is this "[attack or full attack] action" or is it "[attack] or [full attack action]"? Someone who charges, for example, makes an attack with a melee weapon, but they're not making an attack action with a melee weapon.
This would be better described as "making an attack action or full attack action with a melee weapon" or "making an attack with a melee weapon", respectively.

p33 Intimidating Prowess
The benefit should perhaps be phrased "You may add" rather than "Add", in case a penalty to Str or a bonus to Cha makes it undesirable to use Str modifier.

p37 Dazzling Display
Is the Intimidate check specifically the Demoralize Opponent use of the skill, or can it be used to change an attitude?

p39 Spring Attack
Benefit is missing the phrase "As a full-round action".

p40/41 Cover, Ranged
This means that if I'm standing in a 5-foot-wide blank corridor, ten feet from an orc, he has a +2 cover bonus. Is this intentional?
Similarly, since the corridor provides me with a +2 Cover bonus to AC from the orc, I can also use the Stealth skill to hide from him. Ten feet away, in the five-foot wide, blank corridor.

p44 Sunder
"You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack."
Does this mean that Sunder cannot be part of a full attack action or charge action, for example?

p23 Deception vs p44 Feint
The descriptions are contradictory; the Deception skill says your opponent is considered flat-footed (which means Uncanny Dodge will prevent a sneak attack), while the Feint maneuver simply says they lose their Dex bonus (which Uncanny Dodge won't prevent).

p47 Dazing Touch
Duration of the dazing effect? Is there a save?

p49 Wish (Sp)
Spell-like abilities have no XP cost... intentional?

-Hyp.


p50 Charm Domain
See Dazing Touch p47

p56 Strength Surge
I presume if the enhancement bonus to Str is applied to an attack roll, it has no effect on the damage roll?
The text references "when the reroll is used" - cut and paste error?

p56 Dimensional Hop
If you bring other willing creatures with you, must they be adjacent? Holding hands?

p56 Sun's Touch/Nimbus of Light
You note on p44 that you've unified the rules for positive and negative energy, but the Sun Domain contains positive energy effects that explicitly have no effect on living creatures. The two items appear at odds.

p57 Weapon Master
Can more than one feat be active at a time? For example, in Round 1, can I expend 2 rounds of Weapon Master to gain the Dodge feat for 2 rounds, and in Round 2, expend 1 round of Weapon Master to gain the Mobility feat for one round, using the original Dodge feat to meet its prerequisites?

-Hyp.

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