Drow warmages and Un-holy avengers


Dungeon Magazine General Discussion


i am going to be running an evil adventure in the near future and one of my players want to be a nutural evil drow warmage( no big deal ...yet) she want to have an un-holy avenger. I was going to start them at 5th level and i was toying with the idea of making the unholy avenger inteligent, and not nessesarily with the same goals as the player. what do you guys think?


Anything to muck with the players in small doses is great. I especially like the "not necessarily the same goals" angle. I would gradually reveal its abilities and intelligence as you continue in the campaign - it makes it more fun that way.


i was thinking of taking it a bit lord of the rins style, the sword was lost and is trying to get back to it's master, mabey a dread lord of ravenloft?


Sounds like a very good idea, though you may want to hold back on it's powers and and let them come out as the player progresses in level. We had a paladin with a special holy avenger along those same lines. It basically started at +1 and gained an additional plus every few levels, it definately worked great for us.

The dread lord idea is cool, but if you're running a general campaign, you may want to go with a death knight that's been seperated from his favorite sword :)


this could verry well turn out to be a full fledged campaign centered around this sword...hhhmmmm.the hamster is on his wheel and getting the gears of doom turning


what are some ideas asto where she could find the sword? in some treasure hoard, a temple, on a foe? any ideas?


Evil War God wrote:
what are some ideas asto where she could find the sword? in some treasure hoard, a temple, on a foe? any ideas?

In a foe. As in buried in their corpse. Would make for an interesting murder mystery if you played it that way, or an interesting find at a burial site.


how about if i have it is a palidin's corpse, he was asigned to gaurd it (even in death). after it is removed he comes back and seeks to reclaim his charge. becoming a nemisis to the pc's


The thought of an undead paladin gives me much spiritual happiness.

Depending on the style of the sword you could use the elf/drow conflict to add a little more to the story. Perhaps the big evil deathknight (or whatever you choose) hated elves, and so the sword is particularly good at slaying them. Along comes the drow PC, picks up the sword, figures out it's intelligent and likes whacking pointy eared tree hugger types and goes about his evil business. As time passes, and the sword works harder and harder to be reunited with it's master the drow finds out that the swrod was ment to kill ALL elves, even the subterainian spider hugging types. Leading to mucho chaos and destruction as not only the undead paladin (looking to attone for his failure) but a high level elf hating death knight comes tracking the party accross the land, possibly laying waste to the drow's home city. (If you need insperation as to just how a drow patriot reacts to threats to his homeland read the first few books the War of the Spider Queen series)


ooooooohhhhhhhh, me likie idea, me likie idea. aaaaaaahhhhhhh, hhaa, haa, ha, ha, ha, the streets will flow with the blood of the non believers!!!!!!


Lilith wrote:
Evil War God wrote:
what are some ideas asto where she could find the sword? in some treasure hoard, a temple, on a foe? any ideas?
In a foe. As in buried in their corpse. Would make for an interesting murder mystery if you played it that way, or an interesting find at a burial site.

In the first game I ever played in, we found a Fullblade (Large Greatsword) sort of that way. It was in a defiled temple of some good god or another (I forget which), buried up to the Hilt in the high priest's body... and the altar underneath him. If nothing else, it was definitely a memorable way to find the thing. (We had a group of mediocre roleplayers, so we didn't really get to explore the full potential of the thing.)

Liberty's Edge

The undead paladin could be a revenant; wants to whack the drow for stealing the sword. The sword wants to get away from him, because when he has it near him he can rest in peace. He can rest easy knowing the sword isn't out in the world causing havoc. It killed him, and he rose up and killed his killer, then took the sword back to his tomb for safe keeping.
The sword wants to be oot and aboot, spreading mayhem, not cooped up in some stodgy tomb for time immemorial.
It could make for a good bait and switch, a paladin's tomb with him in repose with the sword resting in his hands like it was HIS sword; all the time it's just an evil sword he is defending the world against.


ooooh this is getting interesting


Ok, i think i have the general plot down now. pc's willraid a tomb; find the sword, the hit the road. paladin returns to life to retieve the sword. sword tries to fid it's master(a blackgaurd). if the pc's beat the paladin then they must beat the blackgaurd. if they defeat the black gaurd then they will have to resist the sword from destroying them and do something about the sword.

but then there is the most horrifying part of the whole thing, my wife has her hart set on playing a kinder. how can i fit that into this?

Dark Archive

Fraust wrote:

The thought of an undead paladin gives me much spiritual happiness.

Depending on the style of the sword you could use the elf/drow conflict to add a little more to the story. Perhaps the big evil deathknight (or whatever you choose) hated elves, and so the sword is particularly good at slaying them. Along comes the drow PC, picks up the sword, figures out it's intelligent and likes whacking pointy eared tree hugger types and goes about his evil business. As time passes, and the sword works harder and harder to be reunited with it's master the drow finds out that the swrod was ment to kill ALL elves, even the subterainian spider hugging types. Leading to mucho chaos and destruction as not only the undead paladin (looking to attone for his failure) but a high level elf hating death knight comes tracking the party accross the land, possibly laying waste to the drow's home city. (If you need insperation as to just how a drow patriot reacts to threats to his homeland read the first few books the War of the Spider Queen series)

Man, what a great idea.


What if this sword with its incredibly high intelligence and evil machinations manipulates things so that the PC’s found it and rescue it from its prison within the body of the dead Paliden. It chose the PC’s as its group because of X and is sure it can manipulate them into helping it return to its master. I love the whole tree hugger/spider hugger angle.
The rest of the party was recruited because the sword knows the dangers and traps inherent in retrieving it and so put together what it believes is the perfect group for its purposes. Depending on what characters the others (including your wife) play, insert various plots here.

The idea of the sword advancing in power over time sounds great to me too. What if every X experience certain powers are revealed. You could make up a whole level progression for the sword and its powers.

My $0.02 for what its worth :)

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