Monster meat and other extras


3.5/d20/OGL


This is a thread for the extras players (and DMs) try to squeeze out of the game. Things like exotic meats, charms, artwork, materials (bone, leathers, ivory,) components, drugs etc. Things that you get either directly from or indirectly from the strange creatures of the D&D world.

This comes down to two questions for me.

1) Where are good resources for these things?

2) What is your own ideas about these?


A question to start:

How much does a dragon steak go for?
And how does the taste vary for each of the dragon types?

Side Note:

Spoiler:
In the last game I ran the PC's went to a very fancy restaurant and a couple of the PC's ordered the dragons steaks. A 12oz dragon steak for 50gp a plate. It was a slightly tangy meat with a hint of a minty flavour. The blanched a bit when they dug into the steak and then asked what type of dragon it was. It was a good steak, lawful good in fact. Some local adventurers had recently killed a silver dragon and sold the "extras".

Moral Note:

Spoiler:
After all is it really OK to eat the flesh of a sentient creature?


A previous group of PCs had also discovered (when they ran out of food) that giant spider leg when roasted has an inner meat similar to crab.

Sczarni

ArchLich wrote:

This is a thread for the extras players (and DMs) try to squeeze out of the game. Things like exotic meats, charms, artwork, materials (bone, leathers, ivory,) components, drugs etc. Things that you get either directly from or indirectly from the strange creatures of the D&D world.

This comes down to two questions for me.

1) Where are good resources for these things?

2) What is your own ideas about these?

One of the dragon magazines about a year or so before the end with this sort of information on dragons in issue 332 "Cutting up the Dragon

by Andrew Coleman
The dragon is dead, but what do you do with the carcass? Learn about the juiciest bits and what you can make out of them."

I consider it a craft o knowledge check to recognize useful bits of the monsters they find, that way they don't throw off the wealth table too much.


One of the Dragon magazines (its at home, Im at work) had an excellent article about what you can do with a dragon corpse. (Dragon boat, alternate dagon components, dragon helmet, etc.)

Also their was an WotC Book (I believe) that had rules on the amount of meat from a creature, and how much leather etc. Excellent use of survival skills.

Ahhh, anyone know what issue/book those are?

----------------------------------------------
Edit:

Cpt_kirstov wrote:


One of the dragon magazines about a year or so before the end with this sort of information on dragons in issue 332 "Cutting up the Dragon"
by Andrew Coleman

Thank you. Dragon Magazine, Issue 332

The Exchange

ArchLich wrote:

This is a thread for the extras players (and DMs) try to squeeze out of the game. Things like exotic meats, charms, artwork, materials (bone, leathers, ivory,) components, drugs etc. Things that you get either directly from or indirectly from the strange creatures of the D&D world.

This comes down to two questions for me.

1) Where are good resources for these things?

2) What is your own ideas about these?

Isn't this a core mechanic in Hackmaster?

Hackmaster

If you open one of the sample monster PDFs they have a Yield section that tells you what you can harvest from each creature and what it's worth/good for.

I guess all of their monster write-ups include this section. Maybe you could use this for inspiration. :)


ArchLich wrote:

A question to start:

How much does a dragon steak go for?
And how does the taste vary for each of the dragon types?

Side Note:
** spoiler omitted **

Moral Note:
** spoiler omitted **

Yum. Silver dragon.


Lord Stewpndous wrote:


Isn't this a core mechanic in Hackmaster?

Hackmaster

If you open one of the sample monster PDFs they have a Yield section that tells you what you can harvest from each creature and what it's worth/good for.

I guess all of their monster write-ups include this section. Maybe you could use this for inspiration. :)

Looks promising. Keep it coming.

Shadow Lodge

Unearthed Arcana has a list for "exotic spell components". These components (sometimes from creatures, other time just rare finds) allow a spell cast using them to have a certain additional or metamagic effect applied. While not directly applicable to your question, I think you can find a lot of inspiration from the lists.

Oh and the 1st ed DMG has a list of gems and their purported medicinal/magical qualities.


Lich-Loved wrote:
Unearthed Arcana has a list for "exotic spell components". These components (sometimes from creatures, other time just rare finds) allow a spell cast using them to have a certain additional or metamagic effect applied. While not directly applicable to your question, I think you can find a lot of inspiration from the lists.

The list is also Open Gaming Content, and available for viewing here.

Sczarni

Lord Stewpndous wrote:
ArchLich wrote:

This is a thread for the extras players (and DMs) try to squeeze out of the game. Things like exotic meats, charms, artwork, materials (bone, leathers, ivory,) components, drugs etc. Things that you get either directly from or indirectly from the strange creatures of the D&D world.

This comes down to two questions for me.

1) Where are good resources for these things?

2) What is your own ideas about these?

Isn't this a core mechanic in Hackmaster?

Hackmaster

If you open one of the sample monster PDFs they have a Yield section that tells you what you can harvest from each creature and what it's worth/good for.

I guess all of their monster write-ups include this section. Maybe you could use this for inspiration. :)

Also the creatures of freeport book by green ronin includes a 'uses:' section in their stat blocks that could be used.


Bump.

No really, I want to know what you and your players have done with various monster's and creature's corpses/body parts. Please share (in a non-creepy kind of way).

RPG Superstar 2008 Top 32

ArchLich wrote:

Bump.

No really, I want to know what you and your players have done with various monster's and creature's corpses/body parts. Please share (in a non-creepy kind of way).

After killing a Lurking Strangler, a dwarf barbarian knotted it around his greataxe as a 'trophy'. It started getting pretty rank, since he never preserved the thing.


I think the moral level of eating sentient critters (in D&D, not in real world) would be dependant upon the motive that lead to the event (usually death) that made eating the critter possible.

Eating the critter to me has no more moral weight than eating anything else. D&D is about killing monster and taking their stuff, and it is true that the alignment system gets a bit fuzzy regarding the things that "may or may not" be monsters. Is it evil to skin the red dragon and wear its hide? If we say it isn't, because the dragon is evil, then would it be evil to wear the skin of a blackguard?

And if we say it is, then how does the Exalted PRC Platinum Knight of Bahamut get away with its primary class feature? And what if the PCs stumble into the fight between a red and a gold, the gold is slain by the red, the pcs kill the red, and now have two dragon corpses. Is it evil to take the gold's skin as well? Is it for purely monetary gain, or is there a moral objective to it, an attempt to make its death not be totally in vain? Putting it to good use in the fight against evil, to protect the paladin from harm?

I'd say, get to know your PCs, and their attitudes, not just the 2 letter designation on their sheet under alignment. Then make a judgement call from their. Give them props if they use speak with dead and other divinations, when it really comes up.

Kinda tangented a bit from the eating question, but oh well.


ArchLich wrote:
Please share (in a non-creepy kind of way).

Oh, never mind then.

Sovereign Court

ArchLich wrote:

This is a thread for the extras players (and DMs) try to squeeze out of the game. Things like exotic meats, charms, artwork, materials (bone, leathers, ivory,) components, drugs etc. Things that you get either directly from or indirectly from the strange creatures of the D&D world.

I had a fun adventure where a PC wizard harvested everything he could get his hands on from exotic monsters. He plucked griffon feathers, skinned displacer beasts, collected beholder eyes, filled vials with all types of bloods, biles and poisons, he tried everything. He set up a little chop shop of his own run by henchmen and sold all these things to various wizards and other interested parties.

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Monster meat and other extras All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL