Pathfinder: Looking for official answers to basic questions


Lost Omens Campaign Setting General Discussion


1. What are ethnically Cheliax naming conventions like, not mishmash Cheliax of course--which could be anything (I can find entries for Shoanti & Varisians only)

2. What are gnomish naming conventions like--they seem more fey and less "Bomperfunkerninkle" than in the Worlds Most Famous Fantasy Roleplaying Game. Also hair and skin colors seem pretty wild--how weird is too weird?

3. The mini-gazetteer in #3 says that there's more information on Wartle in Skinsaw but I couldn't find the town mentioned there at all. Am I just missing it? Was it cut? What am I missing (one of my characters is a gnome from there)

4. I know stuff from...erhem the Worlds Most Famous Fantasy Roleplaying Game isn't included in Pathfinder for obvious reasons. I have some stuff from these books that might be fun to use. How much is too much do you think? Warmages? Incarnum? Dracotaurs? Osteomancers? I want to stay as loyal to the feel of the setting as possible but feel like a buzzkill if I tell the PC's they can only play bare pavement classes and races from the PHB. You know? Could you give me a line to draw of some kind?


Here's all I know.

Answer to 1

Link

Answer to 2

The Gnome who runs the shop in Falcon's Hollow is Brickasnurd Hildrinsocks, which sounds pretty much in line with the World's Most Famous Role Playing Game.

Answer 3

I don't know. But you sound like a pretty competent DM; I'll bet you can wing it.


1- "Just make it sound self-important" All right! Sweet. Thanks! I'll consider that one answered!

2a- "Engage the Sporkenkasser Gnomish Naming Convention!" Fair Enough!

So yeah...*checks them off the list*


There are others who have asked question 3 but I can't remember where, nor can I recollect any straight answers from Paizo.

I have a sneaking suspicion that they are waiting for 'something' to happen before they solidify any answers to the last. Plus that stuff is not OGL and they are obviously going to make their own expansion and prestige classes. I think the official answer is that it is not coming too soon. CHeck here for a snotload of useful info.

I like to keep canonical when I'm using published campaign material, so I have been keeping my eye on the threads for leaks from the creators. But what I've got isn't really enough to answer the questions I want to be ready for when I DM Golarion, so I am waiting until next year and I have the whole AP before I start my own RotRL.


Well I found Wartle for what it's worth. It's a snippet, less than a paragraph really, in the journal section--just after the owlbear (that's when I realized...I was home). Basically you get the same stuff as the gazeteer but also that the swampers here are really grungy but open to folks who don't take on too many aires, and that they drink a powerful gritty homemade brew called Bog Grog. They mostly trade in peat, pelts and fungus. Oh and that their swamps are home to Faceless Stalkers and lumpen Marsh Giants as well as boggards (and presumably owlbears).

Oh, I've also become curious/worried about the time passage between the AP's. I've got a character from Korvosa and would like to know the timeline. Folks there are going to start eating each other in a few issues from what I've read and I'd like to know sorta' how events unfold between this AP and that one. Hopefully I've got some time.

Dark Archive Contributor

Grimcleaver wrote:
1. What are ethnically Cheliax naming conventions like, not mishmash Cheliax of course--which could be anything (I can find entries for Shoanti & Varisians only)

Yes, as noted, make it sound self-important. I used a lot of Latin-sounding and Italian-sounding names, but just as many uptight-soundng English-y names as well. One guy's first name is Montlarion, for example.

Grimcleaver wrote:
2. What are gnomish naming conventions like--they seem more fey and less "Bomperfunkerninkle" than in the Worlds Most Famous Fantasy Roleplaying Game. Also hair and skin colors seem pretty wild--how weird is too weird?

Female gnomes have one-syllable names (unless I miss one in editing). Male gnomes have as many syllables as they want. Family names sound pretty silly to our ears and frequently use "o" or "i" followed by a hard consonant and the "l" sound.

Grimcleaver wrote:
3. The mini-gazetteer in #3 says that there's more information on Wartle in Skinsaw but I couldn't find the town mentioned there at all. Am I just missing it? Was it cut? What am I missing (one of my characters is a gnome from there)

Uh... someone else will need to answer that.

Grimcleaver wrote:
4. I know stuff from...erhem the Worlds Most Famous Fantasy Roleplaying Game isn't included in Pathfinder for obvious reasons. I have some stuff from these books that might be fun to use. How much is too much do you think? Warmages? Incarnum? Dracotaurs? Osteomancers? I want to stay as loyal to the feel of the setting as possible but feel like a buzzkill if I tell the PC's they can only play bare pavement classes and races from the PHB. You know? Could you give me a line to draw of some kind?

We obviously can't recommend anything not open to us in the OGL or SRD, but I believe I've seen some reasonable suggestions from other board patrons.

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Mike McArtor wrote:
Grimcleaver wrote:
3. The mini-gazetteer in #3 says that there's more information on Wartle in Skinsaw but I couldn't find the town mentioned there at all. Am I just missing it? Was it cut? What am I missing (one of my characters is a gnome from there)
Uh... someone else will need to answer that.

BURSTS into existance with the vivacity of a thousand swallows!

Eando's Journal in Skinsaw. He gives a brief history on Wartle. Should be safe for players to read.

Flies out of the window a la a caped crusader.

Dark Archive Contributor

Sect wrote:

BURSTS into existance with the vivacity of a thousand swallows!

Eando's Journal in Skinsaw. He gives a brief history on Wartle. Should be safe for players to read.

Flies out of the window a la a caped crusader.

Who WAS that masked man?


And why is he lying on the street below the window with one of those obvious fakes of the Cape of Flying? Someone help that person. CLERIC!

Anyway, lots of "that RPG over there" can work in Golarion, often without any hassle:

Complete Warrior Classes:
Swashbucklers will work well in big cities like Khorvosa, Riddleport, Magnimar - everywhere you have to use a cutting wit in addition to a cutting edge to make a fashionable warrior.
Hexblades should work well for chelaxians - those devil-worshippers are probably all about cursing and making people miserable
Samurai - well, I said it before and will probably have to say it again: The CW samurai sucks so much, that vacuums get envious. But if you want to use the OA/Rokugan samurai - as well as other oriental classes, they work well in Minkai - that asian-style far-east nation the Kaijitsu family came from.

Complete Divine:
Favoured Souls should fit right in: In some ways, Golarion's gods are like gods everywhere, sometimes they choose mortals and slip them some divine powers.
Spirit shamans: Well, I guess it can work, it's just another way to venerate nature, and Golarion has its share of that.
Shugenja: Again, Minkai

Complete Arcane:
Warmages should be no problem, they're just like overspecialized evokers. Tie them to the Sin of Wrath if you want.
Wujen: Minkai again.
Warlocks: A Chelaxian thing again. Devil worship messes you up like this, giving you awesome powers you can use as often as you want. Those diabolical bastards!

Complete Adventurer:
Let's get it out of the way with Ninjas and Minkai (but you can call them "assassins" or anything else and use them for any sneaky bastard you want)
Scouts: In Golarion, you need a lot of scouting and travelling, so they fit right in.
Spellthief: Why not? They learned how to steal magic from the thief deity. Or something.

Psionics:
Treat them as rare (or not), and maybe some big cities have psionic societies. They're there, but they're not common knowledge, and most of the time, they're mistaken for magic users.
But you could set up psionics as the preferred supernatural magic-like power in Minkai: Since they had some bad experiences with blood witches and -sorcerers, and since that was more or less the only kind of magic they got, they distrusted it. Instead, they swear by power from within - monks' ki, psionics' psi powers, and so on.

Book of Nine Swords:
Speaking of non-magic magic powers: This would really fit wuxian-flavoured Minkai, with all kinds of martial characters doing crazy stuff with only their weapons and their mystical training.

PHB2:
Beguilers: They're like bards with a stronger focus on magic, or over-specialised illusionists/enchanters. Tie it to the sins of Lust and Pride, if you must.
Dragon Shamans: Well, they're guys who are into dragons. Golarion has dragons. Works
Knights: There are the Hellknights, and I'm sure that you can fit in other guys who have a really strong sense of honour without fighting for a divine course.
Duskblades: I'm sure someone got on Golarion got the idea to blend Might and Magic into a whole.


Mike McArtor wrote:
We obviously can't recommend anything not open to us in the OGL or SRD, but I believe I've seen some reasonable suggestions from other board patrons.

Wow. I hate corporate America sometimes. Sorry man. It's gotta' stink being a gamer who loves gaming whose gotta' be so careful about what he can and can't talk about on a gaming board with other folks. Then again it's good to be careful--and there's always the perk of being able to create whole awesome game worlds every month. I guess it ain't so bad. Anyway I feel bad. Sorry for asking about stuff you can't answer.

It's like talking to military guys. I've had a few friends and family members who have been in the military. You're having a fun conversation and everything's all loose and happy. Then you ask them a fairly innocent kinda' question and they get all rigid and suddenly it's like "I cannot give any information about this subject". Anyway sorry. I know it isn't you.

Good stuff on the Chelish naming conventions though. I'll pass it along. (so is Chelish officially people--or is it the whole upper vs. lower class Chelaxian/Chelish/Chel thing?) Thanks a ton! You guys are great.

The Exchange RPG Superstar 2011 Top 32

A spooooky ghost arises from the figure on the crack'd concrete!

Actually, here's another thought about psionics (other than the fact that they actually are OGL). Tie them to the god of knowledge, old whatshisface; psionics always made me think of knowledgable monks, and since the keeper of knowledge is the patron of unarmed fisticuffs (as far as I know, at least), it seems like a good fit.


KaeYoss wrote:
Anyway, lots of "that RPG over there" can work in Golarion, often without any hassle

Yeah. Thanks! We've actually got alot of this in the game so far. We've got a scout, a Rainbow Servant (she's a gnome, okay?), and a warmage. The easy to integrate stuff wasn't so much an issue. It's more stuff like other races, other non-OGL monsters, and the really out there forms of magic (Incarnum, Tome of Magic, Alienists, Osteomancy) that have me scratching my head. Some of the gear is a little iffy too. I have Arms and Equipment and the Compendium of Magic Items (not to mention the Dragon Compendium).

I was wondering how cheesy it would be to port stuff in from other books, but looking around at other people's games it seems like a fact of life. Everyone is at least porting classes or prestige classes so I feel a little better. Magic items and gear (except the really outre stuff--or the gnome tech) should be fine too. There seem to be loads of types of magic (umm...bloat mages anyone?) so I probably will be pretty open book about that (well, alienists are still probably a little too weird).

Races still have me pretty worried though. It seems a tad vanilla as is, but having a Xeph or a Dromite show up out of nowhere seems like death for the distictive flavor of Pathfinder. Right now I'm thinking of taking a cue from the old beloved Dragon--take critters from the bestiary sections and half-creature/creature-blood them. I also like the dragonkind races from Dragon Magic. I think that will add some nice flavor.

Monsters are a little rough too. You don't want anything iconic, like Beholders. No place for that. No Tiamat/Bahamut stuff obviously (since those gods don't exist) but all the various dragonkin monsters (yay, dracotaurs!) should really be okay--lots of precident for various flavors of dragonkind. Other than that though--I guess it's pretty much cherrypicking the fun ones that would probably be as generic as OGL and passing up ones that feel too proprietary to that Other Game.

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Grimcleaver wrote:
It's like talking to military guys. I've had a few friends and family members who have been in the military. You're having a fun conversation and everything's all loose and happy. Then you ask them a fairly innocent kinda' question and they get all rigid and suddenly it's like "I cannot give any information about this subject". Anyway sorry. I know it isn't you.

It's hard sometimes to remember to be careful. I wanna talk about this stuff, but I can't. I have to sometimes be the same way as the military guys when I talk game with friends not in the industry.

"So, Mike, what do you think/know about X?"
"I can neither confirm nor deny my knowledge of X."

Obviously it's different, because no lives are at stake for these corporate secrets I hold, but my job is certainly at stake. ;D

Grimcleaver wrote:
Good stuff on the Chelish naming conventions though. I'll pass it along. (so is Chelish officially people--or is it the whole upper vs. lower class Chelaxian/Chelish/Chel thing?) Thanks a ton! You guys are great.

You're welcome.

On Cheliax, it's like this:
• The language of Cheliax is Chelaxian.
• When describing something as being from Cheliax, the noun form is "Chelaxian," the adjective form is "Chelish."
• A person from Cheliax is a "Chelaxian." A thing from Cheliax is "Chelish." A type of person from Cheliax is "Chelish" (a Chelish warrior).


Its this kind of detail that makes me love you guys.

We were raving over the Player's Guide last night. A mere pamphlet really, but it had a worldmap, regional feats, gods, ethnicities, and all sorts of other things. A real quality product. I can tell you guys care. Believe me. I appreciate it.


Sect wrote:

A spooooky ghost arises from the figure on the crack'd concrete!

Actually, here's another thought about psionics (other than the fact that they actually are OGL). Tie them to the god of knowledge, old whatshisface; psionics always made me think of knowledgable monks, and since the keeper of knowledge is the patron of unarmed fisticuffs (as far as I know, at least), it seems like a good fit.

Irori.

I think anyways. (Too lazy to pull out the RotRL PG)

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Hmm, my two c-bills on the psion thing.

Xeph, like those non ogl psionic bugs, I picture them down near Osirion, maybe the equivelent of Barbary pirates.

"Why are we steering the ship towards land?"

"Steering. Ship. Towards. Land."

Elans could acutally come from Aztlan or could be a cult out to preseve the best and the brightest (if not the most good). Hmm, maybe Chelaxians trying to turn away from the devil worship? Yes... They look at psionics as being 'pure' of demomic taint, or the potential for taint, and the 'reformatting' is a way to purify themselves.

Lets make Maenads survivors of a a colony of Aztlan instead. It's the loss of their homeland and the rage there that makes them what they are.

Half-giants: Lets tie them to ancient Osirion. originally made to fight off raiders of the empire, they developed psionics to use against the psionic bugs. Now few remain in the empire itself, instead living as nomadic bands in the wastes. I would tie them into the Runelords, but don't want all giants to tie back to one source.

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Couple of additional thoughts,

Because Duskblades a) are an Int based caster and b) can use medium armor as a default and heavy armor with a feat I'd like to default them to dwarven traditions. Why should elves have all the fun?

Spellthieves, Gutter Mages (BoRL), and my own Spellstalkers I imagine as a thievish trio. Spellthieves and Spellstalkers are Charisma based, so they're mostly self trained, Gutter mages are the 'high school drop outs' of wizards.

I don't think we've enough data to guess on Dragon Shamans and Dragonfire Adepts (DM) yet.

Sovereign Court

for Book of Nine Swords. Only Swordsages need an explanation for their flash effects; Crusaders can be explained by the same logic as Paladins and Warblades have fairly invisible techniques (overcoming, DR, attacking twice, bonus to AC whilst moving, etc.)

TBH whilst Wuxia is an asian genre I don't see why it has to be connected in dnd. In a friends homebrew he recognised that all of the flash in BoNS comes from the Desert Wind and Shadow Hand disciplines. So Swordsages are trippy Bedouin warriors who learn their techniques in drug-fuelled mystic trances - stepping away from "where have i seen this before" and toward "how can i give this some versimilitude" can land you far from an oriental analogue.


Talion09 wrote:
Sect wrote:

A spooooky ghost arises from the figure on the crack'd concrete!

Actually, here's another thought about psionics (other than the fact that they actually are OGL). Tie them to the god of knowledge, old whatshisface; psionics always made me think of knowledgable monks, and since the keeper of knowledge is the patron of unarmed fisticuffs (as far as I know, at least), it seems like a good fit.

Irori.

I think anyways. (Too lazy to pull out the RotRL PG)

I think you have the spelling correct.

Also, Erik Mona has alluded that there may be life on the other planets / moons in this system. He's fairly definitely stated that there might be psionic folk from those places.

Though I'm sure there's a high priority on getting this world fleshed out first.

Scarab Sages

Grimcleaver wrote:


3. The mini-gazetteer in #3 says that there's more information on Wartle in Skinsaw but I couldn't find the town mentioned there at all. Am I just missing it? Was it cut? What am I missing (one of my characters is a gnome from there)

I am pretty sure it's in the Pathfinder Journal in RoTRL #2, skinsaw murders. The Pathfinder writing it makes a stop in Wartle IIRC and talks about it.


Yeah, I eventually found it while pouring over each page. It wasn't like a huge thing, just an overnight stop to drink some "bog grog" with the muck covered fungus farmers. It reminded me of Morrowind--those cruddy Dunmer villages you run into in the swamp you start in. Yeah very much like that. It'd be a hoot to toss a species of giant hermit crabs into the area--mudcrabs!

But yeah it seems like the same kind of place, big roughewn shacks on poles to keep them above the water level with floating wooden dockworks floating near them like sidewalks to connect one place to the other. Big open areas where it's just deep swamp water, marshgrass and buzzing insects.

Liberty's Edge

Here is how I have decided to handle Psionics in Pathfinder.

Once psionics was almost as common as magic, but as the Runelords rose to power, they viewed any power they did not control as a threat and they targeted anyone who manifested psionic powers.

The most powerfull manifesters were a tribe of Dwarves in the Mindspin mountains, but a combination of magical diseases and curse magic forced the dwarves to retreat into the Deep Earth and become the degernerate Duergar known today.

This attack did not go unobserved among the Human manifesters. A large group decided to flee to the Astral Plane for their safety and it is believed that they became the Githyanki and Githzerai races over the next 10,000 years.

The last group who tried to leave were attacked by agents of the Runelords and their gate malfunctioned and flung them to some Far off Realm. It is believed that they were changed by this Realm and became abominations beyond description.

The remaining psionic users were forced to retreat to a mountain monestary of a powerful Seer. When the Runelords made their move, they found all of the manifesters dead. Even the Runelords were puzzeled by what they found and the mystery of the deaths has remained for 10,000 years. But in the last few decades a possible answer hs appeared in the form of the Elan. No one knows exactly where they come from, they are normal humans untill their "awakening", after which they are Elan. Some belive that those ancient Psions attemped a form of Psionic Reincarnation and the Elan are the result of this power.

The insect races of Dromites and Thri Kreen are found to the far south and have little to do with most other races. Recently it was decided among the hives that they need to know more about these strange speaking animals to the north, so explorers and spies have been sent to these strange northern lands.

Half giants are similar to Ogrekin, as the result of crossbreeding with humans, but in their case, they have avoided the mutations and inbreeding of the Ogrekin. Many Half giants want nothing to do with thei giant kin and have fled to try to live among their human cousins.

The last two psionic races Maenads and Xephs are liiterally the children of the Runelords. The Maenad race was created by Alaznist, the Runelord of Wrath, and survived the fall of Bakrakham by becoming masters of the seas.
The atheletic and artistic Xephs are the children of Pride and their homeland, a dark forest in a deep rift was believed to be a sanctuary hold of Xanderghul


Anyone have any thoughts about the specifics of the Binder class (Tome of Magic)?

Given the small bits of cosmology we've been given so far, I can envision the system working more or less as written, with the souls of the famous being drawn back from the "Underworld" to serve those who know how to call them.

Although it seems that Varisian seers and spirit mediums make the most sense for the class, are there any thoughts out there as to any organized society of Binders or similar group?

Any thoughts welcome ...

o


Arcesilaus wrote:

Anyone have any thoughts about the specifics of the Binder class (Tome of Magic)?

Given the small bits of cosmology we've been given so far, I can envision the system working more or less as written, with the souls of the famous being drawn back from the "Underworld" to serve those who know how to call them.

Although it seems that Varisian seers and spirit mediums make the most sense for the class, are there any thoughts out there as to any organized society of Binders or similar group?

Any thoughts welcome ...

o

ToM suggests using celestial and demonic beings, as part of the "Adapting this product" blurb. The piece on Magnimar contains a blurb on a few Celetial cults.

Scarab Sages

Grimcleaver wrote:


But yeah it seems like the same kind of place, big roughewn shacks on poles to keep them above the water level with floating wooden dockworks floating near them like sidewalks to connect one place to the other. Big open areas where it's just deep swamp water, marshgrass and buzzing insects.

Swamp of Sorrows a la WoW.

Liberty's Edge

Arcesilaus wrote:

Anyone have any thoughts about the specifics of the Binder class (Tome of Magic)?

Given the small bits of cosmology we've been given so far, I can envision the system working more or less as written, with the souls of the famous being drawn back from the "Underworld" to serve those who know how to call them.

Although it seems that Varisian seers and spirit mediums make the most sense for the class, are there any thoughts out there as to any organized society of Binders or similar group?

Any thoughts welcome ...

o

In my D20 Rokugan setting, Binders are exclusive to the Lion clan and instead of vestiges, they bind with Ancestral Spirits, Nature Spirits and Aspects of Kami.


I'm thinking of making them the souls of long-lost Thassilonian heroes. Some evil, some good. the binder has it in her head that the vestiges are somehow linked to Thassilonian ruins and is therefore fascinated by them.

o


Mike McArtor wrote:
Female gnomes have one-syllable names (unless I miss one in editing). Male gnomes have as many syllables as they want. Family names sound pretty silly to our ears and frequently use "o" or "i" followed by a hard consonant and the "l" sound.

Wow. I got together with the gnome player and tried to come up with names that are one syllable, sound feminine, and not like an orc. It's really hard. Usually feminine fantasy names rely on a second syllable to soften out the name, like Ka-la or Ra-mi. Eventually we came up with the name Zoy. I like it. It's got the same kind of playful, fun to say quality you need with a good gnomish name.

Dark Archive Contributor

Grimcleaver wrote:
Wow. I got together with the gnome player and tried to come up with names that are one syllable, sound feminine, and not like an orc. It's really hard. Usually feminine fantasy names rely on a second syllable to soften out the name, like Ka-la or Ra-mi. Eventually we came up with the name Zoy. I like it. It's got the same kind of playful, fun to say quality you need with a good gnomish name.

Zoy is good.

My standby female gnome example names are Lim, Pim, Fij, Min, and names like that. :)

Dark Archive

I'd like to know if there are plans to design new base classes for the Pathfinder setting.
Many concepts from the WotC books can't be used because of the Non-OGL issue, but many of these are archtypes for any fantasy settings like f.e. knights and swashbucklers.
Are there plans on doing Pathfinder-versions of classes like these?

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Absinth wrote:

I'd like to know if there are plans to design new base classes for the Pathfinder setting.

Many concepts from the WotC books can't be used because of the Non-OGL issue, but many of these are archtypes for any fantasy settings like f.e. knights and swashbucklers.
Are there plans on doing Pathfinder-versions of classes like these?

Probably. But probably not until after we decide if we're switching to 4e. :)


Mike McArtor wrote:
Zoy is good. My standby female gnome example names are Lim, Pim, Fij, Min, and names like that. :)

Thanks for the help. Any examples of last names? It'd probably be easier to pattern something using the rules with a couple of examples to look at! Thanks again. You Paizo guys are studs.


Mike McArtor wrote:


Probably. But probably not until after we decide if we're switching to 4e. :)

Do you even know if the next adventure path will be 4e yet?


I'm not a Paizo staffer, but it has been definitely stated in numerous places that Curse of the Crimson Throne will be 3.5. I believe the jury is still out on the AP that follows that, however, pending what Paizo people think of the 4E rules when they finally see them.


I think someone official, either Eric or JJ, mentioned that if they didn't get 4E soon, that the 3rd AP will be 3.5, and this was mentioned quite a while ago.


Grimcleaver wrote:
Mike McArtor wrote:
Zoy is good. My standby female gnome example names are Lim, Pim, Fij, Min, and names like that. :)
Thanks for the help. Any examples of last names? It'd probably be easier to pattern something using the rules with a couple of examples to look at! Thanks again. You Paizo guys are studs.

Yah, gamers naming gnome chicks seems so sexy and virile.


Kruelaid wrote:
Yah, gamers naming gnome chicks seems so sexy and virile.

Well, I am nothing if not the embodiment of sexy virility.


Grimcleaver wrote:
Mike McArtor wrote:
Zoy is good. My standby female gnome example names are Lim, Pim, Fij, Min, and names like that. :)
Thanks for the help. Any examples of last names? It'd probably be easier to pattern something using the rules with a couple of examples to look at! Thanks again. You Paizo guys are studs.

It seems Rose from Golden Girls provides good examples of gnomish naming traditions in almost every episode, in her endless stories about good people of St Olaf, Minnesota. And probably good insight in gnomish life in general.

Dark Archive Contributor

Grimcleaver wrote:
Thanks for the help. Any examples of last names?

Frothelthimble, Mommanpopple, Tagbottle, Implethemmer, Bokkelmarsh, Cappendowner

Dungeon Grrrl wrote:
Do you even know if the next adventure path will be 4e yet?

The second AP will not be, the third might be if we ever get to see it. :)

darkbard wrote:
I'm not a Paizo staffer, but it has been definitely stated in numerous places that Curse of the Crimson Throne will be 3.5. I believe the jury is still out on the AP that follows that, however, pending what Paizo people think of the 4E rules when they finally see them.

What darkbard said (yay for bardic knowledge checks!).

Kruelaid wrote:
Yah, gamers naming gnome chicks seems so sexy and virile.

Totally! :D

Grimcleaver wrote:
Well, I am nothing if not the embodiment of sexy virility.

So I hear.

magdalena thiriet wrote:
It seems Rose from Golden Girls provides good examples of gnomish naming traditions in almost every episode, in her endless stories about good people of St Olaf, Minnesota. And probably good insight in gnomish life in general.

Uh... wha? Having never seen that show, your reference is lost on me. ;D

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All you need to know about Golden Girls.


Vigil wrote:
All you need to know about Golden Girls.

Virgil. Our guide to the Seven Layers of the Golden Girls. (Sorry for the obscure reference...)

RPG Superstar 2011 Top 16

This is a DnD board. Has anyone here NOT read Dante's Divine Comedy? (Or at least his Inferno.)


Point taken.


Vigil wrote:
This is a DnD board. Has anyone here NOT read Dante's Divine Comedy? (Or at least his Inferno.)

Yes, me. For me, "Dante" is just one of the character models you can choose from in Unreal Tournament ;P


One thing I'll probably be working on while I'm sick and not doing anything else is brainstorming ideas on the shadowcaster (think that's what it's called, it's from the Tome of Magic). What I'm thinking of so far is conecting it to the fey court, and possibly make it a gnomish favored class, or give it some strong connection to the gnomes. All the dark shadowy stuff realy reminds me of what little I know about the unseeli court, so it makes sense to me.


Fraust wrote:
One thing I'll probably be working on while I'm sick and not doing anything else is brainstorming ideas on the shadowcaster (think that's what it's called, it's from the Tome of Magic). What I'm thinking of so far is conecting it to the fey court, and possibly make it a gnomish favored class, or give it some strong connection to the gnomes. All the dark shadowy stuff realy reminds me of what little I know about the unseelie court, so it makes sense to me.

Well a little has been said so far about the cosmology--specifically the Plane of Shadow (though they're talking also about a new name for it) which I think could help you out a bit.

Basically Golarion has a twin world, a parallel prime material plane. This other world is the Plane of Shadow. The way I gather it, it isn't so much an icky world of black shadows and distortions, so much as that is the projection of that world into Golarion. Thus it's likely that travellers in the Plane of Shadow look much like shadow creatures to the inhabitants of that plane and, reasonably have to follow the same rules that "shadow creatures" from there do when in Golarion. It is from this plane that shadowcasting is supposed to reside--the idea being that shadow matter can easily be converted into an approximation of another kind of energy or material. So yeah. Oh and an interesting thing to note also--the Ethereal Plane is less of a plane of its own and is more of a medium between Golarion and it's shadow counterpart.

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Grimcleaver wrote:
Fraust wrote:
One thing I'll probably be working on while I'm sick and not doing anything else is brainstorming ideas on the shadowcaster (think that's what it's called, it's from the Tome of Magic). What I'm thinking of so far is conecting it to the fey court, and possibly make it a gnomish favored class, or give it some strong connection to the gnomes. All the dark shadowy stuff realy reminds me of what little I know about the unseelie court, so it makes sense to me.

Well a little has been said so far about the cosmology--specifically the Plane of Shadow (though they're talking also about a new name for it) which I think could help you out a bit.

Basically Golarion has a twin world, a parallel prime material plane. This other world is the Plane of Shadow. The way I gather it, it isn't so much an icky world of black shadows and distortions, so much as that is the projection of that world into Golarion. Thus it's likely that travellers in the Plane of Shadow look much like shadow creatures to the inhabitants of that plane and, reasonably have to follow the same rules that "shadow creatures" from there do when in Golarion. It is from this plane that shadowcasting is supposed to reside--the idea being that shadow matter can easily be converted into an approximation of another kind of energy or material. So yeah. Oh and an interesting thing to note also--the Ethereal Plane is less of a plane of its own and is more of a medium between Golarion and it's shadow counterpart.

I'm fairly certain that our Plane of Shadows will indeed be shadowy and distorted and dark, actually.


Oh. So that's really what it looks like. Whoops. Not sure where I messed that up. It was a cool idea I thought. So yeah, scary dark twisty world that Shadow-Golarion. Erhem.


Grimcleaver wrote:

It reminded me of Morrowind--those cruddy Dunmer villages you run into in the swamp you start in. Yeah very much like that. It'd be a hoot to toss a species of giant hermit crabs into the area--mudcrabs!

Horay for Mudcrabs! Especially mudcrabs with 10,000 gp per day to use for buying up all your loot!

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