silenttimo
|
Does power attack get applied to each damage roll when critting? Sneak attack doesn't, why should power attack?
I am not sure to understand your exact question.
If you fight with a one-handed weapon, say, a longsword (not magical), you have a strength of 16, and make a 2-points power attack, the damage on a critical hit will be : [d8 +3 (strength) +2 (power attack)] x2.
You deal 2d8 +10 in that case.
With a two-handed sword (not magical), strength 16 and make a 2-points power attack, I will deal : [2d6 +4 (strength applied on a 2-H weapon) +4 (power attack w/2-handed weapon)] x2.
You deal 4d6 +16 in that case...
That's powerful, but you decrease your chance to hit and have no shield, i.e. a worse AC.
For sneak attack, you ALREADY touch a vital spot (sneak damage).
A critical could be explained as : vital spot touched (indeed with sneak damage), consequences worse than expected (critical damage)...
| Kirth Gersen |
Technically, yes to all. But realistically you might think about ruling otherwise, especially because my "gish" players have learned the advantage of using their first round to cast true strike on themselves, and then they Power Attack with their full attack bonus using a 2-handed weapon (of course, they've got Improved Critical as well--who doesn't?). So they get a better chance to confirm a crit, and deal impressive gobs of damage that I won't even discuss here. It's almost disgusting.
| TheDrone |
Technically, yes to all. But realistically you might think about ruling otherwise, especially because my "gish" players have learned the advantage of using their first round to cast true strike on themselves, and then they Power Attack with their full attack bonus using a 2-handed weapon (of course, they've got Improved Critical as well--who doesn't?). So they get a better chance to confirm a crit, and deal impressive gobs of damage that I won't even discuss here. It's almost disgusting.
Does the true strike affect the critical-threat-need-to-beat-AC-to-crit roll? Curious as to what the rules say, but I wouldn't allow it ;)
| the other guy |
Erik Goldman wrote:Technically, yes to all. But realistically you might think about ruling otherwise, especially because my "gish" players have learned the advantage of using their first round to cast true strike on themselves, and then they Power Attack with their full attack bonus using a 2-handed weapon (of course, they've got Improved Critical as well--who doesn't?). So they get a better chance to confirm a crit, and deal impressive gobs of damage that I won't even discuss here. It's almost disgusting.Does the true strike affect the critical-threat-need-to-beat-AC-to-crit roll? Curious as to what the rules say, but I wouldn't allow it ;)
of course, you both realize that the player expended a resource to be able to do this, right? and, perhaps more importantly, they likely only get one shot at an attack like this? of course, if they are using this to defeat big critters in one round (including bbeg), maybe lots of minions or more fodder-types swarming around is a good thing to toss at them from time to time to slow down that sort of thing.
thedrone: raw says all modifiers to the original roll affect the critical confirmation roll, which would include the +20 insight bonus from true strike.
tog
| TheDrone |
thedrone: raw says all modifiers to the original roll affect the critical confirmation roll, which would include the +20 insight bonus from true strike.
tog
I figured, that's sick! I guess if it was circumstantial and rare I would have to, because that's a very nice combo. No reason to disallow something just because I don't like it because it's powerful.
| Kirth Gersen |
I agree with everything tog said. One of my many rants is when DM's put the smack down on players for coming up with relatively simple combos under the RAW.
Yeah, I haven't disallowed it, mostly because I can always insert petty minions (as also posted here :] ). Just wanted to alert people of the potential. Hell, I rarely disallow things--an arms race is a part of war--I just let the bad guys learn, too.
| Baramay |
I was surprised when true strike was not lowered when 3.5 came out, or the spell level was raised. At 1st level it is too easy to quicken. Also being an insight bonus it stacks with most other bonuses.
"We had better make this slaying arrow count!"
"Give it to the archer."
"No give it to the mage!!"
"He isn't proficient with a bow."
"It doesn't matter!"
| Kirth Gersen |
I was surprised when true strike was not lowered when 3.5 came out, or the spell level was raised. At 1st level it is too easy to quicken. Also being an insight bonus it stacks with most other bonuses.
Ditto. I even house ruled the bonus at +1/caster level at one point. Qu'est-ce que vous pensez?