
Keegan Cawley |

Keegan Cawley wrote:Effan snaps back. "I'm just tired of you taking advantage of Hozs' ... trusting nature." Then he thinks a little more and continues in a moreconcilliatory tone. "And maybe I'm a little touchy right now. We've been gone along time. We need to find the mushrooms and get home."
"Why so serious, chum?"
"Oh, it be's all not-so-serious, matey. He ain't hurt yet."

The False DM |

Moving back up the hallway past the Anvil Altar room and to the dark corner of the hallway, the party finally quiets and gets back to business. Jaden pokes his head around the corner to take a gander to the east down the unexplored hall. He spots 2 doors on the left side about 10' and 15' down the hall, both closed. The light of the midday sun can be seen about 50' down from an open doorway on the right side of the hallway and through some ruined doorways in that general area.
DC 15 perception/hearing at the first door-

Effan Effluvium |

Per roll 1d20=17
steath roll 1d20=20
Jaden moves slowly toward the doors, takeing ease to be steathy. He wants to make the little lizard into a new par of boots
Effan whispers, "That slimy little 'bald. He's ratting us out to the wolf."
Give the hide to Effan. He'll cobble you a real nice pair.

Curaigh |

Jaden Thorm wrote:Per roll 1d20=17
steath roll 1d20=20
Jaden moves slowly toward the doors, takeing ease to be steathy. He wants to make the little lizard into a new par of bootsEffan whispers, "That slimy little 'bald. He's ratting us out to the wolf."
Give the hide to Effan. He'll cobble you a real nice pair.
Perception: 1d20 5=7 "Who's whatting the wolf?" An expression of awe crosses the big man's face. "He can speak wolf!"

Keegan Cawley |

Curaigh wrote:"Who's whatting the wolf?" An expression of awe crosses the big man's face. "He can speak wolf!""No! The kobald. He's telling the wolf about us. At least I think its a wolf he's telling."
"N'I wanted ter kill the likkle f~~+er, too. Now-wise, looks like I shouldst be speaking the ever-so-important four words, me droogies."
Keegan gives the ceiling a look of exaggerated feigned patience, hands clasped in front of his belt buckle.
Also, Keegan's character portrait.

The False DM |

Jaden grasps the door's handle with all care and stealth, slowly working the latch. The door opens inward to the right slightly and peeking into the next room he sees what looks to be a small study, gnawed bones on the floor and tufts of gray hair about. An old stone desk occupies the center of the room and it's polished surface is scratched and cracked in many places. The room smells of wet fur. An opening in the center of the west wall leads to another chamber and the hind end of a wolf can be seen in the opening. It doesn't appear to to have reacted to Jaden's stealthy moves yet. Perhaps it hasn't noticed the intrusion yet.
Posting map, roll initiative.

The False DM |

Map of the wolf lair and beyond.
The wolf that Jaden sees is in E2. Jaden starts in H3 and the rest of the party starts in F4-H4. You guys will get a surprise round then we go by initiative.
Gurtlekep-12
Wolf-23

Effan Effluvium |

From the marching order I guess Effan starts in G4. He'll have a rope ready in one hand, his wand in his belt. As people move into the room he'll step past the door to I4 to stay out of the way and make sure nothing surprises us from the east. If possible and necessary cast light down the hall to the east to improve the view.

Hozs Ferryman |

1d20 2, 1d20 3=[10, 2]12 initiative, [10, 3]13 calm animals Are they speaking common?
Hozs wants to speak with the animal. He whispers "Can we ask Miss Wolf if he will help us, like Faldor did with the lizard man?" This either means attempt a calm animals or casting speak with animals. In F4

The False DM |

1d20 2, 1d20 3=[10, 2]12 initiative, [10, 3]13 calm animals Are they speaking common?
Hozs wants to speak with the animal. He whispers "Can we ask Miss Wolf if he will help us, like Faldor did with the lizard man?" This either means attempt a calm animals or casting speak with animals. In F4
Are you trying to use Wild Empathy
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Hozs Ferryman |

...
Are you trying to use Wild Empathy ** spoiler omitted **on the wolf?
Yes wild empathy to calm animal so we can bargain for the goods rather than fight. I realize this will take time and that the rest of the party may not let me (ini 12 :). Hozs however has no concept of time/rounds and will begin the spell or the attempt. also see discussion.

Faldor O'Gistoresh |

Initiative
1d20+3=20
Can Faldor move through occupied spaces as long as he ends in an empty spot. Otherwise Faldor hangs in the back F6

The False DM |

Knowledge (nature) check to try to remember any info regarding talking wolves: 13 + 8 = 21
There are Worgs and Winter Wolves, but the wolf you see through the doorway looks like a regular wolf. There is a nature spell that bestows the power of intelligent thinking upon an animal, perhaps that gives it the ability to speak also?

The False DM |

Initiative
1d20+3=20
Can Faldor move through occupied spaces as long as he ends in an empty spot......
Yes.

Faldor O'Gistoresh |

Not quite sure what to do Faldor puts away his rapier and calls his lute to his hands. As it materializes he begins to sing a nameless tune.
Inspire Courage:

Hozs Ferryman |

...
..Inspire courage is a mind-affecting ability...
whew--guess that means Hozs is immune :) I think it kicks in next round. Hosz ponders 'palavering' with a wolf while he figures out the best way to talk to the critter. Not one for multi-tasking he soon forgets to do one of them.

Jaden Thorm |

we will keep that for frist combat round, can't turn down a good roll
slowly move1d20=18
ready action throwing axe, till lizard moves
Jaden moves to just shy of the room with the wolf, not entering the room, just off the side of door opening
that help boss

The False DM |

we will keep that for frist combat round, can't turn down a good roll
slowly move1d20=18
ready action throwing axe, till lizard moves
Jaden moves to just shy of the room with the wolf, not entering the room, just off the side of door opening
that help boss
You don't see the the kobold anywhere.

The False DM |

Jaden moves forward quietly to take up a position near the doorway, looking for the kobold. Meanwhile Effan casts light down the eastern hallway to better show what is lurking down there.....nothing, it seems clear. Hozs mutters a spell to let him speak in the tongue of the animals and begins talking to the wolf in the doorway, asking it to help with destroying the reptilian humanoid. Keegan prepares for combat while trying to rack his brain for info on talking wild canines. Faldor begins singing a song of heroic actions and brave daring-do to help bolster the party's spirits. Raph pulls out his rapier and tries to move around the stone desk and into a position to flank Jaden if necessary.
The wolf in the doorway spins at all the commotion behind it and spots Jaden. It snaps at the fighter, grabbing hold of his calf in it's vicious jaws 1d20 3=21 to hit, 1d6 1=2 damage, and drags him to the ground (trip=CMB-1d20 1=21). Meanwhile another wolf springs through the doorway and lands on the stone desk, howling as he lands. Raph takes a poke at it as it bounds past but misses slightly. A growling voice is heard in the other room "Get them, kill them you bit@hes! They dare to intrude on my lair!?!?"
Jaden-
Jaden is up.
Initiative-
Wolves-23
Jaden-22
Faldor-20+
Keegan-20
Effan-19
Gurtlekep-12+
Hozs-12
Battlemap
The wolves are in F2 and G2, Jaden is in F3, Raph is in F1, Keegan and Hozs are sharing a space in H3(move before you act, Keegan) and Effan is in the hallway keeping an eye out for danger.

Jaden Thorm |

counter grapple
1d20+2=15
attack wolf in grapple
1d20+2-4=16
1d4=3
Jaden is pulled to the ground by the wolf, he quickly trys to beat it down with his fist, or anything he can hit it with

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counter grapple
1d20+2=15
attack wolf in grapple
1d20+2-4=16
1d4=3
Jaden is pulled to the ground by the wolf, he quickly trys to beat it down with his fist, or anything he can hit it with
Sorry, I wasn't clear. He tripped you, you aren't grappled and you still have your weapon in hand.

Keegan Cawley |

Keegan laughs raucously as he leaps into the fray. Using the first wolf as a springboard, he slams into the second, delivering a brutal downstroke with his morningstar.
Attack (skirmish): nat. 20; confirm: 14 + 1 = 15. If critical: 2d8 + 1 + 1d6 + 1d6 (additional skirmish damage from Telling Blow) = 17. If not: 1d8 + 1 + 1d6 = 10.

Effan Effluvium |

After making sure the hallway is clear, Effan tries to peer past Hozs into the room. From quick glimpses of the action, the shouts and snarling, he gathers the nature of their opponents. He gathers himself and holds a spell on the verge of casting. Ready sleep to cast if he gets a clear shot at a wolf without friends in the 10' radius of effect. Will save DC 15.

Hozs Ferryman |

Hozs translates the growling voice. "Uhmmm... Get them, kill them you bit@hes! They dare to intrude on my lair!?!?," not realizing the party does not need it. Seeing Jaden's wound, and Keegan's proximity to the next critter Hozs releases his healing hare to bound among his allies. Finally he shouts toward the other room, "We're not intruders! We came to get some mushroom and will be happy to uhmmm... pay for them.
Fast healing 1 for the next three rounds. Adjust to H2. (can we see the growling voice beyond's owner?) If H can not that speak much, consider some of that ooc as talking to fighting critters is like training a horse to fly (and he will not try that trick again. :)

The False DM |

1d20 2=13 Jaden's perception, 1d20 12=29 Gurtlekep's hide.
1d20 5=20, 1d3=1+ sneak 1d6=5= 6 damage to Jaden.
Jaden stands from the wolf's trip and sees a small dagger suddenly appear in his right shoulder, between the seams of his armor. A kobold shaped shadow appears from the corner of the other room, laughing at the fighter. (Gurtlekep is in D1).
1d20 3=9, 1d6 1=6 The remaining wolf is mad that Keegan flipped on by her so easily and presses the attack but misses the agile man. (Wolf is still on the desk in G2)
The Black wolf leaps down off the pillar with a snarl "You'll pay for killing my bit@h!" and moves to block the doorway and snaps at Keegan, 1d20 8=27-4 for cover=23to hit, 1d6 3=5 damage latching on long enough to try to pull his feet from under him but he doesn't have the leverage to accomplish the maneuver. (Greypelt is in E2)
To sum up, 6 damage to Jaden, 5 damage to Keegan.
Jaden is up!

Jaden Thorm |

ok, then it would be 20+1 for throw
damage1d6+2=6
step beside keegan
"Keegan, would't that wolf make a nice hat. I get the head, you can have the coat and the heart."

Keegan Cawley |

ok, then it would be 20+1 for throw
damage1d6+2=6
step beside keegan
"Keegan, would't that wolf make a nice hat. I get the head, you can have the coat and the heart."
"Righty-sir, droogy."

Effan Effluvium |

Fakey,
For my information: can Effan see Gurtlekep?
Can he get off a sleep spell on the desk wolf without affecting any of the party? Maybe targetting the north corner shared by G1 and H1. (I'm not sure where Faldor is at this point.) If so, using the readied sleep spell against the desk wolf is Effan's first choice.
Second choice is for Effan to slip past Hozs to G1 and try to entangle the desk wolf. Throwing rope to entangle wolf. (1d20+2=13)
animate rope, entangle :

The False DM |

Fakey,
For my information: can Effan see Gurtlekep?
Can he get off a sleep spell on the desk wolf without affecting any of the party? Maybe targetting the north corner shared by G1 and H1. (I'm not sure where Faldor is at this point.) If so, using the readied sleep spell against the desk wolf is Effan's first choice.
Second choice is for Effan to slip past Hozs to G1 and try to entangle the desk wolf. Throwing rope to entangle wolf. (1d20+2=13)
animate rope, entangle : ** spoiler omitted **
If you are in the doorway to the first room, or in the first room you can see the kobold. You can find a way to get off the Sleep spell without messing with the group, so I assume the sleep is used on the desk wolf unless you wanna try to hit the Worg and Gurtlekep with it, your choice.

Effan Effluvium |

If you are in the doorway to the first room, or in the first room you can see the kobold. You can find a way to get off the Sleep spell without messing with the group, so I assume the sleep is used on the desk wolf unless you wanna try to hit the Worg and Gurtlekep with it, your choice.
Effan is in the doorway. I think Hozs is still in H3?
Effan gets a good look at the wolf on the desk. "It could attack anyone!" With a droning "ZZZZ" he unleashes the sleep spell.
secure our rear. target desk wolf. DC 15.

The False DM |

The wolf on the desk loses his vicious posture and slumps to the desk, tongue lolling out of it's fanged maw, asleep from Effan's incantation. 1d20 1=10 will.
Reposted for convenience....
Initiative-
Wolves-23
Jaden-22
Faldor-20+
Keegan-20
Effan-19
Gurtlekep-12+
Hozs-12
Keegan is up, then the kobold.