| Solomani |
Well, after 50 game sessions and 2.5 years of game play the Shackled City Adventure Path has come to an end. Some quick statistics:
• First game: Saturday, July 30, 2005.
• Last game: Saturday January 26, 2008.
• Total game time: 2.5 years.
• Game sessions 50.
• Average hours about 4 for a total time of 200 hours of game time.
When the campaign started in '05 I had about 9 players by the end I only had 3. 2.5 years is a big commitment and I told the "survivors" to pat themselves on the back.
Everyone enjoyed the campaign overall but their was a big sigh of relief once Adimarchus fell and the campaign was over. I turned Adimarchus more into a fallen hero - someone who, as an angel, hunted and thwarted Graz'zt's plan. But during those centuries of war between the two Adimarchus eventually became what he fought. His brand of evil was due more to accepting the "ends justify the means" when it came to taking out Graz'zt.
The players took his body and buried him on Occipitus.
| Chef's Slaad |
Congrats Solomani. I bet it's both sad and a relief to be ending this mega campaign.
you beat me by about a month. I'll end my game halfway through februari, as my players only have to defeat big A. We started in october '04, making a campaign of 3.5 years. In that time, I proposed, go married and we had a baby girl. Pretty good huh?
| Eric Ludy |
I am the Dmand this is our first 3.5 campaign, actually we were all old 1st editioners who skipped over 2nd and began again with the SCAP.
Anyway session #1 was on November 27th, 2004. We just had session #22 with each being 8 to 12 hours. We only just finished Test of the Smoking Eye. 3+ more years to go? Yikes!
E.
| Sean Mahoney |
Congrats!
So what's next? Both Solomani and Chef's Slaad are ending things... you moving on to running Age of Worms? Will someone else be taking on the reigns of DM? Will you jump over to Savage Tide or even Rise of the Runelords? Will you just run a freeform game or short modules for a while?
Sean Mahoney
| Solomani |
For me I'll be waiting for 4e and then starting a home-brew campaign based around Incursion from Dungeon #100. Though a modified Red Hand of Doom will be the centre-piece of the campaign.
Want to try and take less than 2.5 years this time :)
Don't think I could handle another SCAP. They are great but LOOOONG. If I did do one would be Savage Tide as I preferred that over AoW. But had a enougth of demon lords for now. Going to run a whole campaign without a single demon/devil! Yugololths are ok ;)
| Chef's Slaad |
I'm on the fence too. I managed to get some time off till may after this campaign. Another GM will run a vampire: The Masquerade campaign in the mean time.
I'm considering STAP or Curse of the Crimson Throne.
Aother option is to run the planescape mega adventure Faction War. This is the campaign we abandoned to run SCAP (as one of my players moved abroad, and we decided to start all over again).
I probably won't be switching to 4th edition for my next campaign, although I might try a 3.75 type ruleset.
| dodo |
I've considered what we're going to do after SCAP (although, we're in the middle of Soul Pillars and in no danger of finishing for another year or two). I had always thought I'd go to AoW, because by the time we were done with SCAP the hardcover for AoW would be out, if not the hardcover for Savage Tides too.
I don't even own all the issues for either of those, because I was lax in picking them up, figuring they'd be collected into a hardcover eventually. Now it doesn't look like either hardcover is ever going to happen, so in order to run either of the other AP's it would cost a pretty penny for all the pdf's.
I'll probably go straight to Pathfinder, which will have three or four AP's by that time.
My players were excited that eventually they'd start new characters in the same world as SCAP, and hear about their former characters' exploits. Ah well, things change.