| Loops! |
I can´t open a new thread in the Dungeon Magazine General Discussion Forum, that´s why I (try to) open it here.
Perhaps it´s just a stupid question or handled somewhere else on these boards - sorry for that.
Why are all the secret doors (except one in the Sodden Hold Catwalk area) in the Dungeon #127 Online Supplement revealed on the Player Maps???
Am I missing something?
Thanks in advance.
Loops!
| Rill |
Why are all the secret doors (except one in the Sodden Hold Catwalk area) in the Dungeon #127 Online Supplement revealed on the Player Maps???
Wow! I hadn't noticed that. They've removed all the "S"-es but not the rooms.
Glad you caught it... I'll have to do a little judicious editing before turning it over to the PCs for their journal (if they miss the secret doors, that is).
:)
| Loops! |
Dear Dungeon Crew,
I don´t expect a Dungeon Online Supplement #127 Errata! But perhaps someone of the Dungeon Crew could drop in a line concerning future Online Supplements? Will there be solid walls instead of gaps in the places with secret doors on the Player Maps? Or is it a general problem with the Artwork?
I still don´t know...
Thanks for answering
| Icebreaker |
Dear Dungeon Crew,
I don´t expect a Dungeon Online Supplement #127 Errata! But perhaps someone of the Dungeon Crew could drop in a line concerning future Online Supplements? Will there be solid walls instead of gaps in the places with secret doors on the Player Maps? Or is it a general problem with the Artwork?
I still don´t know...Thanks for answering
From looking at the maps it seems to me that there never was a wall drawn for where secret doors are.They are infact illustrated as hallways.I wouldn't expect that to be fixed since it would require them to redo the maps.
However if you use a clone tool in an image editor its easy enuff to just paint over the hallway with another section of the wall to fix it for play as a battlemap| Aceospades |
Loops! wrote:Thanks Icebreaker.
Time to cut and paste... :(
What kind of Clone Tool/Image Editor do You recommend?
Loops!
i just use paintshop pro myself
which map are you looking for i can fix it up and upload it for ya if that would help
i'd like a copy of the edited map. I spent all my money on a dungeon subscription and have no photo editing programs. Thanks.
| Icebreaker |
Icebreaker wrote:i'd like a copy of the edited map. I spent all my money on a dungeon subscription and have no photo editing programs. Thanks.Loops! wrote:Thanks Icebreaker.
Time to cut and paste... :(
What kind of Clone Tool/Image Editor do You recommend?
Loops!
i just use paintshop pro myself
which map are you looking for i can fix it up and upload it for ya if that would help
ok i'll upload the aow ones to the aow resource site when i get some time this weekend
| koramado |
Both versions of the map are now on the Age of Worms site.
Here's an idea. If the cloned sections covering the hidden areas were placed on a different layer (Photoshop or whatever) and saved as an .EPS format, the file could be used to show the secrets and hide them as well. Your software would need to open the file back into layers. Single map file to store. Using a projector for your game play, you could turn the layer for a secret off once it is found. Just a random thought. Someone is probably already doing this.