
Woontal |

After a break from writing I've decided to put in another submission to Dungeon. Usually when contacting the lovely people at Dungeon I ask what type of article is in demand at the moment, and the answer is usually what I go for.
This time, however, I was thinking more along the lines of asking EVERYONE. Since we all buy the magazine, why not put a request to see what people would like to see (realistically) within the pages of our favourite mag.
I'm assuming that the needs of Dungeon are similar (it always seems to need higher-level writers, if not feel free to correct me), but I'd like to hear other people's opinions before I put pen to paper...

drunken_nomad |

whats meant by 'low encounter'?
I think he means no hack-n-slash. More roleplaying, lots of atmosphere and description. Which I can't write worth a durn. I have some city proposals in this batch for Dungeon...so we'll see. And for the budding writers out there, if you use a half-??? template for the big bad evil guy, the powers-that-be said to make it super cool! That is what killed two of my last proposals. The newness of template-ing has worn off.

Woontal |

Jeremy Mac Donald wrote:whats meant by 'low encounter'?I think he means no hack-n-slash. More roleplaying, lots of atmosphere and description. Which I can't write worth a durn. I have some city proposals in this batch for Dungeon...so we'll see. And for the budding writers out there, if you use a half-??? template for the big bad evil guy, the powers-that-be said to make it super cool! That is what killed two of my last proposals. The newness of template-ing has worn off.
It's funny because I've been told that the most important part of any submitted adventure is the promise of a dungeon. Political city adventures I can do, having them accepted by Dungeon, that's another matter completely. Seems that it is a lot more acceptable to write a dungeon that is generically fittable to any campaign than to write a plot-based story that revolves around character interaction.
Now I'm not dissing this, far from it. If people wanna pay for dungeons, then dungeons it is...
Chris Wissel - WerePlatypus |

I'd like to see new uses for dungeons, where they serve as background to the challenge, rather than the challenge itself (or part of it, anyway). . . recent examples of this would be defending the lighthouse keep in "Tammeraut's Fate," the reverse dungeon in "The Tomb of Aknar Ratella," the evil adventuring party in "Fiend's Embrace," and the non-linear "Whispering Cairn."
These are just a few examples. I would never get tired of seeing more of these kinds of adventures in the magazine.

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Now as to the actual topic of this thread, I could use something dealing with fey creatures. Fey that are occasionally raided (and sometimes kidnapped) by kobolds riding krenshar the way goblins ride worgs.
In a forested area with the frontier of civilization to the south east, cold mountains to the west and southwest, and the kobolds raiding from their lands to the north (also forested, but ringed by low mountains).
I'll eventually write something like that for my campaign when the players get there, but I'm working on some other stuff right now. And you asked...
;)

Deceitfuldreamer |

How about creating a really cool new Monster for the boss encounter?
drunken_nomad wrote:Jeremy Mac Donald wrote:whats meant by 'low encounter'?I think he means no hack-n-slash. More roleplaying, lots of atmosphere and description. Which I can't write worth a durn. I have some city proposals in this batch for Dungeon...so we'll see. And for the budding writers out there, if you use a half-??? template for the big bad evil guy, the powers-that-be said to make it super cool! That is what killed two of my last proposals. The newness of template-ing has worn off.
It's funny because I've been told that the most important part of any submitted adventure is the promise of a dungeon. Political city adventures I can do, having them accepted by Dungeon, that's another matter completely. Seems that it is a lot more acceptable to write a dungeon that is generically fittable to any campaign than to write a plot-based story that revolves around character interaction.
Now I'm not dissing this, far from it. If people wanna pay for dungeons, then dungeons it is...

WaterdhavianFlapjack |

I would like to see an adventure in Dungeon that is very role-playing focused. It seems to me that alot of the recent adventures are a nice mix or combat oriented. I like them also, but it would be nice to see if a role-playing adventure could be done for Dungeon. James, are you looking mainly for adventures in which combat plays a big role, or will you accept a good RPing type adventure?
WaterdhavianFlapjack

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We are indeed looking for low-level adventures for Dungeon. In particular, SHORT low-level adventures. That is, adventures for 1st–5th level characters that are about 5,000 words long. Send in proposals to dungeon@paizo.com!
Cool! I think I may have something for you. Let me check the word count and write the proposal.

Woontal |

We are indeed looking for low-level adventures for Dungeon. In particular, SHORT low-level adventures. That is, adventures for 1st–5th level characters that are about 5,000 words long. Send in proposals to dungeon@paizo.com!
Hmmm....do I smell a collaberation of short adventures? A special Dungeon issue where they try to fit as many low-level adventures into a volkswagon as they can?
I'm in.

Flava |

We are indeed looking for low-level adventures for Dungeon. In particular, SHORT low-level adventures. That is, adventures for 1st–5th level characters that are about 5,000 words long. Send in proposals to dungeon@paizo.com!
Dude. I'm dying for short low-level scenarios. Serious. Low-level is my favourite game to run.
Besides that... as open suggestions... I know I'd love to see something done with kobolds. (Much thanks for the Ecology in Dragon). That's just me.
I also really like stuff that has a cultural atmosphere that adds flavour to a scenario. Like something oriental, carribean, arabian, cliches like that. And, I know Dungeon only publishes like one Oriental Adventures scenario each year, but that shouldn't rule out an adventure that has that kinda feel to it. I mean, any cosmopolitan city in any campaign setting could easily have a sub-culture. Think Little China Town, or even Itaewon (Little America in Seoul, South Korea).
And, I think it was already mentioned, but encounters that aren't blatantly hack and slash. It'd be nice to have some encounters that don't require the adventurers to jump in, swords drawn.
Not to criticize Erik Mona (seriously, I really appreciate the work he's put into these magazines), but in The Whispering Cairn the first real encounter is with a pack of wolves and the "Tactics" say they prefer to wolf-pack-attack individuals until their subdued. Now, that does make some sense, that's how wolves attack, and he's written the adventure to accomodate the default adventurers (I guess). But, I can't help but think the wolves would shy away from confronting a group of human(oid)s, despite territorialism. Most animals wouldn't attack people unless they are seriously threatened.
Anyways, I'm no zoologist and I don't write published adventures (yet), but I'd like to see some quick stats, DCs, or any other alternatives given as ideas for non-combat encounters.
Those are just my opinions. I mean, I keep buying both Dungeon and Dragon every month, so it'd be wicked-cool to see any of those ideas come into the mags. Apologies for the lengthy post, but maybe it'll benefit the free-lancers.

Koldoon |

Woontal wrote:Either that or all the higher level Age of Worms adventures are playing havok with the word count. :)
Hmmm....do I smell a collaberation of short adventures? A special Dungeon issue where they try to fit as many low-level adventures into a volkswagon as they can?
Chris -
I suspect you've hit the nail on the head... the AoW adventures are running long and will continue to do so as it progresses, so they will need short low level adventures to compensate... Maybe it's time to pull out that low-level Eberron idea I was mulling around!
- Ashavan

Steve Greer Contributor |

I have a feeling Paizo will be flooded with low-level urban adventures this go around. I've submitted one of my own that is very heavy on the role-playing side for 1st-level characters. I hope Erik & crew are taking note here. It might give me a leg up ;) Pick mine! Pick mine! Pick mine!
As far as what I'd like to see as a reader... More City of Adventure articles. Big and chunky with lots of cool NPCs and locales and really cool maps! And if it could be some as of yet fleshed out places in Greyhawk, all the better... Chendl, Highfolk, Lo Reltarma, Ekbir...

Woontal |

I have a feeling Paizo will be flooded with low-level urban adventures this go around. I've submitted one of my own that is very heavy on the role-playing side for 1st-level characters. I hope Erik & crew are taking note here. It might give me a leg up ;) Pick mine! Pick mine! Pick mine!
No, bad monkies, pick mine! Actually the idea for plot driven city based low level adventures is a great idea, with more investigation that dungeon encounters...unfortunately there are those people that see the Dungeon as a necessary addition to any game.