Need a new Nuker


3.5/d20/OGL

Liberty's Edge

Okay, so I have had better days, and better plans... but as it turns out I need a new eberron nuker set up.

My previous character was a Changeling wizard aiming for recaster.

Now I am having trouble coming up with a new concept that really sticks.

So far I have considered:

A Warforged Warmage, Mithral body

A Deneith Warmage

Another Wizard, probably an Elf

But my response has been fairly 'meh' to each idea. I need something that pops enough to recapture my interest the way the changeling did... Any suggestions?

The Exchange

Kalashtar kineticist?

Liberty's Edge

Oh and if it helps, this is Age of Worms, and I got myself rather dead from the lizardmen besieging the keep, so an insertion point would be good too.

Liberty's Edge

Aubrey the Malformed wrote:
Kalashtar kineticist?

Hmm, I know psionics like the back of your hand... but may be worth looking into.

Scarab Sages

Aubrey the Malformed wrote:
Kalashtar kineticist?

I would second the Kalashtar kineticist. Could be very powerful.

I have always wanted to do a halfling wizard or sorcerer that specialized in ray spells -- better AC, better to hit, and no less damage since it is spell based. You could do the dragonmarked thing and/or the talenta plains thing to make it a little more interesting.

An orc druid (gatekeeper) could be fun as well.


You should have a character that you'll find fun and that fits a role not already taken. If all the core roles are taken, then pick something that supports the group. You can never have enough clerics in AoW; alternatively, something like dragon shaman, divine mind, or marshal, or if most of the PCs are the same alignment (ie. LN or NG), also consider an incarnate.
Also check out the "Best mix of character for a 4 person party in Age of Wyrms?" thread in the AoW section of these boards, and the "My Next Character Named After You" thread (from this section) for more suggestions.

The Exchange

Ah, OK. It's a bit tricky coming up with something what hasn't been done before a million times. If you want a nuker, you are kind of left with wizard/sorcerer/evoker types. Maybe you are not inspired because the basic concept of a nuker doesn't rock your world. I guess if it is AoW a subtle enchanter/illusionist is probably out of the frame, as most of what they do doesn't work on undead.

How about a conjurer, maybe mixed with a theurge (sp? - you know, that PrC that makes you good at summoning) or something like that from the DMG - get a big ugly outsider to do your fighting, set up flanking, hold the line while you run for your life. While that could be a bit of work (you will need to stat up your alien entities to some extent) it might be a bit more fun that simply blasting them. And, of course, you can still blast them if necessary.

The Exchange

I have a bit of a weakness for Aerenal elves - never played one, mind, but the whole misunderstood death cult thing is quite cool. Also, if you are going the summoning route, you can actually do it with a cleric. And they are VERY handy for obvious reasons in AoW.

Liberty's Edge

Party consists of:

Dwarven Cleric, headed towards war priest
Human Spellthief/Rogue
Half-Orc Ranger

And formerly

Changeling Wizard with the racial substitution levels.

---

Socially I was a leader of the group, with good charisma, great intelligence, and better than normal skills (racial levels), on the battlefield, there were a few times when I ran out of spells and got to watch the action, which was none too exciting.

On the plus side, I deliberately handed off 99% of my gear before getting myself killed, so I have a decent inheritance coming, though I expect that to cut way into my starting cash.

---

So I was thinking something a bit more martial, not just a spell bunny. Not that I will be any good, but at least being able to fight would be good.

Which is pushing me towards warmage, though a elven wizard could handle themselves with a longsword...

Alternativley i could do any race with a level of combat class, some wizard and going with eldritch knight...


Try a hexblade.

Liberty's Edge

Dragonmann wrote:


So I was thinking something a bit more martial, not just a spell bunny. Not that I will be any good, but at least being able to fight would be good.
Which is pushing me towards warmage, though a elven wizard could handle themselves with a longsword...
Alternativley i could do any race with a level of combat class, some wizard and going with eldritch knight...

If you have PH2 might look at Duskblade, not as much utility spells as a wizard but definitely able to be front line if needed and some shortrange offensive spells.


Some suggestions along those lines, as one of the players in my STAP game has a similar concept (assumes standard race):

Wiz6*/Ftr1/Spellsword1/Abj. Champion5/Eld. Knight8 (BAB +18/spells as Wiz19)

Wiz6*/Ftr1/Spellsword1/Swiftblade1-4/Abj. Champion5/Swiftblade5-8 (BAB +18/spells as Wiz17)

Wiz6*/Swiftblade1-4/Abj. Champion5/Swiftblade5-10 (BAB +18/spells as Wiz17)

Or substitute sorcerer or battle sorcerer for the wizard levels.

Each of the above has different strengths; the middle one has the best defences.

Sources: Abjurant Champion (Complete Mage); Eldritch Knight (DMG); Spellsword (Complete Warrior); Swiftblade (WotC website); Battle Sorcerer (www.d20srd.org)

Remember also to pick up the Arcane Strike feat (Complete Warrior).

Sovereign Court Contributor

I recommend a level of scout with a ray spell expert. Or better yet, a psion with energy ray.

You can use your skirmish power with your ray effects, turning even low level attacks into something effective. Take feats like point blank shot, weapon focus ranged touch etc. good fun.

Actually, if you combo this with psychic warrior, you can get lots of cool psionic feats to enhance your movement etc.

Liberty's Edge

Thanks for the discussion folks, I think I have a front runner.

I decided against psionics, cool as they seem, and as interested as I am to try them, I am not keen on flinging them at my DM unexpectedly. Especially since AoW has very little psionic stuff in it that I have heard of, I would be difficult.

I want something more marital, but the hexblade and duskblade just don't hit the "Nuker" category, on the same vein, they don't cover the generalist either. Neither does sorceror for that matter.

So I am looking at a fighter/wizard->eldritch knight. Right now I am leaning towards warforged, but I am also tempted by the elven abilities or thee human bonus.

I rolled stats, and after letting a vegetable die at child birth (10,9,8,7,7,7) I got 18,16,15,15,14,9

Any suggestions on a build? If I go with warforged, I am looking at level 1 as Warforged fighter then 4 levels of wizard (only important for skill points). Humans or elves are a bit less structured, though the elven wizard racial levels seem okay at first glance.


Just go straight Wizard / evoc specialize. <BOOM> milkshake...

Yeah, it ain't wierd, but it gets the job done...


Aubrey the Malformed wrote:
How about a conjurer, maybe mixed with a theurge (sp? - you know, that PrC that makes you good at summoning)

That would be the Thaumaturgist from the DMG.

You could also go with the Eldtritch Knight from the DMG. You only need to take a level of a class that gives proficency with all martial weapons and be able to cast 3rd level arcane spell. After that 10 levels of +1 to BAB and 9 level of +1 level to existing arcane spellcasting class. You could go with a Sorcerer/fighter/eldritch knight to stay the voice of your party.

You could also check the Dragon Disciple PrC from the DMG, 10 levels to become a Half-Dragon (which I find cool). This PrC does not boost your spellcasting so maybe it's not what you are looking for.

Dark Archive

Dragonmann wrote:
Any suggestions on a build? If I go with warforged, I am looking at level 1 as Warforged fighter then 4 levels of wizard (only important for skill points). Humans or elves are a bit less structured, though the elven wizard racial levels seem okay at first glance.

Warforged isn't very optimal, other than the Con bonus. Mage armor will do just fine, especially if you take levels in Abjurant Champion (from Complete Mage) which is better than EK, anyway.

Actually, if you're doing Eberron, the Knight Phantom prestige class from Five Nations is a neat alternative to Eldritch Knight with a few additional bennies (although the pre-reqs are slightly higher).

If your DM will go for it, take the Militia background feat from Player's Guide to Faerun (gets you proficiency with all martial weapons, so you can skip the fighter level). Then go Wizard 5/Knight Phantom 3/Abjurant Champion 5/Knight Phantom +7.

If you do elf, try something like this:
Grey Elf Swashbuckler 1/Wiz 5/EK 2/Abj. Champ 5/EK+7.
Swashbuckler nets you the required weapon prof., weapon finesse and good social skills. Take Improved Weapon Familiarity from Complete Warrior and grab an elven courtblade -- you can use weapon finesse w/it, as well as Power Attack (grab as your EK bonus feat) for some nasty two-handed goodness. Layer on Arcane Strike (also CW) and it just gets better.

Regardless, you might want to look into the Energized Spell metamagic feat in Libris Mortis -- nets you +50% damage against undead, at +1 level adjustment. Specialize in evocation and take Metamagic School Focus (Complete Mage) to drop that to +0 for undead-blasting goodness.

Liberty's Edge

I am seriously considering:

Warforged

Fighter 1, wizard 5, eldritch knight/spell carved soldier mix

I know warforged are sub-optimal casters, but I rolled it up, and 44 hp on a wizard at level 5 is nothing to sneeze at, a few thousand gp, and i will get my mithral but enchanted as +1, with twilight, bringing it down to 0% ASF

Toss in the relative impunity with which I can ignore most undead threats, and I think it will be a good combo.

Going to focus mainly on collabroative combat buffing, with some pure damage spells. I guess I could go transmuter, but there is no schools I am willing to give up, because there is jst such handy stuff floating around.

And if I can get my DM to approve Swift True Strike (as true strike, but swift to cast, and only +5 to hit) he should be fairly viable.

Admitedly not super, but I don't need him to be super, I need him to be fun.

Dark Archive RPG Superstar 2013 Top 32

Have you considered warmage instead of wizard? If all you're really looking for is dishing out huge damage, that's the way to go. Plus, with the warmage's ability to cast in armor without penalty, you'll save yourself the need to get twilight on your armor.

EDIT: Nevermind, just read your last post. Warmages have next to nothing for 'combat buffs' and pretty much deal only in Evocations and Necromancies.

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