
Saern |

I really love that Dungeon has brought the notorius Hand of Vecna into play, but, what should be used in it's place for FR players? Should it still be the Hand of Vecna, and simply claim that Vecna was an epic lich servant of Velsharoon or some such, perhaps Myrkul, or should it be something else entirely? I know that FR has numerous portals and such to other worlds and even cosmologies, but it would just seem wierd to throw the Hand of Vecna in, and even wierder to make it the Hand of anyone else, like Kelemvor (deffinately not an option). So, perhaps it should be replaced with something like a major-artifact level staff of some other deity, such as the above mentioned Velsharoon or Myrkul? Thoughts? Suggestions?

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I'll be substituting some things from "Arms and Equipment" for both the Rod of Seven Parts and the Hand of Vecna--items from the Regalia of Good and Regalia of Evil.
Their origins in Eberron (the setting in which we're playing the Adventure Path) were hinted at in the recently-released "Player's Guide to Eberron" on p. 31.
I'm not sure if they have set equivalents in Faerun, or if they'd be appropriate for your characters (depending on their alignments), but they'll be a nice fit for us and will leave open the possiblity of bringing in the other Regalia items in epic play, should the campaign continue beyond the showdown with Kyuss.

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Just make Vecna a former member of the twisted rune. If they had an "holy artifact" of sorts, the hand as well as the eye would be it. Or maybe they keep the hand around as a reminder of Vecna's trechery.(he tried to achive godhood without their consent)
But if thats not you had in mind,consider the demilich Shoon and the Lich Larloch.