Psionics & Incarnum


Shackled City Adventure Path


Just curious on this one. Is anyone else incorporating these into the campaign, even minorly? As I've declared them OK options for the PCs, I'm thinking of places I can put Psi & Incarnate classes as various villains, or other acknowledgements of them. I've barely started the campaign (taking a break after Life's Bazaar), so I still have some wiggle room for alternative plot changes.


I allowed psionics or any other WOTC books (latest edition / Revision) to be in my game. Initially I had one player who wanted a psionic character (I had to read the book and learn the rules for this, I was shocked, they felt a little out of balance), but he ended up changing his mind.

Anyway, the one thing I did tell them in relation to this was that this was a pre-written adventure and people who chose special gear for their characters, whether it be psionic items they would like or a magic specialized weapon, have a much lower chance of finding one in the game. They can certainly purchase things and I would make that a viable option.

Sean Mahoney


I have two players playing psionics in my game (a psionic warrior, and a psion) and they do seem a bit out of balance with the game, mainly the Psion. It's not so bad that I regret allowing them to play these characters, as they are having a blast, but I keep having to explain to them that since I can't redo the entire book to fit psions in, that we have to treat psionic abilities as just another form of magic, and not as different from spellcasting as the Psionics Book really says it is.

Liberty's Edge

Absoloutly. I have someone who wanted to play an Elan psychic warrior. I simple changed a couple of NPC's to have levels in a psionic class to give them some loot he could use, introduced an psionic NPC mentor-type from the WotC web site as a friend, and allowed Ski to gat her hands on a few psionic items from the capital city. It's worked very well.


I am thinking of allowing psychic warriors to be members of the Order of the Silver Dream, and if anyone in our group buys Magic of Incarnum, I would have to review it first, but I'd consider it. Psions I won't allow until I can figure out how to modify some of the powers about augmenting saves, etc. and choosing energy type for attacks on the spot in order to bring this more in line with arcane magic in terms of power.

Sovereign Court

Just remember that psions (and any psionic character for that matter) have a limit on how many pp they can spend to augment a power equal to their manifester level. I don't think psions are overpowered as written. I'll see how the one in my campaign works out though, once we start back up.

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