"efficient quiver" - what to put in it?


3.5/d20/OGL


From SRD:
Efficient Quiver
This appears to be a typical arrow container capable of holding about twenty arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to sixty objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to eighteen objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as six objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can produce any item she wishes, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what’s placed inside it.

Moderate conjuration; CL 9th; Craft Wondrous Item, secret chest; Price 1,800 gp;Weight 2 lb.

Now, game background:
My PC is a Ranger/fighter, trip monkey with a pole arm (guisarme) backed up by sword and board 2 weapon fighter skills. We (the adventuring guild) are in Rappan Athuk. We've secured and set up base on levels 1 and 2 and are about to go into level 3. We have hirelings backed by cohort/followers combo to offer us support (they stay above while we delve below).

I got one of the above mentioned quivers. Obviously, I can load it with arrows, javelins, short spears, 10ft. poles, another pole arm and such.

I'm looking to fill it with other handy things:
a portable ram?
some 5 foot long 2"x4" planks with nails in it already to brace up a door incase we need to escape?

Not looking to break rules here but looking to make this thing as handy as possible. any ideas out there?

Just imagine having the quiver and a handy haversack! Just don't put the quiver in the haversack.


The first thing that comes to my mind is the selection of arrows. There are several types and each can come in handy. Flight arrows add range, thundering arrows work like thunderstones, alchemist's arrows can ignite targets, blunt arrows deal non-leathat damage, serpent-tounge arrows can severe ropes, straps, etc...


How about a supermodel? She'd be about the same length and diameter as a spear, and much more useful for those long nights spent in a Leomund's Secret Shelter.


A rope ladder could fit in one if rolled up. You would want to keep pitons and a mallet around to hammer it into a wall or what have you.


Spider poles would also make a good choice. They can be configured to fit in any of the compartments and allow you to create several items... i.e. - ladders, frames, ceiling braces, 10'poles, etc...

Immovable rods and magic wands would fit nicely as well...

The Exchange

Erik Goldman wrote:
How about a supermodel? She'd be about the same length and diameter as a spear, and much more useful for those long nights spent in a Leomund's Secret Shelter.

Yeah but you would need 1 extra ration a week to feed it.


Kurocyn wrote:
Spider poles...

???Spider poles??? What are they and in what book


Spider Poles... yes!

You can find them in the Arms and Equipment Guuide. This book was one of the last released books to be 3.0 (??I think??) but is pretty balanced for 3.5 - if that matters to you.

The book is actually on my DM's Resource list so yeah - spider poles.

I can't find a super model though; what resource is that in? I have some gold saved up, I may be able to buy 4 or 5 of them.

Keep it coming...


You sound like your party is going all Rainbow Six on the poor little dungeon.

If the DM allows it, I'd personally look to turn the quiver into a disposables armoury. Kinda like buddy was sayin' with the thunder arrows and what not. I'd pack it up all utility belt style with vials of anti-toxin, thunderstones, tanglefoot bags, smokesticks, healing potions whatever.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Moik wrote:
You sound like your party is going all Rainbow Six on the poor little dungeon.

Poor little dungeon?!? Rappan Athuk is the dungeon delver's end-all. I'd roll up a dozen or so characters and just jump down the well to get it over with quick.

Efficient Quiver? Trade it in for an Apparatus of the Crab or consider some of the armoured heavies from here.


Fake Healer wrote:
Erik Goldman wrote:
How about a supermodel? She'd be about the same length and diameter as a spear, and much more useful for those long nights spent in a Leomund's Secret Shelter.
Yeah but you would need 1 extra ration a week to feed it.

But remember supermodels only consume food at 1/20th the rate of normal creatures.


Kyr wrote:
But remember supermodels only consume food at 1/20th the rate of normal creatures.

And I believe some of them are undead (skeletons), and hence do not eat at all.


DitheringFool wrote:
Moik wrote:
You sound like your party is going all Rainbow Six on the poor little dungeon.

Poor little dungeon?!? Rappan Athuk is the dungeon delver's end-all. I'd roll up a dozen or so characters and just jump down the well to get it over with quick.

Efficient Quiver? Trade it in for an Apparatus of the Crab or consider some of the armoured heavies from here.

We've been at it since March of this year, one day a month. So far, my character is the only original character and I am the only original player in this game. I adopted the tactic of "retreat and study what just jumped out at you" early on and that is why my PC is still around.

Main strategy: Something I've named "Project: Cancer". We clear a level, move in hirelings and followers, start making money ... rinse wash repeat.

I've even set up emissarys in Saltmarsh (the town we are using in the campaign) to work a deal with the lizard folk to send a force to the area and secure it to build a trading post nearby. In exchange, the guild (Blacklock Loreseekers - me) will trade with them first before we make the 2 day trip back to Saltmarsh.

I'm working on the temples in Saltmarsh as well as the local authorites.

It's costing us a bit so not as many cool magic items, but we strip the secured levels clean and recycle everything we find (except the dead - we're more chatic neutral than chaotic evil). In the guild we call it: "Harvesting".

The recent Dragon article on bows and crossbows has me thinking now too...

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