| Polite Elliot |
I've done a bit of Dragon magazine bashing today so I just want to share what I think are some of the fantastic issues.
Issue 299 - Knights & Paladins
Wow - after 3 years I still find myself bringing it to sessions and using material. The Honour System was fantastic and I'm still using it. Great Paladin spells, useful new monsters (and counters) and some cracking Monk prestige classes (with eye-popping Jeff Laubenstein art) but it's the Knight & Chivalry campaign component that has consistently added colour to my game.
Issue 303 - Gladiators
From the mouth watering Marc Sasso cover to the useful Arena Map this issue really fired the imagination. Like the Knightly campaign component the Gladiator one adds a whole dimension of possible play (nicely complimented by a gladiator inspired issue of Dungeon). It's got some useful history, some great fantasy additions and even playtest notes to help a DM avoid pitfalls. Plus other articles - a great Guild of Necromancers, imaginative fighting styles and a brilliant article of using Social Skills in the game (love the Todd Harris art too).
Issue 308 - Dragon Magic
The Dragon orientated issues are usually stand out but I think this one has to be the best. Great Dragon spells from Mr Monte Cook, magic items for dragons and magic items made from dragons PLUS weird and wonderful Illithid sybiote & magical gear, thought provoking Tactical tips for pairing monsterous opponents to keep your players on their toes (or running for cover). This issue just ooozed imagination : )
These issues just inspired me and made me want to run games where I could use some of this great material.
What other issues or articles have inspired other Dragon readers?
| WaterdhavianFlapjack |
316 - The Spies issue. It really is useful because I am planning on running a rogue/spy campaign in FR. A great example of the quality work Paizo can put out, especially in a issue with a singe theme.
322 - The last issue before Dragon was unleashed. Darkness themed. Mainly useful for the clairification of the darkness rules.
334 - Includes Ecology of the Kraken. The main thing I found useful was the Cities of the Realms: Crimmor article, which caused me to consider running a campaign in FR.
WaterhavianFlapjack
Absinth
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There were many very useful issues.
I used issue #301 (Swashbucklers) a lot in one of my campaigns back then.
I always like the issues with darker themes like #312.
The 'Incursion'-issue (#309?) was a blast, too.
The best of the recent issues was #329 with the first part of the Demonomicon and the great ecology on kenku...
| Black Dougal |
There were many very useful issues.
I used issue #301 (Swashbucklers) a lot in one of my campaigns back then.
I always like the issues with darker themes like #312.
The 'Incursion'-issue (#309?) was a blast, too.
The best of the recent issues was #329 with the first part of the Demonomicon and the great ecology on kenku...
This is not going to help anyone but the thread title is asking for it:
Dragon 100. Cool adventure to find the mace of st. Cuthbert in the City of London. My all time fav Dragon. Its all been downhill for me since then.
| Polite Elliot |
There were many very useful issues.
I used issue #301 (Swashbucklers) a lot in one of my campaigns back then.
I always like the issues with darker themes like #312.
The 'Incursion'-issue (#309?) was a blast, too.
The best of the recent issues was #329 with the first part of the Demonomicon and the great ecology on kenku...
You know #301 (Swashbucklers)and 'Incursion'-issue (#309) were also two of the issues I picked out as excellent.
The Swashbuclers campaign component great, useful and really inspired and I loved the little character illustrations (the issue cover was brilliant too by Kalman Andasofszky). It also marked the Resurrection of Dungeoncraft which has too be one of the all time best series of articles.
But the highlight of that issue was DM's Toolbox about pacing sessions and adventures (I'm actually going to use this for a study aid DM'ing Workshop I'm running http://www.n4f.no/forum/showthread.php?t=2705 )
And The Incursion issue - oh wow. Fantastic resources for transforming a game and I'm finally preparing to use it (I'm waiting till my players are 15th). The tie in with Dungeon was really useful too and the Wayne Reynolds art was *awesome*.
| Hal Maclean Contributor, RPG Superstar 2008 Top 16 |
This is not going to help anyone but the thread title is asking for it:
Dragon 100. Cool adventure to find the mace of st. Cuthbert in the City of London. My all time fav Dragon. Its all been downhill for me since then.
Yeah, that was a good one :)
City beyond the gate IIRC
I remember lots of the issues of that era with fondness. The witch, microscopic monsters, house on the frozen lands, all about the kender/gully dwarf (c'mon they were fun :) ).
I also remember a nifty article, think it was called something like "Red in tooth and claw" that dealt with how much of a threat real world animals actually posed. Interesting facts like a hyena could chew bloody spear heads.
| Great Green God |
I agree with Polite Elliot on his three choices for his given reasons. My additions in no particular order are:
100 flat out rocked - D&D heroes in 1980's London and Doctor Who makes a cameo on a random encounter table. You can finally answer the question, is the Common tongue English?
83 Baba Yaga's Dancing Hut by Roger E Moore - a true classic that deserves its own letter/number designation (i.e. X1).
127 Its all about the War. Incursion was good, but I think this issue's general war flavor was more usable. The stats for Roland and Brandimante where nice too.
114 Witch issue? This one. I had really never liked the D&D magic system - or the core spellcasting classes: magic-users (back then) and clerics. The witch was cool because of her cultural background, relationship with her deity and spell selection. If only all such classes had this much rhyme and reason. This would be fixed for me in issue 123 (Magic College) and 153 (the Gods).
126 I don't even remember what was in it, but the cover art inspired more love of adventure than any piece up until then. I don't have the issue with me so I couldn't tell you the artist but he/she gets uber praise from me
117 for the same reasons and praise as 126. Priceless. These covers are worth a 10,000 word article each.
123 Build and run your own college of magic. Pure brilliance.
116 Getting back to Doctor Who this issue got me loving the show six-months before it was even being aired in my town. Reading that article is what got me hooked on Dragon as well. My thoughts ran thus, "If Dragon can give me an article that I had to reread a couple of times it was well-worth my allowance." This was in the days when Dragon didn't just cater to TSR/WotC.
161 Its all about the romance. This issue which featured an article on romance has still stuck with me all these years. I guess under all the scales I'm a big softy.
153 Its all about the Gods. The articles on the gods in that magazine have informed my playing of them since. It's better than the openning to Dieties and Demigods (any edition).
154 You need some funny and if the cover of this one doesn't do it the stuff on the inside should.
318 And speaking of funny although there wasn't anything particularly funny on the inside this issue's theme was more than enough. The Ninjas, Pirates, Dinosaurs (and Monkey) issue contains the 3.5 update for Oriental Adventures and penty of everything else for everyone else.
315 Memory lane. Being a confesed softy it was nice hear in the words of their creators how the various game worlds came to be.
331 Look Pole-Arms are usable after all as is most of the content. I even picked up a Spiderwick book because of it, Tony DiTerlizzi being a favorite artist of mine.
Dragon Annual #5 could have been called DMG 1.5. 101 evil schemes, a shop name generator, a tavern name generator, 20 ways to start a campaign you don't need much more than that.
There are more but those are the highlights for me.
GGG