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I'm looking for a feat that adds either (or both) Sense Motive or Diplomacy as class for the character. I'm pretty sure the Noble Born Feat adds Diplomacy as a class skill. I also know there is the Skill Knowledge feat from Unearthed Arcana, but like Anakin Skywalker in Revenge of the Sith, I want more!

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Like most things, Tome of Battle is the solution. Martial Study is the feat you want. Basically pick a disciple, and gain a maneuver from that discipline (usable once per encounter) and the key skill from that discipline becomes a class skill for you.
For Diplomacy you will want White Raven, and for Sense Motive, Setting Sun. The maneuver you can choose will depend on what Character Level you take the feats at.
Alternatively, you can take the Able Learner feat from Races of Destiny, and it allows you to purchase cross class skill at the normal 1:1 ratio of class skills (instead of 1:2). The only two cons are you must be human, and it doesn't overcome the limit on cross class skill ranks ([Level+3]/2).
I checked out Crystal Keep, but couldn't find anything else.

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I had this exact same issue in my game!
I looked at the same sources cited above, and decided that none really hit the mark. It depends on the power level of your game and what you allow, but I created my own feat.
(IMO, there is a difference in power levels among various feats from Splat Books. Cosmopolitan seems a little weak, allowing only one skill to become a class skill, whereas Able Learner seems overly strong, allowing you to spend your skill points so freely).
My Homebrew feat is called "Truthsayer" and it just makes Diplomacy and Sense Motive class skills for the character.
I thought allowing 2 cross skills to become class skills was balanced enough in that it wasn't that powerful, and made taking the feat actually worthwhile to a character looking to develop those abilities.

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Here's what you need. Hamunaptra, OGL, Green Ronin Publishing:
DIVERSIFIED TALENT [GENERAL]
You are skilled in fields not traditional to your class.
Prerequisites: Int 11.
Benefit: You may select any three cross-class skills. These
become class skills for you, and are treated as normal class
skills in all ways. Furthermore, you gain a +1 competence
bonus to all checks with two of these skills.
Special: You may select this feat multiple times. Each time, you
may treat three additional cross-class skills as class skills
for all future levels. Purchasing this feat after character
creation may, at the GM’s discretion, require you have an
opportunity or character-related reason to master these skills.
Hamunaptra, don't leave the black lands without it!

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Here's what you need. Hamunaptra, OGL, Green Ronin Publishing:
DIVERSIFIED TALENT [GENERAL]
You are skilled in fields not traditional to your class.
Prerequisites: Int 11.
Benefit: You may select any three cross-class skills. These
become class skills for you, and are treated as normal class
skills in all ways. Furthermore, you gain a +1 competence
bonus to all checks with two of these skills.
Special: You may select this feat multiple times. Each time, you
may treat three additional cross-class skills as class skills
for all future levels. Purchasing this feat after character
creation may, at the GM’s discretion, require you have an
opportunity or character-related reason to master these skills.Hamunaptra, don't leave the black lands without it!
Hm . . . I like that one, but it seems just a tad overpowered. Not game-breakingly so, and it's not really cause to worry, but compared to other similar feats I think this runs a bit on the strong side. YMMV, but it's still a good-looking feat.

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Burning a feat on making a few skills in-class is a significant expense to the character as feats are not easy to come by. I am of the opinion that Cosmopolitan is a little weak, but not overly so. For the cost of a feat, making 3 different skills in-class sounds fair, but I wouldn't give any bonuses to using those skills like the Hamunaptra feat does.
The one caveat I would put on it is that you cannot use the feat to make "Trained Only" skills in-class (like Tumble and Use Magic Device). Cosmopolitan could certainly allow access to those, but those skills are, IMO, more "powerful" than most others.

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I'll disagree, it's not overpowered. Here's my arguement.
1) Feats are expensive. You're trading one for 3 skills, and two +1 bonuses. Yes this means you can build a swashbuckler out of your fighter, but fighters suck anyway ;-)
2) Yes you can pick up some 'powerful' skills (Autohypnosis, Tumble, and Use Magic/Psionic Device come to mind) But you don't get the skill points to boost them, you just have to spread your skill points thinner. Again, more useful for the fighter type, but the other classes are already spread thin.
3) The +1 on two skills is fairly minor. useful at low levels, an anomally at highter levels.
I like it as written as it allows me to make a fighter the son of a noble (diplomacy, knowlege(nobility), sense motive) A follower of a god of thieves a true rogue (bluff, open lock, sense motive) A sorcerer useful (any skills, their lists suck) a human with a trace of elf blood (spot, listen, knowlege (nature))

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I'll disagree, it's not overpowered. Here's my arguement.
1) Feats are expensive. You're trading one for 3 skills, and two +1 bonuses. Yes this means you can build a swashbuckler out of your fighter, but fighters suck anyway ;-)
2) Yes you can pick up some 'powerful' skills (Autohypnosis, Tumble, and Use Magic/Psionic Device come to mind) But you don't get the skill points to boost them, you just have to spread your skill points thinner. Again, more useful for the fighter type, but the other classes are already spread thin.
3) The +1 on two skills is fairly minor. useful at low levels, an anomally at highter levels.
I like it as written as it allows me to make a fighter the son of a noble (diplomacy, knowlege(nobility), sense motive) A follower of a god of thieves a true rogue (bluff, open lock, sense motive) A sorcerer useful (any skills, their lists suck) a human with a trace of elf blood (spot, listen, knowlege (nature))
I agree for the most part, I just think getting THREE skills PLUS skill points is overpowered, when you compare it to the other available feats.
I think making 2 cross skills into class skills is ok, or one cross skill plus a bonus.
Still, it's a fine line between making it balanced, and making it attractive enough to burn a valuable feat slot.

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My (probably overpowered) solution to this kind of thing is making all of the +2/+2 skill feats make those skills class skills. If it's already a class skill, you get an additional +1.
I like this solution. Alternately, a weaker version could rule, 'These two skills become class skills, if either (or both) are already class skills, you gain a +2 bonus to all checks with the relevant skill(s).'

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Traken wrote:My (probably overpowered) solution to this kind of thing is making all of the +2/+2 skill feats make those skills class skills. If it's already a class skill, you get an additional +1.I like this solution. Alternately, a weaker version could rule, 'These two skills become class skills, if either (or both) are already class skills, you gain a +2 bonus to all checks with the relevant skill(s).'
I like the weaker version. Seems well balanced and very adaptable.

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I don't think I've ever had a player take any of the "+2 to two skills" feats. As others have mentioned, with each new hardcover, there's more feats in competition for the rare feat slots.
Another option, a little bit stronger, is to grant +2 to two skills (and if either is a cross-class skill, reduce its cost to only 1 skill point per rank, still keeping the cross-class rank maximum), but allowing those +2's to count toward skill rank minimums for prestige classes.

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Here's what you need. Hamunaptra, OGL, Green Ronin Publishing:
DIVERSIFIED TALENT [GENERAL]
You are skilled in fields not traditional to your class.
Prerequisites: Int 11.
Benefit: You may select any three cross-class skills. These
become class skills for you, and are treated as normal class
skills in all ways. Furthermore, you gain a +1 competence
bonus to all checks with two of these skills.
Special: You may select this feat multiple times. Each time, you
may treat three additional cross-class skills as class skills
for all future levels. Purchasing this feat after character
creation may, at the GM’s discretion, require you have an
opportunity or character-related reason to master these skills.Hamunaptra, don't leave the black lands without it!
Thanks for the suggestions everyone. I just recently picked up Hamunaptra in the Green Ronin sale, so I think this feat might be the winner!

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Thanks for the suggestions everyone. I just recently picked up Hamunaptra in the Green Ronin sale, so I think this feat might be the winner!
Shoot me an E-mail at The_Livewire at bigfoot dot com if you'd like to talk about some ideas for playing in the black land and the red land.