Known World (Mystara) AP Conversions


Savage Tide Adventure Path

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FenrysStar wrote:
Having part of Savage Tide play out on the Savage Coast might be nice. But I hope the hole Red Steel/Red Curse/Legacy bit can be toned down a bit. Personally I thought the whole cinnabryl turning into red steel bit to be interesting but the legacies were too much munchkinism for my tastes.

They can easily be toned down. In fact in the original version from the Voyage of the Princess Ark, it was really only the inheritors who got the power. In a 3E version, I might allow it for non inheritors, but they would have to spend a feat on it or something like that.

Quote:
But I bought the Red Steel boxed set for the rules on making Lupin, Rakasta and Tortle pcs more than anything else. Especially the Lupin. The fact that they got unlimited advancement in the Ranger class made me happy back then. Now in 3.5 their favored class is Ranger. Now if only there was a way to alter that prejudice against werewolves or delete it in favor of getting another feat...

Yeah, the SC races are great. :)

Håvard


"... so why don't we start with the world that plays host to the ORIGINAL Isle of Dread: Mystara!"

YEA! Mystara!! I'd love to see more 3E stuff. I'm with the bug though, "soft" limits over "hard" mechanical tweaks/convert the setting not the game ideology/theory.

I know that some links were posted earlier to the "official" conversions, but I have not been able to get onto that site for a long time (browser cannot "find" the domain), and still can't(still bookmarked out of optimism). Anyone know of a mirror or another site with descent 3E Mystara stuff?

I'll have to dig a little, but I recall a somewhat recent Dragon article with the 3e versions of the legacies, as well as others with the already referenced Lupin, and the Tortle (a personal favorite).


Hey all!

Here's an edited version of Thibault Sarlat's map of Davania with seven possible locations for Sasserine. Which is the best location? I'm thinking 2, 3 and 4 are good. Numbers 1, 5, 6 and 7 are too far from the Isle of Dread IMHO, but could still be used.

Map of Davania

--Ray.


derek_cleric wrote:

Hey all!

Here's an edited version of Thibault Sarlat's map of Davania with seven possible locations for Sasserine. Which is the best location? I'm thinking 2, 3 and 4 are good. Numbers 1, 5, 6 and 7 are too far from the Isle of Dread IMHO, but could still be used.

Map of Davania

--Ray.

I used #1 exactly. It's actually the closest of the locations to the Isle of Dread (according to the map in the Poor Wizard's Almanac III). #2 and #3 would be on top of Raven Scarp and in the Hinterlands territory of Thyatis--I didn't want the city tied that closely to the empire. #4-7 would be in the Manacapuru (apparently Oltec descended, snake worshipping natives that repel all intruders) territories.


Psychic Badger wrote:
I know that some links were posted earlier to the "official" conversions, but I have not been able to get onto that site for a long time (browser cannot "find" the domain), and still can't(still bookmarked out of optimism). Anyone know of a mirror or another site with descent 3E Mystara stuff?

Two sites I've found useful:

http://www.pandius.com/
(The Official Mystara Homepage - perhaps the site you reference as unreachable but it works great for me)

http://mystara.addr.com/
(it's got a French component)

Psychic Badger wrote:
I'll have to dig a little, but I recall a somewhat recent Dragon article with the 3e versions of the legacies, as well as others with the already referenced Lupin, and the Tortle (a personal favorite).

You can find a complete list of articles here:

http://www.pandius.com/dragon.html

The recent ones are:

315
Sundering Ka: describes the Defilers of Ka and the Ka-tainted template. Also contains synopsis on the creation of Hollow World.

Cinnabar, Red Steel, and the Red Curse: 3.5E rules for the red curse and legacies. Also contains synopsis on the creation of Red Steel. Finally, it has an entry for the Tortle race.

Guardians of the Docrae: a look at the halflings of the northern marches from the Blackmoor setting.

Return to the Lost City: a look at the Cynidiceans and the Lost City in 3.5E. Also contains synopsis on the creation of Mystara.

318
Children of Ka: The Dagger of the Dinosaur Sage. A look at the Malpheggi lizardfolk and the children of Ka.

323
Ecology of the Choker.

325
Winning Races: Lupins. Bringing Lupins into 3.5E.

327
Winning Races: Diaboli. Bringing Diaboli into 3.5E.

339
Creature Catalog IV: Campaign Classics. Conversions of the Dusanu, Nagpa and Phanaton.

343
Creature Catalog V. Conversions of the Nuckalavee and Malfera.

344
VOYAGE OF THE PRINCESS ARK 36: "Home and Away Again." 2001: Sulamir 14-17


Tortles actually returned about year or less before the Lupin in Dragon Magazine. It was in one of their much ballyhooed January issues of rehash and specifically on Mystara. Spot Check: How close are the new Catfolk to Rakasta?


Probably should have pointed to it better--tortles were in issue 315 noted above...

For rakasta, the catfolk work for me as a starting point, then I spiffed 'em up to better match the old Known World stats.


I subscribe to both magazines and was slightly disappointed that the Tortles were left out of the Dragon Compendium. Although Lupin made it in and I prefer playing lupin anywho.


Another conversion item (or really more specific). I'm going to have the school Lavinia attended be the Darokin Diplomatic Corps (DDC). Her parents had to pull a few strings to get her in, though Darokin was aso interested as it might give them an opening to start a DDC mission in Sasserine. The DDC focus on diplomacy and global economics seems to fit well with Lavinia's skills and feats. Other options were the University of Al-Azrad (in Selencia) and the Imperial Academy in Thyatis (though the latter seems a bit to mlitaristic for her).

Any thoughts (or comment on the earlier stuff like the gods-to-Immortals)?


erian_7 wrote:
I'm with you on using mostly the older Mystara sources (I never even got the Rules Cyclopedia...). Specularum was my original candidate for the game's central city (as Karameikos is almost always my default starting point), but I later wanted to go with something that would require less re-work. I actually had been split between Davania (you can find some info on it in the old Dawn of the Emperors set) and the Minrothad Guilds until I got the magazine.

yeah getting the actual magazine in your hands did sort of make the placement for Sassarine on Mystara much simpler. Like yourself Specularum was an early contender, and then perhaps an island in Ierendi or the Minrothad Guilds. Later I thought if you had to start things in the Known World then the best contender might actually be Fort Doom, after the Black Eagle is deposed and other groups are vieing for control. But I think a spot in northern Davania ends up being the bets option.


erian_7 wrote:
Probably going to rewrite the Sasserine Backdrop article for myself tomorrrow to encompass all this, and will do the same with the Player's Guide once it comes out as a PDF.

anything that you feel like sending along here or for inclusion on the Vaults would go down well I think Erian.

cheers
shawn


stanles wrote:

anything that you feel like sending along here or for inclusion on the Vaults would go down well I think Erian.

cheers
shawn

I'll do that--I should be finished with th rewrite for both the Player's Guide and the Sasserine info in #139 tomorrow. Love to get any feedback/tweaks or see what other folks have done...

For the Fort Doom location, I hadn't even thought about that one--my timeline is still at 1000 AC and WotI has not (and may never) happen. I've never been keen on the effects of WotI and the later timeline (Alfheim and Alphatia (along with parts of the Broken Lands/Glantri) being basically destroyed, too much mixing of Hollow World and Outer World, etc.)


Still working to get the player-focused writeup complete, but wanted to drop in the timeline I'm using. Should help folks understand the regional geopolitical situation...

1000...Present Day
990....Sasserine Freed from Thyatian Rule by Hule Intervention
886....Orren Teraknian Overthrown with Thyatian help
282....Sasserine Founded by Thyatian Pilgrims led by a follower of Nyx


Hmm, for some reason I can edit my last post, so here's an updated timeline with one addition...

1000...Present Day
990....Sasserine Freed from Thyatian Rule by Hule Intervention
886....Orren Teraknian Overthrown with Thyatian help
636....Huleans from Garganin attack, destroying Teraknian's Arch
282....Sasserine Founded by Thyatian Pilgrims

Also, I've completed my re-write of the material from Dungeon that I'll be using both as my notes for the campaign and as an intro to the players (Lavinia will recount info about the city to the party during the voyage from Minrothad to Sasserine). I think I've got it fairly well worked out, even used the Thytian Empire hiding the existence of Sasserine to explain why Hule lost contact with Garganin). My question for the admin/mod folks here is, can that actually be posted (I know it was requested above for the Vaults, but I'm fairly new here and am not sure what that is...)? The reason I ask is because my rewrite stays fairly true to the Backdrop: Sasserine article. I did so because that should help minimize any need for future changes and also because the article was just so good, I didn't want to change it! Appreciate any specific direction here...

My next task is working in any elements from the Player's Guide (borrowed from a player that went to DragonCon) that might have been told to the party (and characters with ranks in Knowledge: Local spent enough time with Lavinia to know more...). I'll probably break things down into certain levels that will either be revealed to the party over time or come as the acquire ranks in Knowledge: local.

I'm then going to turn to re-keying the map as needed (replacing all the gods with Immortals, working in minor shrines like Khoronus for the Shrine of Lendor and Yav for Istus, etc.)


erian_7 wrote:
(I know it was requested above for the Vaults, but I'm fairly new here and am not sure what that is...)?

hey Erian, I suggested the Vaults might be a good place for it - the Vaults of Pandius http://pandius.com is the official homepage for the game world of Mystara.


it's sure been a long time since i did my Mystara online website conversions for Monsterous Arcana adventures. I was reading into your adventure paths, and i have to say that Mirros would be a perfect setting, mind you Harbortown is a very seedy area, but most campaign material is usually based in Karameikos(Basic Setting) My other Known World Choice would have been Athenos or Port Tenobar, Although Port Tenobar would be a good choice for Magepoint. Athenos is a merchant town, that is very seedy, add their troubles in the post WOTI with pirates hired by Hule to harass Darokin after the great war, and it a bit perfect, as for my choice of Port Tenobar, you have to wonder how else could they have been able to contain the threat from the Viper Clan warriors of the Autraghin Clans area, Darokin's Army can only do so much against the most chaotic of the 5 clans.


Ah, THOSE Vaults...that's a good idea. For now, I'll post up the Mystara specific changes I made in the article so people can review and (if they like) plug it in for their campaign.

Should be able to get the pieces up here in about an hour or so...


erian_7 wrote:

1000...Present Day

990....Sasserine Freed from Thyatian Rule by Hule Intervention
886....Orren Teraknian Overthrown with Thyatian help
636....Huleans from Garganin attack, destroying Teraknian's Arch
282....Sasserine Founded by Thyatian Pilgrims

Great additions to this thread erian. I am wondering though, is there any specific reason why you make AC 1000 Present Day?

Why not AC1010 or 1015 for that matter?

Interestingly the answer for this would set the presedence for the timeline for 3.5 Mystara..

Classic D&D Present: AC1000
Advanced D&D Present: AC1010
D&D3.5 Present ?

Downside of having STAP begin at AC1000 is that we'll have it running parallell to WotI for those using that campaign. Also if you set it later, you could have AoW happening sometime after AC1000.

Any answer is acceptable to me, but it might be worth thinking about...

Håvard


Håvard wrote:

Great additions to this thread erian. I am wondering though, is there any specific reason why you make AC 1000 Present Day?

Why not AC1010 or 1015 for that matter?

Interestingly the answer for this would set the presedence for the timeline for 3.5 Mystara..

Classic D&D Present: AC1000
Advanced D&D Present: AC1010
D&D3.5 Present ?

Downside of having STAP begin at AC1000 is that we'll have it running parallell to WotI for those using that campaign. Also if you set it later, you could have AoW happening sometime after AC1000.

Any answer is acceptable to me, but it might be worth thinking about...

Håvard

Pretty easy answer for me--I don't use WotI--don't like the impacts on Mystara and never have...too much world shattering change (a common problem for many TSR settings at the time...Dark Sun lost several dragon-kings, Dragonlance started a weird new age, Greyhawk Wars (these were mostly okay), FR Time of Troubles...they all got worse IMHO as TSR tried to shake things up to generate new interest in old settings).

In addition, starting in AC 1000 gives me a whole backdrop of events that can happen in the Known World while the adventurers are doing their thing, thus giving the world a more "realistic" look of progressing with the characters. The Master of Hule still hasn't initiated his push into the east, halflings have yet to assault the Black Eagle, the Shadow Elves are still plotting their revenge, Alphatia is still a major power, etc.

And of course the biggest reason...I never liked Specularum being renamed Mirros! ;^)

Now, it will be fairly easy to bump most of these dates up 10-15 years as folks need. The biggest impact will then obviously be the events of the last decade. If the adventure starts after AC 1010, then the freeing of Sasserine could be tied to the WotI events and other changes. One item of note, I shortened the timeframe between the first Hulean (Scarlet Brotherhood) attack and the overthrow of Orren by 150 years. This was specifically to have the Hule attack occuring after the reincarnation of Hosadus.


Okay, here are my notes on converting the Dungeon Backdrop: Sasserine article for my Mystara campaign...

Throughout: Replace all references to Wee Jas with Nyx, Kord with Diulanna, Olidammara with Korotiku, Pelor with Ixion, Fharlanghn with Asterius, St. Cuthbert with Tarastia. Osprem, Procan, and Xerbo are considered three aspects of the Immortal Protius. Replace all references to "god" with "Immortal." Replace all references to the Hold of the Sea Princes with the Empire of Thyatis and to the Scarlet Brotherhood with the Hagiarchy of Hule.

Paragraph 1:
Sasserine was a cleric of Nyx. Added/modified the following, "As those who followed the Immortal of Night have never been very welcome in the Empire of Thyatis, Sasserine called together her followers from throughout Thyatis. Her husband Teraknian (himself a Davanian soldier and worshipper of Diulanna and thus familiar with the tropical lands across the Sea of Dread) did the same and together they set out to the southern continent to find this hidden cove."

Paragraph 2:
Sasserine founding date set at 282 AC.

Paragraph 3:
Added/modified the following, "The City of Sasserine is perched on the edge of the Known World, the last stop before the endless expanse of the Jungle Coast. Specifically , Sasserine is located on the southern continent of Davania, nestled in a sheltered harbor at the mouth of the river Glauqnor (so named by the green-skinned Emerondians to the south), just before the Jungle Coast gives way to the fertile coastal plains called the Green Coast."

Paragraph 4:
Added/modified the following, "Perched at the edge of civilization, Sasserine is (and has always been) often the target of assault from land and sea; the pirates of the Crimson Fleet, ships from the Hagiarchy of Hule and the Imperial Thyatian Navy..."

Paragraph 5/City Stat Block:
Added/modified the following, "Mixed (83% human (Thyatian, Milenian, Hinterlander, Ochalean, Yavi, Sindhi, Hulean, Other), 5% halfling, 4% gnome, 4% dwarf, 2% elf, 2% other (half-elf, half-orc, Emerondian)."

Paragraph 6:
Added/modified the following, "For 350 years after its foundation in 282 AC, Sasserine experienced phenomenal growth. In 636 AC, Sasserine had its first conflict with the notorious assassins and slavers of the Hagiarchy of Hule. Hulean wizards and clerics from Garganin managed to destroy the stone bridge known as Teraknian’s Arch and burned much of the waterfront before the defenders managed to repulse the attack. Over the next two and a half centuries, Sasserine would be variously assaulted by the Huleans, The Empire of Thyatis..."

Paragraph 7:
Added/modified the following, "Over the years, a line of lord-mayors descended from Teraknian ruled Sasserine in conjunction with advice from the churches of Nyx and Diulanna. In the year 886, Orren Teraknian ruled the city. For the first time since leaving the Empire, the church of Nyx was stripped of its power..."

Added the following before the final sentence, "So successful was the Empire in this ploy that the Great Hule even lost contact with their own colony of Garganin."

Paragraph 8:
Added/modified the following, "Their prayers were finally answered in 990 AC, when the Great Hule (having found lost references to the city) assassinated nearly all of the leaders from Imperial Thyatis in Sasserine. The resulting turmoil threw Sasserine into chaos. Without the support of their homeland, the remaining loyal Thyatians were overthrown in a fortnight."

Paragraph 10:
Added/modified the following, "Sasserine is governed by a council of seven noble families known collectively as the Dawn Council (a name not favored by the followers of Nyx…)"

Paragraph 13:
Added/modified the following, "There are a few evil religions operating in the shadows of the city—the two most notable are the secret cult of Loki (known locally by the Hulean name Bozdogan) that uses the Historian’s Guild as cover, and a fairly sizable temple of Thanatos hidden below one of the plantation houses south of the city."

Still working on converting the map key (I'm going to make a combined doc of the Dungeon, Dragon, and STPG info so it's all in one place...).


That's good stuff, Erian! I had been wondering about a Scarlet Brotherhood stand-in for Mystara. Where could I find some info on the Hagiarchy of Hule?

Never mind about Hule, I found some stuff. So the "Master" of Hule is the Master of the Desert Nomads from Red Arrow/Black Shield?


cthulhu_waits wrote:

That's good stuff, Erian! I had been wondering about a Scarlet Brotherhood stand-in for Mystara. Where could I find some info on the Hagiarchy of Hule?

Never mind about Hule, I found some stuff. So the "Master" of Hule is the Master of the Desert Nomads from Red Arrow/Black Shield?

Yep, you got it. They seemed to me a perfect fit with the focus on lies, assassination, discrimination, and an overall monastic/clerical leadership.

You can find some good stuff on Hule at this entry in the Vaults of Pandius:

http://pandius.com/hule.html


cthulhu_waits wrote:
I had been wondering about a Scarlet Brotherhood stand-in for Mystara.

I was thinking that the Iron Ring from Karameikos could be a good replacement. I need to reread K:KoA to be sure though.

--Ray.


The Iron Ring didn't seem to me to have enough nation-spanning influence to have the impact needed. They also don't really operate much outside of Karameikos, which was a problem with me having set Sasserine over 1600 miles away. Of course, if one uses a city in the Known World area that won't be as much of a problem. Still, they're kind of small potatoes compared to the Scarlet Brotherhood (which in Greyhawk have their own empire basically).


erian_7 wrote:

Okay, here are my notes on converting the Dungeon Backdrop: Sasserine article for my Mystara campaign...

Throughout: Replace all references to Wee Jas with Nyx, Kord with Diulanna, Olidammara with Korotiku, Pelor with Ixion, Fharlanghn with Asterius, St. Cuthbert with Tarastia. Osprem, Procan, and Xerbo are considered three aspects of the Immortal Protius. Replace all references to "god" with "Immortal." Replace all references to the Hold of the Sea Princes with the Empire of Thyatis and to the Scarlet Brotherhood with the Hagiarchy of Hule.

Nice work Erian, and with comparisons like that for the Scarlet Brotherhood I feel like understand the background for the adventure as published a little better. It was like Scarlet Brotherhood ... they don't sound so big, they're just a brotherhood. But if they're on a similar level to Hule, well that's a bit more serious.


Yeah, the SB in Greyhawk are a major power more akin to an empire than a monastic order (as some might initially think from the name). They control vast amounts of territory themselves, and also have/had spies in just about every nation of importance. The only equivalent I could come up with in Mystara was the Great Hule. The similarity with culture and a focus on deceit, of course, played a big part as well.

EDIT: As a point of reference, in the latest Dragon mag they list the SB as an organization with which PCs can be affiliated. Their Scale entry lists the SB as 16 (Multicontinental/empire)--they're the biggest org represented in Sasserine currently with the Seekers only ranking a 14 (continental).


Another conversion item--probably somewhat minor for most games but gives the city ties to history...

Aniphastus Knowlern is a Water Elf of Clan Meditor that shipwrecked here while exploring the southern regions for Minrothad mercantile interests. This occured in 700 AC--9 years after the Council of Dread and the Minrothad Guilds were formed by Gregus Verdier and the exact year that Verdier was assassinated (some thought Knowlern's disappearance was somehow linked to the assassination...). Knowlern was intrigued by what he found here--both the natural beauty of the place and the subtle call of his ancestors that migrated north across Davania. He stayed for a little bit (just a half entury or so...) to explore and, on deciding to return to Minrothad, found his homeland now becoming insular and isolationist.

As such, Knowlern decided to use his considerable resources to establish himself on the southern continent as both a merchant-prince (informal, not as in the D&D class) and self-made noble near Sasserine. As the oldest living noble in the city, he lived through the fall of Teraknian, kept the city alive through his own resources during the strangling Thyatian rule, and advised caution as the Huleans came with their aid (having lived through several Hulean attacks in his early years at the city). Knowlern now has connections throughout the region, knows more about the other noble families than they often know about themselves, and (with the rise of Oran Meditor) has started working to established formal relations between Sasserine and the Minrothad Guilds. Knowlern is thus a truly powerful figure in the city, but rarely shows this or uses/abuses his power.


Just now getting to this thread (and the AP), but going over the information about Sasserine, it occurs to me- why not use the city of Kron (from X7: War Rafts of Kron) as Sasserine?

I mean, the obvious reason would be that the city (as presented) is too large for the city of Kron from X7, but that seems a small problem. If you want to use the city as described, either consider that Kron has grown somewhat since X7, or just reimagine Sasserine as described and fit it into Kron.

The whole canals aspect certainly fits with the nature of Kron (where everyone has to learn to swim as a child), and it makes it easy to place relative to the Isle of Dread.

I'm going to give this some more thought, and get back to you all when I consider it further.


Well, as an obvious Mystara scholar, I decided instantly that Kron was an unacceptable location due to its lack of...err....well, actually, I just forgot about it altogether! :^)

Seriously, I hadn't thought about X7 in a long time--don't even know where my copy is and I can't even remember where Kron is supposed to be located.


Håvard wrote:
Downside of having STAP begin at AC1000 is that we'll have it running parallell to WotI for those using that campaign. Also if you set it later, you could have AoW happening sometime after AC1000.

Personally, I'm inclined to set this in 1000 AC as well, but in any case, I don't know that it would (should?) impact any WotI campaigns. The primary reason, of course, being that both Savage Tide and WotI are campaign-length adventures, intended to see characters all the way from levels 1 to 20 (or Basic through Masters); thus, they don't leave much room for crossovers.

Now, the structure of WotI is such that it allows for adventures outside the main campaign (requires them, in fact), and such adventures need not necessarily deal exclusively with WotI related events, but the idea is generally the same.

There is also the notion of distance, wherein the Savage Tide is going to be placed much further from the Known World (where most of the action of WotI takes place).

The same is true of campaigns dealing with AoW (or Shackled City for that matter)- since they follow the characters all the way up to Epic/Master levels, they don't leave much room for any outside adventuring (at least not on the level of another AP). Thus, they can really be set at any time.

Again, though, I'm personally inclined to place them all at 1000 AC (or even 1004 AC, to run concurrent with WotI- which, frankly, should have started at 1000 AC like in the original proposal IMO).

I think the themes really fit well with what is going on during WotI; ie, the Gods/Immortals and other cosmic entities taking a serious interest in the Prime. In Shackled City, you have some cosmic entities (the demodands) realizing that, due to events going on with the buildup to WotI, the time is right to try opening their extraplanar realm. In Age of Worms, the prophesies mesh with the beginnings of the war that will change the face of Mystara. In Savage Tide, you get Demogorgon involved in the mix. And, of course, with Wrath of the Immortals you have everyone throwing their hats into the Prime Plane for a rumble.


Finished my first full read through #140. Doesn't look like there's much that needs conversion other than a few place names and such. I'll likley replace some of the old-school namedrops with Mystara references--sadly, I haven't found any real Mystara Easter eggs in this one as yet. Anybody found any, or see major areas for conversion?


erian_7 wrote:
Finished my first full read through #140. Doesn't look like there's much that needs conversion other than a few place names and such. I'll likley replace some of the old-school namedrops with Mystara references--sadly, I haven't found any real Mystara Easter eggs in this one as yet. Anybody found any, or see major areas for conversion?

one of the creatures actually being a phanaton, and an interesting one at that was cool. But no apart from that, everything else we could have seen coming. The black pearl is of course now less unique, though maybe they'll come in different sizes presumably or something - unless of course the baddies intent is for there to be oodles of them everywhere.


*Ressurect*

I'm just looking at the map of the Hinterlands in PWA3 page 20, comparing it to the map of the surrounding area of Sasserine from Dragon #349 p78.

Looks like it would be easy to fit within the Thyatian Hinterlands part of the Jungle Coast. Im thinking Raven's Scalp would end up near Kraken's Cove.

Thoughts?

Havard


With the #141 map in hand, I'm likely going to move Sasserine to the location of Kastelios (I had it in the delta of the river Glauqnor), so that the sea voyage will require some coast-hugging to get to the Isle of Dread. Garganin will replaced area D/Narisban (convenient, as I've already replaced the Scarlet Brotherhood with Huleans). Renkrue will be on the "horn" of Davania west of Raven Scarp. Encounter F will occur at the Glauqnor, north of the Emerondians. The Pirate Isles will be west of the Thanegioth Archipelago in uncharted seas.

On derek_cleric's map referenced above, Kastelios is the second coastal city to the left of #1.


Having finally gotten my hands on the first three parts of STAP, I'm inclined to substitute Ierendi City for Sasserine, myself. Cauldron is instead Citadel, on Honor Island. Rowyn is Hanni of Mage Marine, etc. I'm finding the fit to be pretty good.


Cthulhudrew wrote:
Having finally gotten my hands on the first three parts of STAP, I'm inclined to substitute Ierendi City for Sasserine, myself. Cauldron is instead Citadel, on Honor Island. Rowyn is Hanni of Mage Marine, etc. I'm finding the fit to be pretty good.

As mentioned elsewhere, I think it can be useful for us to explore several different possible locations for the STAP (Other than the Isle of Dread itself, obviously), since different DM's will have different needs for their campaigns.

One advantage with using Ierendi as a basis is that it is closer to the Known World region. The locations you suggest are quite interesting actually.

The advantage of using Davania/Hinterlands is that this is a relatively undetailed region, which means we can use the STAP to flesh it out. Also, it seems like we can use the STAP maps pretty much as they are which is kinda cool. :)

Are there other areas of Mystara that could be considered?

Havard


In Greyhawk, the Isle of Dread and much of Sasserine has an Olman heritage. What would be an equivalent culture in Mystara? I'm thinking maybe the Azcan, but I am somewhat ignorant of a lot of Mystaran history, having not played in Mystara since the days of OD&D when all we had was the Known World.


cthulhu_waits wrote:
In Greyhawk, the Isle of Dread and much of Sasserine has an Olman heritage. What would be an equivalent culture in Mystara?

I'd guess Oltec, rather than Azcan. The Oltecs are a related group (from which the Azcan originated), which are based on the RW Toltecs.


Cthulhudrew wrote:
cthulhu_waits wrote:
In Greyhawk, the Isle of Dread and much of Sasserine has an Olman heritage. What would be an equivalent culture in Mystara?
I'd guess Oltec, rather than Azcan. The Oltecs are a related group (from which the Azcan originated), which are based on the RW Toltecs.

Looking at the HW Pre-cataclysimic map the Oltecs lived just east of the Known World, though from my understanding of Mystaran history, they could probably be found all along the southern coast of Brun. Some may easily have found their way across from the Serpent Peninsula to northern Davania if we want to stay with that location. For Sasserine on Ierendi that would work easy too.

Ofcourse, Milennians or Nithians could also be used as ancient civilizations too, though that would change the feel a little.

Havard


I went with the Azcans for two reasons:

(1) The big one--I've got one player that's an Atruaghin warrior and another that's an Azcan rebel (from the Hollow World). Making the Olman into Azcan gives me myriad ties for both characters, helping the players (both fairly new) really get into the game.

(2) The Azcan culture to me matches much better with the Olman...war-like, empire building past, human sacrifices to appease their gods, etc. The Olman gods (like Mictlantecuhtli, Quetzalcoatl, Tezcatlipoca) have a very Aztec feel and the pantheon is slanted toward evil. Most Internet resources I've seen also equate the Olman roughly to the Aztec.

Of course, "Oltec" really derives down to a major chunk of the human races in Mystara, and can easily work as well. You can find a nice write-up on the Oltec racial breakdown at this link.


Thanks, guys. Erian, you rock. You are my main source for Mystara conversion.


Heh, thanks! I'm a Mystara freak, and so always love spreading the joy of the best campaign setting ever...ever...ever (well, there's my shot at a cheesy echo effect ;)


I'm now kicking myself for not setting the Shackled City in Mystara. I suppose I could retrofit it since we're still only partway through the first adventure, but I'd have to think pretty carefully about where to set it. I prefer the Known World to Davania as a starting location anyway, so I'd probably stick Cauldron in the Altan Tepes mountains and replace Sasserine with Specularum.

Ah, well...I'll probably set the Age of Worms into Mystara instead, assuming we ever get done the Shackled City.


Originally I was planning on putting Sasserine where Specularum is, but I decided against it. I felt like Sasserine needs to be more remote, and Specularum is right in the middle of civilization. I decided the Jungle Coast of the Davania was the right place to put it in my campaign.

It will make the voyage to the Isle a bit different, because the first part of the voyage will be through well-traveled waters as they pass by the Pearl Islands and Ochelea. But after that it is just open sea all the way to the Isle.


Okay, Nostaliga snuck up on me with a large stick and whacked me something firece. -sigh- So like all the rest of you good adventurers, I dug out my old adventuring maps, and grabbed my planeswalking amulet, now lets see, I am looking at the Savage Tides for the moment and all my Gazetters, and going Hmmm. *lol*

I would think the Savage Tides would deffinantly have something to do with the Minrolhad Guilds. Im still going to research this though, I will add more information once I have finished reading and adapting, since I am back in the GM seat again. :)


My PCs actually traveled to Sasserine (on the continent of Davania) from the Known World aboard a Minroth Clipper. Minrothad is attempting to secure trade rights with the city and cut out competition (especially Thyatis).


Hey all!

I was looking at my old hex map of the IoD from 2003 and decided to update it for the STAP. Enjoy! :)

New Map
http://home.psknet.com/allenr/dnd/IOD/IOD.png

Old Map
http://pandius.com/iod_dm.jpg

--Ray.

EDIT: Sorry, I don't see a way to make a link on this board. :(


You have to use the URL tag manually, like this:

{URL=http://home.psknet.com/allenr/dnd/IOD/IOD.png}Updated Isle of Dread Map{/URL}

But of course use [ and instead of {

So you'd get:

Updated Isle of Dread Map

Oh, and really nice work on the map, thanks!


Excellent map Ray!

For my Freeport Campaign, which may or may not move onto the STAP I have been trying to figure out who the main Naval Powers of the Sea of Dread are. I've been thinking the Minrothad Guilds as a parallell to the Ost India Trading Company, the Empire of Thyatis, the Five Shires (Halfling Pirates), Ierendi Pirates and Hule (Thanks Erian!).

I also like to drop in a few exotic Ochalean Ships, and ofcourse Alphatians.

Northern Reaches Viking Raiders are infrequent visitors this south, but offer occational fun.

Orc Pirates are also favorites.

Havard


Just a correction to the above: Minrothad as a parallell to the _East India Trading Company_

Guess I was kinda tired last night. :P

Havard

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