| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I was thinking a level or two of Barbarian when next we gain a level, seems Bowen is getting angrier as the adventure continues. What say you?
I don't know...there's a lot to be said for staying single classed in Pathfinder RPG. If you want Bowen to "regress" to his roots as a Shoanti barbarian I guess it could make sense. Or, if you want him to exhibit more of a cold, controlled fury, his next level of Ranger would give him his first favored terrain. You could then select "underground" for dungeons and get yourself a bonus on Perception, Stealth, initiative, etc. which could come in handy while hunting kobolds down here. It's too bad Bowen's favored enemy isn't kobolds, as well. It would've helped a lot more for this adventure rather than goblinoids...and you could use that to define his growing anger instead of resorting to a Barbarian's rage ability.
Just my two-cents,
--Neil
Wicht
|
This module is such a meat-grinder that I think I am going to allow each of you 3 action points and 1 hero point.
The action points can be used to add 1d6 to any roll before I tell you the results. They can also be used to gain 1 standard action a turn or recall 1 spell already cast.
A Hero point can be used to prevent a PC from going into negative hitpoints from any single attack against that PC. They can also be used to make any 1 strike an automatic critical.
When the PCs level, their action points will go back to 3. When a module (or major mission) is completed, Hero points will go back up to 1.
Any questions?
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I do have some questions for everyone else, though. Since Chloe's turning attempt damaged the undead dwarf...and made him recoil (which I interpret to mean he's forced to flee for 6 rounds)...should we run with the kid? Or should we try and press the attack?
Obviously, we know we have to damage his chain to affect him. I'm not sure if Chloe's positive energy damaged it...or just the dwarf. But I get the feeling we may already be too worn down to face this guy head on.
If we run, we can hopefully get away and regroup. That would allow us to get Jurin (and Kimi?) to safety. And then we could come back and try our luck with the dwarven smith again...or simply attempt to bypass him so we can go below to root out the rest of the kobolds and search for the other remaining children....and then deal with the dwarven smith again after that.
To me (and Chloe), the primary objective is to rescue the kids. Since we've removed Jurin from imminent danger...and, assuming we can get away from this undead dwarf...then our focus should probably turn to trying to find the others and not worrying about the dwarven smith until later...assuming we can continue to avoid him as we press on.
Thoughts?
Wicht
|
The smith is way out of your league. It was when I realized how nasty he actually was that I decided you guys were going to die, unless I allowed you a chance to know his one weakness. Having said that, you did get very lucky with that turn and could probably run a whole two hundred feet before he started chasing you. Except for Chloe. She is after all, now blind.
One question on that blindness. The description of the monster merely says that the ash it spews renders those in it blinded. It does not list the duration. Rereading it, it may mean that the victim is blinded for the length of the cloud (1d4 rounds). Then again that seems a little short so I was thinking of requiring a fortitude save each round after the cloud was gone to overcome the blindness (DC 13) until the blindness is gone.
And one more thing, completely unrelated... :D I just got an acceptance email from Wolfgang regarding an article I sent him. I'm going to be in KQ #10. :D I'm quite happy about that.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
...you did get very lucky with that turn....
Believe me, that tiny development did NOT escape my notice. ;-D
One question on that blindness. The description of the monster merely says that the ash it spews renders those in it blinded. It does not list the duration. Rereading it, it may mean that the victim is blinded for the length of the cloud (1d4 rounds). Then again that seems a little short so I was thinking of requiring a fortitude save each round after the cloud was gone to overcome the blindness (DC 13) until the blindness is gone.
I don't have the Crown of the Kobold King, so I can't reference the monster in order to offer an opinion on how it's written. If the dwarven smith is as tough as you've indicated, making its blinding effect last longer than the duration of the cloud would presumably make it even tougher...and exponentially so if it was permanent.
Despite that, from a story perspective, I totally buy your explanation. And it seems quite realistic that it might take some time even after the cloud dispersed to recover from the ash, smoke, and burning cinders that caused the loss of vision in the first place. So I'm with you if that's how you want to rule it. As long as someone can assist Chloe in getting out of that monster's lair/forge, it sounds like she'll eventually recover. And hopefully, everyone else will as well.
And one more thing, completely unrelated... :D I just got an acceptance email from Wolfgang regarding an article I sent him. I'm going to be in KQ #10. :D I'm quite happy about that.
That's AWESOME news!!! Way to go! So he green-lighted your submission query as well as your turnover? That's very cool.
He approved a query of mine back before the RPG Superstar contest, but the final turnover didn't grab him enough to include it in KQ #8, I believe. I held off querying anything else to him because I wanted to focus on the RPG Superstar submissions. But maybe I'll pitch something new his way eventually.
Regardless, that is GREAT news! I'm thrilled for you!
Sincerely,
--Neil
Tarren Dei
RPG Superstar 2009 Top 8
|
Continuing our off-topic discussion.
Another decision I'm happy with is I allowed those who had already played in PbPs with me to have dibs and gave remaining seats to those who had already played in and completed other PbPs. I think there was one seat that went to someone who hadn't played in PbPs and he's working out great too. (Not sure about that.)
Of course, drawing in new players is important, too, but I didn't want to do that with my two recent PbPs.
Wicht
|
Continuing our off-topic discussion.
Another decision I'm happy with is I allowed those who had already played in PbPs with me to have dibs and gave remaining seats to those who had already played in and completed other PbPs. I think there was one seat that went to someone who hadn't played in PbPs and he's working out great too. (Not sure about that.)
Of course, drawing in new players is important, too, but I didn't want to do that with my two recent PbPs.
On the one hand, I'm glad for a stable core of reliable players.
On the other hand, I wish the core was a little bigger.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Given everything going on right now with me, I'm thinking I'd prefer to retire Chloe, for certain...and possibly bow out.
A bit of explanation:
First, I haven't mentioned it here, but my wife is on the verge of losing her job. Given the current economic situation, finding a new one won't be easy. So, it's possible I may need to ramp up my freelance writing to supplement our income with some additional work in that regard. That leaves less time for PbPs. I'm not thinking I want to remove myself from every PbP game right now. This one just seems like a more logical one to trim because we've reached the close of such a major chapter.
Secondly, I crafted Chloe using the Pathfinder Beta rules and still haven't converted over to the finalized Pathfinder RPG. As such, I'm less interested in leveling her up and continuing with the character. So, if I did stay involved in this game, I'd be more apt to create a new PC entirely.
Last of all, I already have some major freelance projects looming. Aside from the PFS scenario I'm currently putting together, I'm also on tap for an upcoming AP adventure again. And, this one promises to be more challenging than usual because it'll be very high-level and I typically don't play (much less GM) that high in my own games. So, to do a good job with it, I really need to focus.
Anyway, I'm not completely decided. I just thought I'd throw out that information to help clarify my thinking on the subject. No matter what, I really enjoy playing alongside you guys. Not only are the games interesting, but they're also very sustainable because of everyone's commitment to them. For that reason alone, I'm reluctant to leave you hanging if you still need dependable players.
Thanks,
--Neil
Tarren Dei
RPG Superstar 2009 Top 8
|
I'm interested. My posting has also been sporadic because we've been selling a house. That should close by the end of the month. Then we gotta buy a house.
I'm also trying to get some more writing going. (Not just game-related -- I just had an article accepted by a major academic journal in my field. It's quite a coup.) The game related stuff is a lot more interesting but harder for me to get into. ;-)
Still, that being said, I think Rall's first experience feeling like a hero will be character changing for him. I'm up for something new. Give me a hint of what kind of game you're thinking because I might level up towards dungeon crawl or urban adventure, depending on the game.
Wicht
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How about Revenge of the Kobold King - followed by Hungry are the dead? Both are set in Falcon's Hollow.
I think I will skip the carnival of twisted fey angle, mainly because I don't have it but also because the reviews paint that module as being a little overboard on the dark vibes. I prefer undead to evil fey so we'll go that route. Which means a combination of wood encounters and dungeon crawling.
A cleric might be a welcome addition to the party.
Also - we'll figure a month or so has passed ingame and allow the PCs to advance to 4th level.
Tarren Dei
RPG Superstar 2009 Top 8
|
How about Revenge of the Kobold King - followed by Hungry are the dead? Both are set in Falcon's Hollow.
I think I will skip the carnival of twisted fey angle, mainly because I don't have it but also because the reviews paint that module as being a little overboard on the dark vibes. I prefer undead to evil fey so we'll go that route. Which means a combination of wood encounters and dungeon crawling.
A cleric might be a welcome addition to the party.
Also - we'll figure a month or so has passed ingame and allow the PCs to advance to 4th level.
Sounds good. I'll start updating Rall.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Neil, do what you have to do....A lot of my sporadic posting lately has been because I am also trying to ramp up my writing efforts. So I understand.
I've actually found that participating in PbPs helps me get jump-started on my freelance writing. An in-character post is like a quick writing exercise before bearing down on something with a longer word count. Of course, such games can also become distractions, too. At any rate, I'm still not yet decided. I'll think on it some more and get back to you. Regardless, I'm definitely going to retire Chloe...or simply have her wander off as a Desnan priest and fey sorceress would likely do.
A cleric might be a welcome addition to the party.
If I do continue with the game, I could easily fill this niche. In almost every PbP game I'm in, seems like cleric levels eventually find their way into my character. And, as Chloe represents the "outgoing" priest character, I feel a certain responsibility to shore that up if I continue.
Along those lines, does anyone know if Mishi is going to continue playing Arla and Ash? If not, maybe a cleric of Erastil might make a good substitute. He could even have an animal companion at 4th level as long he took the Animal domain. Or, for something with greater hitting power against undead, a cleric of Iomedae would make a lot of sense in Andoran. Or even a wandering cleric of Sarenrae.
I'll put those character concepts on the table in case I do continue. And I'll let you know as soon as I can.
| Terry Dyer |
I’m interested in continuing. My postings however will get more sporadic in the coming months. Doing three eight week classes and have a new child coming mid May.
I’ll level up but again I’m not fully sure on how to continue, but I most likely will just continue ranger. The PFRPG is really best done with single classes.
| Terry Dyer |
Congragulations.
Nice HD rolls too.
Thank you.
And yeah I'm glad I got roles that would help out in this evil, evil country. Hopefully this is a bit easier
Faldor! Like Wicht said, Congratulations! How many kids is that for you?
It's the little people in life. :D Effan actually made my pen and paper game. Saved the life of two PCs, they send their thanks.
Thank you, too. This makes my third daugther. I think I'm going to call it quits. No to convince the wife that is a good thing. I'm not sure how anyone can handle more than this.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I've got three girls so far (ages of 5, 4, and 7-months). My wife has always wanted four children. Specifically, she wanted 2 boys and 2 girls, but that obviously hasn't worked out. I think she's still agitating for a boy, though. So I doubt we'll stop just yet. Best of luck with your growing family, though, Terry.
Wicht
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I've got three girls so far (ages of 5, 4, and 7-months). My wife has always wanted four children. Specifically, she wanted 2 boys and 2 girls, but that obviously hasn't worked out. I think she's still agitating for a boy, though. So I doubt we'll stop just yet. Best of luck with your growing family, though, Terry.
I must admit, as one for whom the dice fell just right, that two boys and two girls does work out pretty well.
| Sniggevert |
I'd be interested in joining the Falcon Hollow game. I can be fairly flexible on what to play, based more on what the party may need to balance out.
I see above that you said a cleric might be welcome. I could do a dwarven cleric of Torag (or one of the dwarvish pantheon dieties...can't think of the domains at the moment), or if the APG playtest classes were being used I had had an idea for a dwarven inquisitor as well.
I can put something together tonight after work if either of those ideas may work out.
Thanks.
| MythrilDragon RPG Superstar 2008 Top 16 |
I too, am interested in joining a Pathfinder PBP, I had to duck out of a few last year because of a relocation and a few job swithces. RPG superstar got me back on the boards and I would love to get back into a PBP. I would like to play spellcaster, but am open to filling any needs that your group needs. Do you want character concepts or sheets to help pick your new players?
Wicht
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Welcome all of you.
At the moment we have Rall and Bowen. Rall is a roguish deputy and Bowen is a ranger.
Spellcasters and Clerics are welcome but I am not averse to people choosing their own classes. No evil characters and only core races are my two main requirements.
We are using PFRPG rules and character level is 4th. You can roll the characters if you desire. We are also using Hero Points and Action Points but I can explain that later.
Each of those who have already posted are free to join. 7 seems like the most I really want though. :)
| therealthom |
Shoot! Just saw your ad, Wicht. It will probably work out better for my games though that I wasn't quick enough.
Picking up where Effan left off. Hat's off to all of you. One was enough for us, although we did try again for a while when he was about 8. He's in high school and learning to drive. He'll be gone soon.
Terry, happy to learn that Effan was of service.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
Wicht:
:-)
Best wishes on the continuation. And, keep an eye out for future PbP opportunities, either for me to join one of your groups again, or for you to join mine, if I ever run a Fellnight Queen game.
Wicht
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Updated Thread/House Rules:
- No Evil Characters.
- Clerics must be of the same alignment as their deity
- Criticals and fumbles will be resolved with the use of the Game Mastery Critical Deck. Players will roll to confirm criticals and the initial damage. DM will draw a random card for additional effects. We didn't always do this but I'll try to do better in remembering
- Each PC can choose two Traits from any Paizo source. NEW
- The following skills are considered class skills for all classes: Craft (all), Profession (all), Knowledge (nature), Knowledge (religion), Knowledge (local), Knowledge (Geography)
- Dice rolls should use Invisible Castle or the board roller
- Characters are either 4d6 (drop lowest) or 32 point buy.
- Postwise, I have a general 24 hour rule. After 24 hours I will move the story along. In combat this means that the PC is considered to be delaying their action until the player actually posts.