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Yea! lets use all the stupid combat rules they made! Yea! Lets ruin all the fun! Fine disarm this!
Stupid designers...why is it easier to (insert stupid trick here) than to stick a sword in them and kill them? Stupid rules ![]()
I guess since the RoRl Ap will be dealing with the concepts of "sin" I was just wondering how much will the parties be forced to "work" with evil. In STAP I don't know why the party couldn't have been teamed up with an Avatar of a good good to go after demogorgan. The designer's of the AP "forced" the character's to work with demons to accomplish the goal. Eh, it was just kinda distasteful to me. ![]()
Thanks, that's one of the best posts I've read. Please all of you players and GM's TALK TO EACH OTHER before you start playing to hammer out the details. It should be fun for BOTH, not just an exercise for the DM to show his masterwork storytelling... Really, after that post, there should be no others. ![]()
Since the last two adventure paths (Aow and Stap) were not very heroic, (in the fact that the authors always tried to force you to "parley" or "work with" evil) is the Pathfinder AP going to be in the same way?
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James, I think you give the "base move 5 feet" kopru's too much credit. They are nothing but jelly for a well run group of adventurers. I figure that after sacking the temple, they'll kill the brain thingy and then use magic to find a bunch of sleeping aboleths and kill them too... Kopru = Dumb monster ![]()
Yeah, get over it, it's part of the game. Why shouldn't the fighter get to buy his boots of striding and springing if he really wants it? You give the player what you think he wants in some treasure pile and he'll be selling it as soon as he gets someplace where he can, so he can get what he really wants. Otherwise, why should you ever pick up a gold piece if you can't spend them? If my DM tried to nickel and dime me with every "tax" and upkeep and crap, I'd find another group, I'm in this for FANTASY not being frustrated imitating reality... ![]()
Sorry, I'm really zahnb... Neway, I just wondered if it was supposed to be written that way. Kopru's seem pathetic (at best). It's like a Leucrotta, Fing genius, but no thumbs... I was wondering about using Kuo Toa and wondering why the pick of the Kopru's in the non aquatic enviroment. I wonder if the author was told he had to use them or he just likes them for some reason. And yeah, the last fight IS going to be a b+%&@, but I hate the useless rolling of dice on fights with non mobile Kopru's. I guess the players could get board with shooting them to death and then charge, but why? Bah...trogs and Koprus for a 11th lvl dungeon... need to seriously fix this. |