James Bowens
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I am new to Pathfinder Society and our group starts in about a week. My DM has suggested that I make sure my build is Pathfinder Society compliant since our group will be attending Gen Con later this year to play. Need to make sure its all legal before I get there!
Below are the rules that I need to make sure are ok to use... Each one that I have a question about are started with a -before the question.
Dwarf Sorcerer (Celestial Empyreal Bloodline)
-Empyreal Bloodline used Wis for all Sorcerer abilities
Dwarf Racial Alternatives (Sub replaces original Dwarf Ability)
-Greed (Sub Craftsman: +2 Racial bonus on Craft and Profession check
"Miner" for Day Job Check Bonus)
-Stonecunning (Sub Stonesinger: +1 CL on Spells with Earth Descriptor)
Dwarf Sorcerer Favored Class Alternative Bonus
- +1hp Dmg per 2 levels of Sorcerer on Acid Spells
Traits
Reactionary (+2 Initiative)
Havoc of the Society (All spells that do damage do extra +1 Force Dmg)
Focus and Material Components
-Use Flask of Acid & Alchemical Grease as material Components and Focus?
Basically he started to wonder when I explained what my spells would do. My Acid Splash is +4 to hit and does 1d3+4 dmg at 1st level. (+1 to hit with Point Blank Shot. +1 Dmg Havoc of Society, +1 Flask of Acid as Focus, +1 Dwarven Favored Class and +1 Point Blank Shot)
Then I explained how my Grease spell does damage... He started scratching his head... Using a Flask of Acid as Material Component makes it do 1 pt of Acid Dmg during exposure. Since I am Dwarf I get +1 dmg per 2 lvls on Acid spells so that adds another +1 dmg per round. Then Havoc of Society adds a +1 Force Dmg on first round it is cast. So my Grease spell should do 3pts dmg 1st rnd of exposure and 2 pts per round after that.
I am asking to make sure I am rules compliant before going forward with this build.
Thanks in advance!
Bones
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Greed is not a legal racial trait.
You'll generally find out if anything outside of the Core Rulebook is legal by checking out the Additional Resources page.
For rules questions, you'll have better luck asking in the Rules Forum. I'm sure this thread will br moved eventually anyways.
EDIT: Sorry, it's Craftsman that is not legal, not Greed. Read that too fast.
Branding Opportunity
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Hi James and welcome to Pathfinder Society Organized Play. I'd be happy to scan your character and let you know what does and doesn't work in PFS. Since you have not stated which PFS rules you are already familiar with, I will simply mention everything.
You have quite a few abilities that are not part of the "core assumption" (see Guide to Pathfinder Society Organized Play (GPSOP), p. 5). This means that when you come to GenCon (or any PFS game for that matter), you will need to have the corresponding books with you, either as a PDF watermarked in your name, a photocopy of said PDF, or the actual printed product the ability/trait/etc is taken from. A photocopy of a book will not suffice. Additionally you must also have a copy of the current "Additional Resources" list. If you don't have each of these things, a PFS GM has the right to refuse to let you play at his/her table or let you know that you cannot use the ability/trait/etc in question.
Dwarf Sorcerer (Celestial Empyreal Bloodline)
-Empyreal Bloodline used Wis for all Sorcerer abilities
So this is technically a Wildblooded bloodline, which is fine as long as you have a copy of the relevant pages from Ultimate Magic.
Dwarf Racial Alternatives (Sub replaces original Dwarf Ability)
-Greed (Sub Craftsman: +2 Racial bonus on Craft and Profession check
"Miner" for Day Job Check Bonus)
-Stonecunning (Sub Stonesinger: +1 CL on Spells with Earth Descriptor)
The "Craftsman" racial ability is not legal for PFS (see Additional Resources). Stonecutting is fine as long as you have a copy of either the Advanced Player's Guide or the Advanced Race Guide.
Dwarf Sorcerer Favored Class Alternative Bonus
- +1hp Dmg per 2 levels of Sorcerer on Acid Spells
This is fine as long as you have a copy or the relevant pages of the ARG. Also note that the +1 doesn't kick in until 2nd level and goes up every two levels thereafter. If the ability stated +1 hp Dmg / 2 levels (min 1), then it would give you the +1 at 1st level.
Traits
Reactionary (+2 Initiative)
Havoc of the Society (All spells that do damage do extra +1 Force Dmg)
Havoc of the Society is fine as long as you have either the Faction Guide or the Player's Guide to the Shattered Star AP with you.
Focus and Material Components
-Use Flask of Acid & Alchemical Grease as material Components and Focus?
These are fine as long as you have the Adventurer's Armory book with you. Remember that these power components are treated as material components, which means that they are used up when you cast the spell. This means that every time you cast the spell, it will cost you 10 gp.
Basically he started to wonder when I explained what my spells would do. My Acid Splash is +4 to hit and does 1d3+4 dmg at 1st level. (+1 to hit with Point Blank Shot. +1 Dmg Havoc of Society, +1 Flask of Acid as Focus, +1 Dwarven Favored Class and +1 Point Blank Shot)
The +4 to hit means you either have an 18 Dex or a 16 or 17 and are counting PBS; if either of these are true than the attack mod is correct. The flask of acid is not a focus, it is a material component (as I have stated above). The spell as listed doesn't even have a material component, which means that the rule in Adventurer's Armory is probably an oversight. This means you are in a somewhat grey area, but if you were at my table, I would rule that for acid splash, the flask of acid is a component not a focus. I would let you use it, but the acid in the flask would be used up by the casting of the spell. The Dwarven Favored Class ability does not kick in until 2nd level, so you would not get that +1 to damage at 1st level. Since I don't know what your dex is, I would rule it as follows: +Dex +1 PBS to hit, 1d3 + 1 PBS + 1 Havoc + 1 power component.
Then I explained how my Grease spell does damage... He started scratching his head... Using a Flask of Acid as Material Component makes it do 1 pt of Acid Dmg during exposure. Since I am Dwarf I get +1 dmg per 2 lvls on Acid spells so that adds another +1 dmg per round. Then Havoc of Society adds a +1 Force Dmg on first round it is cast. So my Grease spell should do 3pts dmg 1st rnd of exposure and 2 pts per round after that.
This is built on a grey area as well. The acid flask (which is consumed by the casting) definitely adds the +1 damage per round that someone is in the area. The favored class ability doesn't kick in until 2nd as stated above, and it could be argued that it only applies to spells or spell-like abilities with the acid descriptor. Since adding the power component does not change the descriptor to the spell, one could argue that it would not apply to the grease spell (although it would definitely apply to acid splash or acid arrow). Havoc of the Society is also tricky, because it specifically states: "Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt." Some GMs might argue that the Grease spell does not deal damage, but that your power component is adding the damage.
So there's my assessment, James. I would always be careful using a PC in PFS that stands on somewhat shaky ground rules-wise. Many GMs might not have a problem with it, but then again they might, and you don't want to spend 15 minutes arguing about rules before the game even begins, especially at a big convention like GenCon where everyone is under a big time crunch. On the other hand, you could simply explain the build calmly to the GM before the game starts and let him/her rule on it. If s/he says no, just adjust the stats slightly.
Good luck and perhaps we'll see each other at Gen Con!
James Bowens
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Alex,
Thanks for your reply! I have all of the resources in PDF (Watermarked with my info) and will have my tablet with me when playing. I cant thank you enough for looking over it for me. I know its kind of a strange build but our group wanted to do an all Dwarf party and I get the arcane build.
So I'll Dump "Greed" to take care of that one...
Didn't know about the +1/2 not kicking in until 2nd so I'll change my sheet to cover that as well.
As for Power Components, I looked in the armory book again to make sure and then even checked the D20SRD (Linked below) for Acid Splash and using a flask of Acid.
As a Focus (Not used up) it adds +1 Dmg
As a Material Component (Used up during casting) it makes Acid Splash last one extra round.
http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-oth er-substances
Can you look at it to make sure I am reading that right? I realize that using it as a Material Component makes it a costly spell but as a Focus where its not used up would make it a no brain'er for a low level character.
I also realize the Grease spell is pretty gross the way I have loaded it. I would have no issue with a DM nerf'ing that spell but hey you can't blame a guy for trying! I'm not the kind of player that argue with a DM on a shady rule like that so if he ruled with me cool if not ok no big deal...
Thanks again for looking it over for me! I can't wait to get to Gen Con. This is the first year our group as really jumped into playing at a convention so it should be pretty fun.
James
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The spell as listed doesn't even have a material component, which means that the rule in Adventurer's Armory is probably an oversight. This means you are in a somewhat grey area, but if you were at my table, I would rule that for acid splash, the flask of acid is a component not a focus. I would let you use it, but the acid in the flask would be used up by the casting of the spell.
Spells followed by
an (M) expend the alchemical item as a material component;
those followed by an (F) use the item as a focus and do not
expend it.
Acid Splash (F): The spell deals +1 point of damage.
It is specifically a focus, and foci are not expended as part of spellcasting.
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...I looked in the armory book again to make sure and then even checked the D20SRD (Linked below) for Acid Splash and using a flask of Acid.
Just be aware that D20PFSRD is not an official source, has different names for some rules items (due to IP issues), and can be wrong. Always go by what is written in the printed/PDF book, modified by official errata and FAQs.