District Feats


Savage Tide Adventure Path


Are district feats bonus feats that any character from a particular district will get for free, or are they just new feats that you have to be from that district to take?


cthulhu_waits wrote:
Are district feats bonus feats that any character from a particular district will get for free, or are they just new feats that you have to be from that district to take?

Yes. :-)

Seriously, though, they are presented as regular feats that you have to be from that district to take. However, there is a note in there that (if the DM approves, of course) they can be bonus feats, preferably if every character qualifies for one.

So default is standard feat (and even a titch more powerful since they are district-restricted), but there isn't anything unbalancing about them if the party had them for free - as long as they each get one.


Thanks for the info. I guess this only works if the characters are from Sasserine, though. So far the background's of my PC's don't have any of them originally hailing from there. Actually, my STAP is going to be set in Mystara, so it's Specularum instead of Sasserine, but same difference.


Better hope those arent too city centric, since afaik the players wont be around after the second adventure.

And will never see the city again either, except maybe as a trade delegation bringing the goods of the jungle (captured dinos, coral, seashells, spices? Metals? & Other agricultural products etc..) for CASH!
But even that is likely no more than one adventurer, the rest will stay keeping the island progressing, orderly and producing.


I don't recall any of the feats being overly city-centric, and certainly none of them are directly tied to Sasserine. They seem to be generally useful feats for any campaign - just each conveys the flavor of that particular district.


ikki wrote:

Better hope those arent too city centric, since afaik the players wont be around after the second adventure.

They aren't. Quite simply, every one of the District Feats is usable anywhere the adventurers may travel. I really think the Shadowshore Feat is the most powerful one, especially for the rogues it's intended for!

Paizo Employee Creative Director

Yes; the District Feats were designed to be "inspired" by their specific districts, but they aren't tied to the city of Sasserine. They work anywhere, and in some cases are tailored specifically to be usefull at key points during the campaign.


Grreat!

Thanks JJ

Liberty's Edge

One of my players has asked me what the exact benefits of the Shadowshore District Feat are, and I don't have my copy of the player's guide yet. Could someone please enlighten me? Thanks.


Keno wrote:
One of my players has asked me what the exact benefits of the Shadowshore District Feat are, and I don't have my copy of the player's guide yet. Could someone please enlighten me? Thanks.

See Gwydion's post about 1/3 through the "anyone gotten the Savage Tide Player's Guide" thread.

Liberty's Edge

Sben wrote:
Keno wrote:
One of my players has asked me what the exact benefits of the Shadowshore District Feat are, and I don't have my copy of the player's guide yet. Could someone please enlighten me? Thanks.
See Gwydion's post about 1/3 through the "anyone gotten the Savage Tide Player's Guide" thread.

Gwydion's post is just an overview. Hence "exact benefits".

Paizo Employee Creative Director

Keno wrote:
Sben wrote:
Keno wrote:
One of my players has asked me what the exact benefits of the Shadowshore District Feat are, and I don't have my copy of the player's guide yet. Could someone please enlighten me? Thanks.
See Gwydion's post about 1/3 through the "anyone gotten the Savage Tide Player's Guide" thread.
Gwydion's post is just an overview. Hence "exact benefits".

+2 bonus on check to learn about a city's black markets

+2 bonus on Initiative in urban environs
Enemies cannot gain cover from you if they are in your reach

Liberty's Edge

James Jacobs wrote:


+2 bonus on check to learn about a city's black markets
+2 bonus on Initiative in urban environs
Enemies cannot gain cover from you if they are in your reach

Thanks James.

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