Secret Doors in downloadable Player Maps


Age of Worms Adventure Path


I can´t open a new thread in the Dungeon Magazine General Discussion Forum, that´s why I (try to) open it here.

Perhaps it´s just a stupid question or handled somewhere else on these boards - sorry for that.

Why are all the secret doors (except one in the Sodden Hold Catwalk area) in the Dungeon #127 Online Supplement revealed on the Player Maps???

Am I missing something?

Thanks in advance.

Loops!


Loops! wrote:
Why are all the secret doors (except one in the Sodden Hold Catwalk area) in the Dungeon #127 Online Supplement revealed on the Player Maps???

Wow! I hadn't noticed that. They've removed all the "S"-es but not the rooms.

Glad you caught it... I'll have to do a little judicious editing before turning it over to the PCs for their journal (if they miss the secret doors, that is).

:)


In fact they removed all the "S"-es, but didn´t replaced them with "solid" walls, to make all look normal to the Players.
In case you blow the maps up to Battle-Map-Size, like I do.

But ... why???


Dear Dungeon Crew,

I don´t expect a Dungeon Online Supplement #127 Errata! But perhaps someone of the Dungeon Crew could drop in a line concerning future Online Supplements? Will there be solid walls instead of gaps in the places with secret doors on the Player Maps? Or is it a general problem with the Artwork?
I still don´t know...

Thanks for answering


Loops! wrote:

Dear Dungeon Crew,

I don´t expect a Dungeon Online Supplement #127 Errata! But perhaps someone of the Dungeon Crew could drop in a line concerning future Online Supplements? Will there be solid walls instead of gaps in the places with secret doors on the Player Maps? Or is it a general problem with the Artwork?
I still don´t know...

Thanks for answering

From looking at the maps it seems to me that there never was a wall drawn for where secret doors are.They are infact illustrated as hallways.I wouldn't expect that to be fixed since it would require them to redo the maps.

However if you use a clone tool in an image editor its easy enuff to just paint over the hallway with another section of the wall to fix it for play as a battlemap


Thanks Icebreaker.

Time to cut and paste... :(

What kind of Clone Tool/Image Editor do You recommend?

Loops!


Loops! wrote:

Thanks Icebreaker.

Time to cut and paste... :(

What kind of Clone Tool/Image Editor do You recommend?

Loops!

i just use paintshop pro myself

which map are you looking for i can fix it up and upload it for ya if that would help


Thanks Icebreaker,

I really have to take a closer look on Paint Shop Pro,
I didn´t even knew there is a clone feature in it...

Thanks again for the kind offer, but I want to learn it
by myself, might come in handy in the future.

Loops!


Icebreaker wrote:
Loops! wrote:

Thanks Icebreaker.

Time to cut and paste... :(

What kind of Clone Tool/Image Editor do You recommend?

Loops!

i just use paintshop pro myself

which map are you looking for i can fix it up and upload it for ya if that would help

i'd like a copy of the edited map. I spent all my money on a dungeon subscription and have no photo editing programs. Thanks.


Aceospades wrote:
Icebreaker wrote:
Loops! wrote:

Thanks Icebreaker.

Time to cut and paste... :(

What kind of Clone Tool/Image Editor do You recommend?

Loops!

i just use paintshop pro myself

which map are you looking for i can fix it up and upload it for ya if that would help
i'd like a copy of the edited map. I spent all my money on a dungeon subscription and have no photo editing programs. Thanks.

ok i'll upload the aow ones to the aow resource site when i get some time this weekend


had sometime at lunch so whipped it up
here ya go
I'll let Koramado upload it to the aow resource site since my scap recourse account doesn't seem to carry over.
grab the updated map here for now
http://www3.sympatico.ca/icebreaker/soddenholdlower.jpg


Icebreaker wrote:

had some time at lunch so whipped it up

Thanks! :)


It would be nice if we got some official feedback...

WaterdhavianFlapjack


Both versions of the map are now on the Age of Worms site.

Here's an idea. If the cloned sections covering the hidden areas were placed on a different layer (Photoshop or whatever) and saved as an .EPS format, the file could be used to show the secrets and hide them as well. Your software would need to open the file back into layers. Single map file to store. Using a projector for your game play, you could turn the layer for a secret off once it is found. Just a random thought. Someone is probably already doing this.

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