Homebrew minotaur race design


3.5/d20/OGL

The Exchange

Im trying to work up a race of medium sized minotaurs to replace half-orcs in a homebrew world I am creating and I need input on if this seems about right for a LA +1 race.

True Minotaurs (still working on a name)
Medium Monstrous Humanoid
+4 strength, -2 wisdom
Size-medium (6'-7' 250-350lbs.)
speed 30 ft
Low light vision
Stonecunning- as dwarves except not able to intuit depth
+2 natural armor
Secondary natural weapon-gore (1d6)at -5 to hit, True minotaurs find it distasteful and uncouth to use their horns in such a manner.
Languages: automatic: common, giant. Bonus languages: dwarven, gnome,terran, elven, and draconic. (I figured they would work well with some types of good dragons)
Favored class: Fighter
LA+1

please help!
FH


I'm not sure I'd give them a gore attack and then say you should not use it. Your just setting up a situation where your likely to be unhappy and/or it will be irrelivent.

Either the players will agree with you that its uncouth or what ever - in which case they pretty much might as well not have the ability - or they will decide that the ability is cool - and your little snippet about uncouth behavior will be ignored and they will use it at every opportunity - much to the DMs annoyance I'm sure.


OK this class is way to friggen good I think - +4! to a key physical stat like strength with a -2 to a stat that fighters and barbarians don't care much about anyway. Your begging for a guy with 22 strength.

+2 natural Armour. Thats almost a +1 LA right there.

And then there are further benifits with this class.

I'd just give it the Large Build - which fits, and call it +2 LA.


Rather than a gore attack, you could give them a bonus on charge/bull rush attacks - other than that what jeremy said.

Liberty's Edge

First off, why stone cunning...are they subterranian? If not why do they have Terran as a bonus language (possibly replace with Sylvan).
Next thing I agree with Kyr instead of a gore attack with an admonishment not to use it give them a bonus to bull rush (say +2), then let them bash their brains out if they want.
Lastly, perhaps dropping the strength bonus to a +2 and using the suggested mods could even take off that +1 LA. If nothing else try it then stand it side-by-side with an Elf and a dwarf then see if it still warrents an LA.

Just my 2cp worth

The Exchange

True Minotaurs (still working on a name)
Medium Monstrous Humanoid
+4 strength, -2 wisdom
Size-medium (6'-7' 250-350lbs.)
speed 30 ft
Low light vision
+ 2 racial mod to skill checks involving stone or wood.
Instinctual charge- True Minotaurs suffer no AC penalty while charging.
Secondary natural weapon-gore (1d6)at -5 to hit, True minotaurs find it distasteful and uncouth to use their horns in such a manner.
Languages: automatic: common, giant. Bonus languages: dwarven, gnome,terran, elven, and draconic. (I figured they would work well with some types of good dragons)
Favored class: Fighter
LA+1

I changed +2 NA to instintual charge, and stonecunning to +2 racial mod to skills involving stone and wood. I see this race in my world as above-ground dwarves/elves mixed in terms of architectural advancement. Their horns are to be a statis symbol and not something to use in combat (much), a broken horn could be something akin to being horribly disfigured. I figured they would be jeweled, plated, scrimshawed, etc., not so much used in combat, but there still is an instint, deep inside, to charge opponents. I looked at dwarves, half-orcs, minotaurs, bugbears, and lizardfolk as inspiration for the stats. I believe I am real close to a LA+1 with this set of stats, I just don't know what else to do without losing the +4 str and the racial flavoring stuff. I don't want to penalize int or dex and con doesn't make much sense either. What to do?

FH

Liberty's Edge

FH, with this new build I really don't see much need for a LA at all, this is a pretty cool race as is, if you still want to take something else down to comp. for the high strenth what about charisma.
By the way as someone who has been around cattle, horns will grow back in time (made from the some stuff as fingernails, hair, and hooves).

just my other 2cp worth

Liberty's Edge

An idea for a name: how about Bovan, from bovine (cows).

The Exchange

good. I think I'll keep the LA+1 (they do seem powerful) and I like the Bovan idea. I'll mull it and post final results later.

FH

The Exchange

Bovan Minotaurs
Medium Monstrous Humanoid
+4 strength, -2 wisdom
Size-medium (6'-7' 250-350lbs.)
speed 30 ft
Low light vision
+2 racial mod. to skill checks involving wood or stone. Bovan Minotaurs find working with wood and stone to be second nature.
Instinctual Charge- Bovan Minotaurs don't suffer an AC penalty due to charging.
Secondary natural weapon-gore (1d6)at -5 to hit, Bovan minotaurs find it
distasteful and uncouth to use their horns in such a manner.
Languages: automatic: common, giant. Bonus languages: dwarven, gnome,
terran, elven, and draconic. (I figured they would work well with
some types of good dragons)
Favored class: Fighter
LA+1

whadda ya think?
FH

The Exchange

BTW, how long approx. does it take for horns to fully regrow.

FH

Liberty's Edge

FH,
sorry about the long wait for a new post, I believe that I misunderstood something yesterday and gave eronious information, a fully grown cows horns will not grow back, they will heal, a calf or fairly young cow will regrow horn... thought I had a brain fart, and confirmed with my brother-in-law (not a gamer, but he is a rancher).

so sorry about the confusion, hey in this case maybe keep the disfigurement thing, and consider goring others an indiscresion of youth. I contributed, cooooooooool.

full sp at ya

Scarab Sages

Fake Healer wrote:
Im trying to work up a race of medium sized minotaurs to replace half-orcs in a homebrew world I am creating and I need input on if this seems about right for a LA +1 race.

Try the Minotaurs from the Dragonlance Campaign World. The d20 version of DL has books out, and your local store might have them.

The Exchange

I don't have the Dragonlance campaign book so I don't know what the minotaurs in there look like. I thought that was done in 3.0 anyway. Anywho I ain't buying a campaign book just for one entry I may use part of (I still like my limited funds to stick around a bit;)).

FH


Oh come on!

+4 strength, -2 wisdom
Low light vision
+2 racial mod. to a bunch of dungeoneering skill checks
Charge without AC penalty
Not-to-be-used secondary natural weapon
LA+1

Compare with orc:
+4 Str, -2 Wis, -2 Int, -2 Cha
Darkvision vision
Light sensitivity
LA 0

Do you really think that the extra bonuses without the extra penalties are worth only +1 LA?
I mean +2 on the skills and charging without penalty - you know that the player will be taking crazy charge feats and doing stupid damage.
Only -2 Wis? I say take at least another ability down by 2. Or raise LA by one.
IMO.
igi

The Exchange

I don't wanna hit the abilities anymore. maybe I could remove the charge mod. and some other things, I mean, wow the Goliath is ridiculously broke and I think I'm below that build. Wish I had the book for it but from what I've seen its crazy powerful.

FH

The Exchange

Bovan Minotaurs
Medium Monstrous Humanoid
+4 strength, -4 wisdom
Size-medium (6'-7' 250-350lbs.)
speed 30 ft
Low light vision
+2 racial mod. to skill checks involving wood or stone. Bovan Minotaurs find working with wood and stone to be second nature.
Secondary natural weapon-gore (1d6)at -5 to hit, Bovan minotaurs find it
distasteful and uncouth to use their horns in such a manner.
Languages: automatic: common, giant. Bonus languages: dwarven, gnome,
terran, elven, and draconic. (I figured they would work well with
some types of good dragons)
Favored class: Fighter
LA+1

How about this?
changed wis penalty and removed instinctual charge.


sounds much better to me. It is powerful if used by a fighter, but the fighter can be dominated quite nicely. This means that the minotaur must stay back a round to get buffed vs charm etc. IMO it balances out more and the LA +1 is more accurate.
igi


With a -4 to wisdom they are going to be outright horrible against magic dealing with will saves so every time your players enter combat they will have to worry about the most physically powerfull warrior in the party being turned against them.Might I suggest instead of racking your brain, maybe you just use the Minotaurs of Krynn you can find the stats at wizards.com.


Not much of a poster but was looking around for ideas for a minotaur NPC and stumbled apon this message board and just kind of wonder why you're dropping the mental abbility hits to the wisdom? I would go with a +4 Str, -2 Int, -2 Cha. Saying the mental stats for a normal minotaur are a 7 Int, a 10 Wis & a 8 Cha. Saying also being linked to the animal type (A man-bull) also kind of points in the same direction, far as having a "high" wisdom out of all the mental ability scores.

They do have a god listed in the entry for them as well, Baphomet. Would be cool to have some divine followers (I think) as well. And they would need that wisdom to do just that.

Forefathers locked in mazes with no schooling or anyone to interact with, they got by on their wits. Ensnaring bold adventures just when they have become hopelessly lost in the confines of their lairs.

Silver Crusade

Jeremy Mac Donald wrote:

OK this class is way to friggen good I think - +4! to a key physical stat like strength with a -2 to a stat that fighters and barbarians don't care much about anyway. Your begging for a guy with 22 strength.

+2 natural Armour. Thats almost a +1 LA right there.

And then there are further benifits with this class.

I'd just give it the Large Build - which fits, and call it +2 LA.

I was just going to say the same thing about the LA. After looking at this I thought the LA should be a +2 right off. The benefits from the race outweigh many of the disadvantages. I would be interested in hearing thew back story, its sounds really interesting. I loved the Minotaurs in Dragonlance and their society.

Silver Crusade

Fake Healer wrote:

Bovan Minotaurs

Medium Monstrous Humanoid
+4 strength, -4 wisdom
Size-medium (6'-7' 250-350lbs.)
speed 30 ft
Low light vision
+2 racial mod. to skill checks involving wood or stone. Bovan Minotaurs find working with wood and stone to be second nature.
Secondary natural weapon-gore (1d6)at -5 to hit, Bovan minotaurs find it
distasteful and uncouth to use their horns in such a manner.
Languages: automatic: common, giant. Bonus languages: dwarven, gnome,
terran, elven, and draconic. (I figured they would work well with
some types of good dragons)
Favored class: Fighter
LA+1

How about this?
changed wis penalty and removed instinctual charge.

I like this. Are you going to be putting up a campaign journal? Like I said I like the idea of scaling them down to medium. I think you have a good idea mate and keep in mind that you are the DM when all is said and done. I like the idea of giving them the gore and having it being socially unacceptable to use. Its a good story mod, it can lead to some good roleplaying,

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Homebrew minotaur race design All Messageboards

Want to post a reply? Sign in.