Combating Fear Effects


Rules Questions


Spells like Remove Fear and Unbreakable Heart suppress fear effects for their duration. Does it matter if said effects were caused by non-magical means, items, supernatural abilities, etc?

Also, would the level of fear matter? Or do the remedy spells not care, as long as whatever they're curing has the fear descriptor?


fear RAW fear creates [shaken < frightened < panicked] conditions. Descriptors are usually on spells to define the type of effect, like [fire] does burning/oxidation damage. Because of the oddball way things are defined historically in spells, fear is usually under Necromancy spells rather than Emotion type spells. In a Horror campaign I'd make sure it's under applicable Enchantments (work for the GM) as school specialization creates non-preferred schools and enchanters/illusionists need to create/simulate a full range of emotions.
Search for fear on AoN

There's just a couple of situational nuggets;
 • If the target is suffering from cause fear AND the caster knows it, then remove fear ends/counters the cause fear and itself rather than just suppress it.
 • it does not matter if the [fear] effect came from a spell, ability, feat, or environment unless the spell description calls that out.
Amulet of Courage [neck] $6000 here you see magical & SU. IMO if it works on magic it should work on environmental/mundane effects.

Your quoted levels of fear are specific to Horror campaigns going from 3->7(3+4 in two tiers). You'll need some GM adjudication in this setting.
I'd say (aka Commentary) Any spell with an applicable effect can protect you from new changes. Lesser Fear can be directly affected(suppressed) by 0-2nd level spells, Greater Fear 3rd+ or an ability at 6th level or better. That's a broad brush to make Greater Fear more serious. MetaMag Heighten spell gains a bit more usage.


Azothath wrote:
fear RAW fear creates [shaken < frightened < panicked] conditions.

Apologies. Those were the ones I was looking for.

Azothath wrote:


Lesser Fear can be directly affected(suppressed) by 0-2nd level spells, Greater Fear 3rd+ or an ability at 6th level or better. That's a broad brush to make Greater Fear more serious. MetaMag Heighten spell gains a bit more usage.

Is this RAW? Or would it be DM-fiat?


Azothath wrote:

...

Your quoted levels of fear are specific to Horror campaigns going from 3->7(3+4 in two tiers). You'll need some GM adjudication in this setting.
I'd say (aka Commentary) Any spell with an applicable effect can protect you from new changes. Lesser Fear can be directly affected(suppressed) by 0-2nd level spells, Greater Fear 3rd+ or an ability at 6th level or better. That's a broad brush to make Greater Fear more serious. MetaMag Heighten spell gains a bit more usage.

I thought it was clear. By saying "You'll need some GM adjudication... I'd say(AKA Commentary)" you have a lead-in and declaration. That would mean it is advice or guidance rather than interpretation of RAW. I pretty much try to clearly separate the two in my Rules Forum postings.

Adjudication would be the creation of Home Rules for your Game. You should always put them in a document so you can discuss the impact and they don't change too much.


Question 1: Does it matter if said effects were caused by non-magical means, items, supernatural abilities, etc?
Not unless it explicitly says so. Otherwise, it applies to all fear effects, whether it be an intimidate skill check or a spell.

Question 2: Also, would the level of fear matter? Or do the remedy spells not care, as long as whatever they're curing has the fear descriptor?
Only if the restriction is stated explicitly. There are some effects that explicitly bestow immunity to the Shaken condition or similar, in which case they only apply to those forms of fear, but if it just says "fear effects" then it applies to anything and everything that is a fear effect, unless the text specifically adds restrictions. So usually, such things apply to all levels of fear effects and even things that are regarded as fear effects but do not apply the usual shaken/frightened/etc conditions, such as the They Know spell or an NPC acting friendly because of an intimidate check. If it is an immunity, it would even apply to Phantasmal Killer.

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