Tell about favorites!


3.5/d20/OGL


I would just like to open a thread that is all about people's arch rivals, most hated/liked monsters, and favorite class.

My arch rivals would be a town that called Istavon. My most hated monster is definately the beholder. And my favorite class is the sorceror. Plz post yours! :)


My most hated enemy is a sorcerer named Artemis, my favorite adventure is Kings of the Rift, favorite class is a war chanter or fighter, my best friend is the Malgoth who somebody killed aa few games back...


My favorite NPC to use as a DM is Jain Makrah, or simply "Makrah." A short, pyromaniac, pipe-smoking, perverted old man (think Giuseppe Mayart from Wicked City, from those that have seen that anime) with a magical handcart and too much time on his hands. You can get anything on his cart for one gold piece - just don't inquire to carefully about where the stuff came from. I always portray him with a wizened, wheezy voice that instantly makes my players' skin crawl. I've used him in two campaigns to great effect.


Gubbaffet the gnome wrote:

I would just like to open a thread that is all about people's arch rivals, most hated/liked monsters, and favorite class.

My favorite rival/monsters are Dragons i know its iconic but the challenge is so much fun because they use magic sheer size and power. you must be on your toes!

My favorite class is of course fighter! I really like ranged fighters


arch rivals, most hated/liked monsters, and favorite class.

My arch-rival is anyone who's been published more often than me in Dragon magazine. (I have a lot of arch-rivals.) The best monster is an advanced rust monster, or really any level-draining undead. Favoured class: Cleric, but I also have a soft-spot for the rogue.


Apart from DM'ing, I play in a couple of friends games also; in one I play as my human monk2/wizard17 in our DM's near-epic FR campaign, set in the Silver Marches.
When playing this character, I would say the monks of Loviatar are my most hated foe, especially the grappling kind who take you and your friends prisoner, take your spellbooks, steal your hand-crafted magical quarter staff and then kill your beloved tressym familiar and THEN throw the winged cats body into your cell for spite while smiling: I HATE THAT!
Now we have escaped and those b!&%~es will taste my pain! (Provided we can evade capture, find some new weapons, survive the winter snows, find some healing magic and then get back to Silverymoon on foot...)

*ahem*

I hate Mindflayers, they are extremly hard and frightening to face when played right, I always seem to get caught in the cone and roll low on my saves, argh...

I love gold dragons, especially ones who help you out and give you encouragement and say wise words that make you feel all special and loved.

My favorite thing in D&D is currently my other character in a different homebrewed world. He uses planar travel and has created magical rings of communication for each party member (really slave rings from the BoVD to which he owns the 'master' ring, heh.)


I enjoy creating whole factions of arch-rivals for the PC's to fight or feud with. Organizations, militaries, thieves' guilds, etc.....I've borrowed heavily from published sources for inspiration.

Villains--I prefer wicked normal folks--humans, half-orcs, etc....I don't care all that much for the super multi-template extra-planar stuff all that much. Most of my homespun adventures feature regular folks gone bad--fallen paladins, evil wizards, lots of cliche' stuff with detailed personalities and complex motivations.

I'm not saying I don't use outsiders or undead with class levels, I just use them in moderation.

I always try to find ways to allow low level monsters to challenge high level PC's by using tactics. I haven't had much luck with this lately, as I'm relatively new to 3.5 and I'm still working through the game mechanics to see what works.


farewell2kings wrote:

I enjoy creating whole factions of arch-rivals for the PC's to fight or feud with. Organizations, militaries, thieves' guilds, etc.....I've borrowed heavily from published sources for inspiration.

Villains--I prefer wicked normal folks--humans, half-orcs, etc....I don't care all that much for the super multi-template extra-planar stuff all that much. Most of my homespun adventures feature regular folks gone bad--fallen paladins, evil wizards, lots of cliche' stuff with detailed personalities and complex motivations.

I'm not saying I don't use outsiders or undead with class levels, I just use them in moderation.

I always try to find ways to allow low level monsters to challenge high level PC's by using tactics. I haven't had much luck with this lately, as I'm relatively new to 3.5 and I'm still working through the game mechanics to see what works.

Im working on a "Lex Luthor" type badie. He has about 3 levels in aristocrat but is so rich and secrative, he can do almost anything. Hire epic assasins, escape the law, manipulate whole kingdoms, and only at Lvl 3, Mwhahahahahahahahahahahah


My favorite class varies from year to year and mood; I have played a lot of paladins and theives; good antithesis there; I like several of the bloodlines to give each character a special quality that are now available. Currently my favorite class is druid or druid/psychic warrior with the master of forms pretige class; this seems to have a lot of possibilities and a viable class. (online d&d I like clerics and rangers)

Favorite monsters to use as GM:
prime movers - Cuthulu dieties or Set or Hiisi and Loviatar
Secondary movers - mind flayers, drow, Ophidians/Yaun ti, Liches and Master Vampires, True Necromancers, High Priests/Mage.
Tersiary movers - (more localized)Cults of Set or the above primes; guildmasters of fueding factions; thieves guilds; assassin guilds.
Thugs - Gnolls; trolls; ghouls, upper level thugs - trolls, weres, giants, wights, mummies.
Hehe; my current group has been having real nightmares with my two 9th level monk/Stone giants with outsider bloodline :)

Scariest monster to fight as pc: oozes; puddings, hate losing gear and these can be downright tuff; (many of my goblins throw green slime in clay pots as racial weapon).

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