Keep in the Cinderlands


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Ovirid Thorvirson wrote:
Yintarah Fireweaver wrote:

"Things to burn?" Yin chimes excitedly before hopping off the wagon, ready to join the fun and games with the owlbears.

Initiative (1d20+1=5) Ready although obviously torn as to which to pick for the first burning target.

Ovirid concentrates on avoiding the creature's blows, but catches sight of the madly rushing wagon's arrival nonetheless and says to himself, "By Torag's beard! If'n they were fer drivin' like that all the way from the Keep, we'd best be thankin' Desna they made it!" In a much louder voice, "Lass, it's good ta be seein' ye - 'how 'bout ye be fer pickin' a target and show us that fire yer so fond of talkin' about!"

"I kept telling her that halflings don't have low-light vision but she wouldn't believe me," says Larjen a look of shear panic still on his face from the ride but not the owlbears. He draws a short bow and clambers up on top of the wagon.


Male Human Fighter (2)

Kornelius is frustrated and swings with all his strength....
[2,6] = (8)
and stumbles, missing horribly!
"Aye-aye-ai! Will I ever hit again?!?!
Assuming that he missed im not gonna roll the damage. Aye-Aye-Ai means he's really frustrated. It's his way of saying he's really frustrated.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Round 3

Sir Manfred shifts his technique to defensive attack, moving erratically around his target and boosting his AC up to a whole 16 (he really misses his plate now), and attacks again:

Defensive Longsword attack and damage if hit: (1d20+8-4=18, 1d8+4=5)

Another shallow graze.


I'll wait for the celestial badger's attack for round 2 before continuing.


Male Half-Elf Sorcerer [Draconic] 3
Tarren the Dungeon Master wrote:
I'll wait for the celestial badger's attack for round 2 before continuing.

Whoops. Thanks for the friendly reminder, Tarren.

Badger claw/claw/bite: 17/18/12, damage 1/1/1. Then it disappears (wand @ caster level 1).


ROUND 3:
OVIRID -- ACTED
KORNELIUS -- ACTED
MANFRED -- ACTED
GUARDS -- ACTED
OWLBEAR(S) -- ACTED
JAENRITH
YIN
LARJEN

Kornelius and Manfred swing swords at the (female) owlbear on their side of the camp. Manfred and the badger both draw some blood. The female owlbear slashes wildly but misses both Manfred and Kornelius.

Ovirid, having flanked the male owlbear, distracts him enough for one of the guards to poke through the fur and feathers into a muscular stomach. The male owlbear scrapes the chain shirt of one of the keep guards but does no damage.


Male Half-Elf Sorcerer [Draconic] 3

Janrith sighs and makes another series of cuts on his fingers. He fires his magic missile at the same target:

10 damage.

His badger is gone as of the end of his turn last round.


Male Human Fighter (2)

My Round 3 Attack EARLY
+6 Bastard Sword (1d10+4 / 19-20x2) (1d20+5=14) Damage (1d10+4=10)
MANFRED:

Spoiler:
Manfred are you flanking?


Female Human - Shoanti Wizard - 4

Overly enthused Yin gives a small wave of her hands and focuses her energies on the nearest owlbear and unleashes a scorching ray.

Ranged touch attack (1d20+2-4+1=11)
Damage (4d6+1=10)


Fighter (Shield) 3 / Rogue 4

For the next round:

Ovirid, having observed the owlbear while concentrating on dodging, decides it's anatomy's not so different from a standard bear, and attempts to put his light pick in a most painful spot - for the owlbear, that is.

Light Pick: Attack with flanking, damage, sneak attack (1d20+7=13, 1d4+1=3, 1d6=5)

"Ack, Ah need t' be fer doin' better 'n that. You lads press your attack, but if'n 'e runs, I'm fer gettin' the bows n' 'ittin' 'im from a distance."

His AC returns to 18 since he's no longer using the total defense action.


Sir Manfred VonFalkenburg wrote:

Round 3

Sir Manfred shifts his technique to defensive attack, moving erratically around his target and boosting his AC up to a whole 16 (he really misses his plate now), and attacks again:

Defensive Longsword attack and damage if hit: (1d20+8-4=18, 1d8+4=5)

Another shallow graze.

Manfred, I couldn't tell if you were saying that you were moving into a flanking position.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Didn't think of it for round three, didn't know someone was there to flank with. I will for round four.


ROUND 3 SUMMARY
Kornelius and Manfred swing swords at the (female) owlbear on their side of the camp. Manfred and the badger both draw some blood. Unfortunately, Kornelius does not. The female owlbear slashes wildly but misses both Manfred and Kornelius.

Ovirid, having flanked the male owlbear, distracts him enough for one of the guards to poke through the fur and feathers into a muscular stomach. The male owlbear scrapes the chain shirt of one of the keep guards but does no damage.

Jaenris' magic missile singes fur and feather again. The female owlbear squawks savagely.

Yin attempts to shoot the male owlbear, but trying to avoid killing 'Burp' and the other guard while doing so makes her shot impossible. I think soft cover counts against ranged touch attacks. (p. 146).

Larjen aims a little better and sends an arrow over Burp's head and into the male owlbear's feathery shoulder.


ROUND 4:
OVIRID -- ACTED
KORNELIUS
MANFRED
GUARDS
OWLBEAR(S)
JAENRITH
YIN
LARJEN

Ovirid misses the big male but still misses. His strategy of flanking may need some time to pan out.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Round 4

Sir Manfred shifts around to flank the creature with Kornelius.

Defensive Flanking attack, damage: (1d20+8-4+2=20, 1d8+4=10)

A hit! A palpable hit!


Fighter (Shield) 3 / Rogue 4

Tarren (and anyone else):

Spoiler:

Tarren the Dungeon Master wrote:
Ovirid misses the big male but still misses. His strategy of flanking may need some time to pan out.

"I was fer hearin' ya the first time, yer honor. No need ta be fer rubbin' it in."

To Burp and the other guard: "C'mon, men! I think that they be fer finishin' theirs off first! Put yer backs into those swings!"

More quietly: "Torag, I'd be fer appreciatin' yer aid. I'm not fer bein' 'urt bad enough fer such a performance as this. May yer 'ammer guide my pick."


Male Half-Elf Sorcerer [Draconic] 3

Hoping to slow down the predator again, Janrith raises his wand and summons another celestial badger before the owlbear. If possible, he positions the creature to flank.

Claw, claw, bite: 10, 10, 15 (+2 if flanking), 1 damage each.


Male Human Fighter (2)

"You..owl....creature....thing...bear...female.....you."
Kornelius needs help to find a few words as he misses again.
attack-flanking damage (1d20+8=13, 1d10+4=7)


The guards attacking the male owlbear turn out to be completely useless once again. They've killed men, but are too fearful of the owlbear's claws to get in close. When one does get in closer, he gets clawed and bit for it.

Kornelius gets clawed fiercely by the female owlbear, who is wounded but not dead. 9 points of damage, Kornelius.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Round 5:

Sir Manfred looks wildly around at Sir Kornelius, wondering at what he's trying to say.

Defensive Flanking longsword attack: (1d20+8-4+2=17, 1d8+4=5)

"Blast it, another graze!"

Just how many ones for damage can I roll? Let's find out!


Male Half-Elf Sorcerer [Draconic] 3

Round 5:

Janrith looks around at both predators still active and still hunting his party. "Would you animals kindly perish? This is my space!"

He fires another series of missiles, this time at the other owlbear. His badger gets its full attack on the other creature.

I'm not sure, which one is male and which is female?

Magic Missile: 9 damage.

Badger claw, claw, bite: To hit: 19, 6, 2; Damage: 1.


Fighter (Shield) 3 / Rogue 4

Tarren's been referring to the owlbear by the horses that Ovirid and the guards have engaged as the male. The female is the one you've been giving free badgers.

Not sure this isn't jumping the gun, but my action's pretty much decided already, so for Round 5:

"C'mon, Ovirid, if'n no one else's goin' to 'it it, you'd best be fer doin' it!"

Once again, he tries to take advantage of flanking and attacks the 'bear.

Light Pick: Attack, Damage, Sneak Attack damage (1d20+7=14, 1d4+1=3, 1d6=3)

Better than last time, but I suspect not better enough.


Female Human - Shoanti Wizard - 4

"Oh for crying out.." Yin growls a little annoyed as her lovely fiery spell misses. Choosing to go for accuracy instead she aims at the male owlbear once more and incants a more accurate spell and sending to bolts of arcane energy at it.

Magic Missiles (1d4+3=5)


Male Human Fighter (2)

"Ouch!" shouts Korny in pain at the 9 points of damage.
"Oh, you little DEVIL! Take this!
[12,8]=(20) [2,4] = (6) "Haha! REVENGE!"

Thank goodness! The dice tribe has finally allied with Kornelius Rowel.


ROUND 5:
OVIRID -- ACTED
KORNELIUS -- ACTED
MANFRED
GUARDS -- ACTED
OWLBEAR(S)
JAENRITH
YIN
LARJEN

As Yin and Kornelius, land blows, the female owlbear is getting ready to bolt. This was supposed to be an easy snack on some horses and some thin-skinned humans. It wasn’t supposed to be like this.

The male owlbear knocks Ovirid’s attack aside but then the guard ‘Burp’ pokes a sword in under his ribs. ‘Burp’ seems surprised by this and pulls his sword out as quickly as he put it in and takes a fearful step back. He has good reason to – the owlbear tears into ‘Burp’ with both claws, picks him up, and throws him to the ground where he lies unmoving.

Manfred gets an attack on the female owlbear. Whether he hits or not, she’s going to try to escape but Kornelius and Manfred will get an AoO on her.


Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

Sir Manfred, realizing he trained to fight against large monsters like this, puts a little more on this attack:
Defensive Flanking attack: (1d20+8-4+2+1=15, 1d8+4+2=13)
for a mighty smite!

If any AoO is warrented;
Defensive flanking attack: (1d20+8-4+2+1=9, 1d8+4+2=11)
for a mighty swish!


Male Half-Elf Sorcerer [Draconic] 3

Seeing on of his opponents fleeing, Janrith grins in satisfaction.

Tarren, I believe I posted Janrith's actions for Round 5. If I've missed a round, then Janrith will draw his heavy crossbow and begin loading (starts full round action).


Fighter (Shield) 3 / Rogue 4

To the guard fighting alongside Burp: "Lad, see if'n you can't be fer draggin' the boy back so 'e can be fer gettin' some 'ealin'. Mind you don't give a beast a free attack on yerself -- we're not fer needin' you on the ground with 'im."

Yelling to Janrith: "Mage, we'er fer 'avin' a man down! Now's yer chance to be showin' us yer 'ealin' skills!"

Tried to post this last night, but the site failed when I pushed Submit.


Male Half-Elf Sorcerer [Draconic] 3

"Mundane fool! I am no practitioner of divine grace! I make my own power!"


Fighter (Shield) 3 / Rogue 4
Janrith Baelriss wrote:
"Mundane fool! I am no practitioner of divine grace! I make my own power!"

The dwarf is occupied, but growls at the sorcerer, "Ye blasted fool! I'm not fer givin' a goblin's roasted arse where yer power comes from! You said you could provide 'ealin' back at the Keep, if'n we needed it. We need it, so figure out how yer goin' to provide it!"

No offense intended, of course. If Janrith seriously has no healing capabilities, I'm hoping maybe Larjen can grab one of Yin's newly-purchased potions and feed to the fallen soldier. Nobody else but Yin knows they exist yet.


Manfred finishes off the female owlbear before she can escape to nurse her wounds and return sometime later.

Ovirid, however, still has his hands full.

I see Yin was aiming at the male owlbear not the female, and have moved the damage over to him.


Janrith Baelriss wrote:

Seeing on of his opponents fleeing, Janrith grins in satisfaction.

Tarren, I believe I posted Janrith's actions for Round 5. If I've missed a round, then Janrith will draw his heavy crossbow and begin loading (starts full round action).

You did, my bad.


ROUND 5:
OVIRID -- ACTED
KORNELIUS -- ACTED
MANFRED -- ACTED
GUARDS -- ACTED
OWLBEAR(S) -- ACTED
JAENRITH -- ACTED
YIN
LARJEN -- ACTED

Larjen aims an arrow at the male owlbear but hits a swaying tree branch.


Male Half-Elf Sorcerer [Draconic] 3

Whoops. It's been a while since I wrote up Janrith. I forgot he has a wand of cure light wounds. So those summon monsters were spells, not from a wand.

"Oh, you mean this?" Janrith waves the wand at the dwarf. "Well, why didn't you say so?"

He moves over to join the fray against the male owlbear. If Burp is out of melee range of the monster, Janrith will move up and use his wand. If not, he fires his crossbow at the owlbear.

{If crossbow: 1d20-1=4, 2 damage}

{If wand: 1d20+15=28, 7 healing}

Let me know which one he tries. Also, I got an error on my first roll so you'll see two in his history.


Fighter (Shield) 3 / Rogue 4
Janrith Baelriss wrote:

Whoops. It's been a while since I wrote up Janrith. I forgot he has a wand of cure light wounds. So those summon monsters were spells, not from a wand.

"Oh, you mean this?" Janrith waves the wand at the dwarf. "Well, why didn't you say so?"

Whew. I was a little concerned that we had no one that could provide healing, after all. Re: your summoning, that makes more sense, anyway. I was trying to figure out how a 1st-level wand was summoning a badger for two rounds' worth of attacks. ;-) Since he was the only one hitting for a while, I was not complaining.

Assuming that the other guard withdraws to pull Bump from the fray, Ovirid attempt to tumble back around the owlbear to protect the fallen and give the creature an escape if it so choose and fight defensively.

Acrobatics to move around owlbear (1d20+8=11)

Since that failed, I presume he is prone in a square beside the owlbear, which might have the desired effect, anyway. Can he stack Combat Expertise and fighting defensively for an attack penalty of -6 and an AC bonus of +4? If he can, he will.

Per Beta, he would incur a -4 to both attack and AC while prone. If we can stack penalties/bonuses as asked, his attack bonus has a -10 penalty while his AC would have no penalty. If he can't stack them, he will only use the Combat Expertise for an attack adjustment of -4 and an AC adjustment of -2. I'll roll the attack normally and let Tarren decide how to modify it.

Light Pick Attack; Damage (1d20+5=6, 1d4+1=3)

Ouch, natural 1, so a miss. I knew it was a very low-probability option, but I always have 5% chance of hitting and I felt like Ovirid would be very single minded at this point. The only question is whether he has an AC of 18 (stacking) or 16 (not stacking).

New question, stated and unanswered elsewhere, but relevant: Per Beta, a character proficient with the Acrobatics skill gains a +3 dodge bonus to AC while fighting defensively (rather than a +2 dodge bonus). I don't see where they define what determines whether you are proficient in a skill or not. If we mimic the 3.5 rules, I think Ovirid would be proficient (+5 from ranks and class bonus) but not if we literally require 5 ranks in the skill in question.


Rules questions:

Spoiler:

Ovirid Thorvirson wrote:

New question, stated and unanswered elsewhere, but relevant: Per Beta, a character proficient with the Acrobatics skill gains a +3 dodge bonus to AC while fighting defensively (rather than a +2 dodge bonus). I don't see where they define what determines whether you are proficient in a skill or not. If we mimic the 3.5 rules, I think Ovirid would be proficient (+5 from ranks and class bonus) but not if we literally require 5 ranks in the skill in question.

I would say that Ovirid gains +3 as 5 ranks would include the class bonus. The class bonus was designed to replace ranks initially given at first level, so I'm fine with it.

In answer to your other question "Dodge bonuses stack with each other, unlike most types of bonuses" (p. 91) and "The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects)" (p. 156).


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:

Rules questions:

In hindsight, sorry for the huge post for a rules question. I will try to remember to keep such in spoilers in the future.

Spoiler:

Tarren the Dungeon Master wrote:
I would say that Ovirid gains +3 as 5 ranks would include the class bonus. The class bonus was designed to replace ranks initially given at first level, so I'm fine with it.

Thanks for the confirmation - I will play it that way going forward.

Tarren the Dungeon Master wrote:
In answer to your other question "Dodge bonuses stack with each other, unlike most types of bonuses" (p. 91) and "The important aspect of bonus types is that two bonuses of the same type don’t generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects)" (p. 156).

Yeah, I knew dodge bonuses stack. The question was more whether I could use Combat Expertise and fighting defensively at the same time. I'm assume from your response that you see no problem with it.

OK, to clean up the mess made a couple of posts back:

Ovirid will attempt (and fail) to tumble around the owlbear - let's say clockwise - hoping to put himself on the same side as the fallen soldier and allow the creature to back away if it chooses.

Having fallen prone in a square next to the beast, he will maneuver onto his back and continue to fight as best he can while using every trick he knows to block the monster's talons and beak. His attack fails pitifully (rolled a natural 1) and his AC becomes 19 for one round.

Breakdown of penalties and bonuses incurred:

Spoiler:

  • +5 Normal attack
  • -4 Attacking while prone
  • -2 Combat Expertise
  • -4 Fighting defensively

    Total attack bonus(penalty): -5

  • 18 Normal AC
  • -4 while prone
  • +2 Combat Expertise
  • +3 Fighting defensively

    Total AC: 19

    I think that's everything. :-P


  • ROUND 6:
    OVIRID -- ACTED
    KORNELIUS
    MANFRED
    GUARDS
    MALE OWLBEAR
    JAENRITH
    YIN (Can also do Round 5 attack)
    LARJEN

    The male owlbear scrapes Ovirid with his enormous paw as Ovirid attempts to tumble around him. 9 points of damage Ovirid. Ovirid ends up prone on the ground.

    The other guard is attempting to pull 'Burp' to safety but the Owlbear is too busy to stop him.


    Male Human Fighter (2)

    "Get ready for this!" says Kornelius shouts as he crosses the campsite.
    Cross Campsite,Attack!! (1d20+6=18)
    Damage (1d10+4=9)
    "HAHA! Bingo!"

    Dice love me again! Hooray!


    Male Half-Elf Sorcerer [Draconic] 3

    Seeing Ovirid prone, Janrith decides to make the Owlbear join him.

    Casts grease under the owlbear (10ft square). DC 17 Reflex save or prone.

    Spoiler:
    This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).


    Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

    Round 6

    Sir Manfred turns and charges at the other Owlbear.

    Charge Longsword attack: (1d20+8+2+1=27, 1d8+4+2=12)

    "Hah! Have at thee monster!"


    Fighter (Shield) 3 / Rogue 4

    Kornelius, Manfred, I can't tell you how glad I am to see your dice cooperating at a time like this...

    The spell is a nice touch, also. It seems pertinent - will Ovirid be affected by the Grease if or when he attempts to stand or flee?


    The owlbear leans over to attack Ovirid again and falls on his fur and feathered covered backside. He squawks in outrage.


    Male Half-Elf Sorcerer [Draconic] 3
    Ovirid Thorvirson wrote:


    The spell is a nice touch, also. It seems pertinent - will Ovirid be affected by the Grease if or when he attempts to stand or flee?

    The target area is 10x10 feet, so it occupies the space directly under the owlbear. Unless you enter its space, or it moves, you are safe.


    Female Human - Shoanti Wizard - 4

    At seeing 'Burp' fall Yin's eyes widen in shock and with no regard for her own safety (as usual) she darts over towards the combat, healing potion in hand, ready to pour it down the poor guard's throat if she thinks it will help him. If he looks beyond help when she gets here there'll be some sort ofexplodey spell instead.


    Fighter (Shield) 3 / Rogue 4

    Round 7:

    I believe everyone but Larjen has gone for Round 6, so...

    Ovirid, seeing his foe struck solidly by the warriors, tries to roll away from the owlbear and get back on his feet.

    I'm hoping that a prone owlbear doesn't have the reach he would if he was standing...

    Using total defense, if possible, a move action to roll to about 10' away, a move action to stand. AC 20 if attacked while prone, AC 24 if attacked once he's on his feet.

    As he stands, anyone looking can see that he's got a couple of serious wounds. "Lads, I'm not fer doin' so good. Are ya fer needin' me, or can I see about some 'ealin' first?"


    Both Kornelius and Manfred are able to pierce the side of the wounded owlbear, but Larjen's bow is useless. Larjen stands on the supply wagon and looks for more trouble, hoping not to find any.

    Yin rushes over to the wounded guard 'Burp' and, finding him breathing shallowly, pours a potion down his throat. 'Burp' begins to recover instantly but his eyes remain closed.

    The owlbear attempts to claw at Ovirid but Ovirid rolls away and gets to his feet, something the owlbear has yet to do.

    The owlbear will try to stand this round, so Kornelius and Manfred get attacks of opportunity as well as their attacks. Please make two attack rolls.


    ROUND 7:
    OVIRID -- ACTED
    KORNELIUS
    MANFRED
    GUARDS
    MALE OWLBEAR
    JAENRITH
    YIN
    LARJEN


    Male Human Cavalier L1-- AC 18-(T10-F18) | hp 13/13| F4, R0, W2 | Init+0 | Percep +0 | Status: OK

    Round 7

    Another attack and AoO against the Owlbear.

    Defensive attack; then attack of opportunity-- (1d20+8-4+1=25, 1d8+4+2=8, 1d20+8-4+1=17, 1d8+4+2=7)

    Critical threat: 1d20+8-4+1=18, 1d8+4+2=9 -- Confirmed! The initial damage should be doubled to 16 points.


    Fighter (Shield) 3 / Rogue 4
    Sir Manfred VonFalkenburg wrote:
    Confirmed! The initial damage should be doubled to 16 points.

    Nice hit. But why aren't you using the 9 points damage from the crit confirmation roll?


    Male Half-Elf Sorcerer [Draconic] 3

    Janrith cackles gleefully as he watches the owlbear splash around in his grease puddle.

    He reloads his crossbow.

    Spell Durations Remaining:
    (grease = 3 rounds}


    Male Human Fighter (2)

    "Bye Bye!"
    19 points of damage.
    "Woohoo!"
    I don't remember my rolls.
    I rolled right in front of the DM.
    DM says I Hit.

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