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is rpgexplorer pretty good software for long term use??
I have the demo/trial one (up to 5th level) & I like it so far, but was curious to hear from people that have the full version.
Also what exactly does the datasets have in them? (Pathfinder stuff but what, like the weapons & stuff out of the PG pdf?)
thanks for any help on this one
RM

Elorebaen |

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Hah, so much for having to post a press release here then!
The datasets contain:
Deities (+new Domains/Spells from Divine section of the SRD)
Feats
Races
Items
Magic Items
Weapons
Armor and Shields
+Filters/Tags for each folder so you can quickly pick out the Pathfinder content.
I think that about covers it.
p.s. you really have to check out the new Character Sheets, Statblocks, Cards etc. forum on our site. The new Revised 3.5 sheet absolutely rocks.

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Well check to see if it runs under Mono next week (this is the .Net compiler for Linux/Mac OS X).
This will involve porting from .Net 1.1 to 2.0 to remove the dependency on ShDocVw.dll (Internet Explorer) which is windows only but that shouldn't take long and I was planning on doing this next week anyways for other reasons.
Once this is done I'm reasonably confident that the core code will run with the std. tweaks for filepaths etc, but I'm less than confident that our 3rd party components, in particular the licensing component will run.
In principal, if everything fixes up quickly and seems to run ok, we'll look at packaging up a Linux/Mac* version asap.
If we hit some critical errors, that either we can't fix quickly OR workaround, then I'll let you know.
Rgds
Anurien
RPGXplorer

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I love love love RPGXplorer. It's very easy to add your own spells, feats, whatever to the program. It's worth paying the full price for the program.
Hey Lilith, can you elaborate on the ease of use issue? I'm interested in maybe getting a program like this one, but I'd like to know exactly what's involved in adding spells and feats and the like to the program. Does one download one of these "dataset" things, or write the feat/spell directly into the program? Any help here would be most appreciated; also, I am largely programming illiterate. Thanks.

The unscrupulous Dr. Pweent |

We ran RPGXplorer through the Mono compatability tool and as thought, the core code is compatible but our 3rd party components are not.
This puts several +5 nails in the coffin on a Linux/Mac version I'm afraid.
Ah, that's disappointing. I had read your earlier posts as indicating that it would take longer if the third party components were trouble, not that it would kill a Mac version completely.
I appreciate that it's possible to run Windows on Intel Macs these days, but I'm utterly averse to shelling out the money for a Windows license to make it work. That pretty much rules out Boot Camp, VMware, or Parallels. Perhaps I'll check out the current state of Wine.

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I know this isn;t a help board, but is the software able to add new classes spell lists?
I can't seem to find it on the trial version, and wanted to confirm it can before I buy the full thing.
Yes, absolutely. You can add spell lists (or power lists) to classes, domains and something called a spell category which is designed to help with strange casters such as the Shugenja.
When you create a class, set the appropriate caster options in the class's editor and a spell list folder is automatically created. You then right click on or in the folder and use the Add Spells command.
You then use the filters to narrow down which spells you want and single or multi-select them to add to the list.
Remember to set the spell level that will be associated with the class and the spell in the bottom left of the dialog!
You can also set a class to inherit another class's spell or power list via the class's editor (saves a lot of time for creating spontanoues clerics etc.)
p.s. best place to post this is on our boards. The mods, the team or other users usually respond within a few hours.
p.p.s. believe it or not, we actually have a full help system also which is available from within the software or directly from here

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Anurien wrote:We ran RPGXplorer through the Mono compatability tool and as thought, the core code is compatible but our 3rd party components are not.
This puts several +5 nails in the coffin on a Linux/Mac version I'm afraid.
Ah, that's disappointing. I had read your earlier posts as indicating that it would take longer if the third party components were trouble, not that it would kill a Mac version completely.
I appreciate that it's possible to run Windows on Intel Macs these days, but I'm utterly averse to shelling out the money for a Windows license to make it work. That pretty much rules out Boot Camp, VMware, or Parallels. Perhaps I'll check out the current state of Wine.
Our previous optimism in this area was based on the assumption that 3rd party components claiming to be 100% .Net code actually meant that their code was portable. Turns out this is rubbish.