Changing Kysuss To MYRKUL


Age of Worms Adventure Path


Need help in doing the below-

I am thinking of changing to kysuss to myrkul in my campaign, set in the realms obviusly.

Im using the ebon triad as set out as Bane/Bhall and myrkul, but want it to play a more powerful role as the main pc cleric whorships Kelemvor and is roleplaying his socks off. I want too really give him something to sink his teeth into and by bringing in myrkul it will do just that, being that his god has Myrkuls old portfolio etc.

Now im not sure how to actually do it, stats etc and other bits and bobs im not too fussed about it being exact i can fudge alot, the kysuss zombies i can deal with.

What are your thoughts and advice, i really want this to work


Just an idea: Myrkul could be reborn in Kyuss, or Kyuss is just the larvae of Myrkul, like Xvim was for Bane. So if your players, in the end, cannot stop Kyuss himself, they could still keep the crown, which contains Myrkuls essence, out of his reach and maybe find a way to destroy it.


Belfur wrote:
Just an idea: Myrkul could be reborn in Kyuss, or Kyuss is just the larvae of Myrkul, like Xvim was for Bane. So if your players, in the end, cannot stop Kyuss himself, they could still keep the crown, which contains Myrkuls essence, out of his reach and maybe find a way to destroy it.

It's a great idea !!! Consider it stolen. :))

Bran


I see what you're trying to do but I would encourage you not to change Kyuss to Myrkul.

The beauty of the Ebon Triad is that it is trying to create something new. The triad is composed of cultists from three sects, one devoted to a god reborn and two devoted to gods deceased... yet not really deceased.

Even though your PCs religion sets him up as an opponent to all things Myrkul (because of the stolen portfolio), it doesn't mean that the PCs wrath cannot be turned upon a new foe (Kyuss and all things Kyuss). I think it broadens the character and is a less "obvious" conflict than trotting out Myrkul to bash on.

I say keep Kyuss and let the involvement of Myrkul be something shrouded in mystery. Does the sect of Myrkul devotees within the Ebon Triad know something about Myrkul returning? Or are they just fanatics trying to create another god to woship, even if it's only one-third their original diety?

I would use the AOW AP to let your PC bash some Myrkul devotees, but realize that there is a larger thing at stake in the emergence of Kyuss. My two cents.


or bhaal and set them up against someones old character from shadows of amn :D

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