drunken_nomad wrote:
I can do that. I have an Epic-level idea that I was saving for my next group.
SirMarcus wrote:
Before leadership it was indeed worst. I had parties that where trying to recruit worshipers in a bid for Godhood. Imagine having to answer the question.P.c.How many worshippers do I need before I can become a minor power? Hmmm...1,000,000. PC..Okay I'm going to go into major cities and begin paying beggers to worship me. DM...oh crud.
Epic-level characters need epic level problems. any creature that's in the epic level handbook can lay waste to a bunch of pions or a stronghold and if the pc's want to stop this problem they are going to have to do it themselves or they wont have an army or stronghold for long. Demon Hordes
The open-air bazaar can't be stressed enough. Everyone comes to a bazaar and it is a place where you should be able to find anything. Haggling is a must. In most arabic cultures its considered rude not to haggle. Nothing in a bazzar should have a fixed price. Traveler's are often well treated in Arabian cultures. Women Pc's in your party will have a lot of problems adjusting due to the custom in this setting. And you should have a spellslayer in your campaign. Its my favorite kit from the Al-Quaddim setting.
Dire Weasels: If you give them advanced hit dice so that the fighter cant get rid of them with a power attack/cleave combo. You have a group of low challenge rating enemies that can take just about anyone down. No matter how tough you are con damage sucks. Mind Flayers- there classics. There smart and they always have fodder. Death Knight/Vampire: These two are about equal in my book. Nothing like a death knight riding a nightmare and sprouting bad poetry to make a party cringe. I also have a soft spot for the hero fallen from grace sterotype. Celestials- hard to believe,but to me there is nothing like having a party run afoul the forces of good. It offers them a problem that they can't hack-n-slash there way out of. they have to role-play and it usually teaches the group that sometimes alignments aren't as clear cut as they seem. Kobolds- this only happens in high-level campiagns. I usually run high power campaigns. Usually when I run a campaign where I use notiable NPC's there is always the temptation for the PC's to get cockey and break the law or some other nonsense because they look at their character and begin to feel that they are upstoppable and that they can take anything. Which is why I always warn players who haven't played under me before because those are usually the one's out to prove the point that since they now have this really good equipment such as the "+2000 sword of god-slaying" then obvious there unstoppable and I can't provide a challenging encounter....I simply say. "I can kill you with kolbolds and I can do it using existing rules..." Of course I never do. I just give them a good run for their money to prove my point.
As a reader I enjoy the Class Acts articles. Some of the articles are campaign specific and I can see how that could be a problem. My reccomendation would be to feature generic classes and give ideas of how they can be adapted to each campiagn setting or just run a couple of class acts that were from different settings in each issue. I've always adapted any material I've needed and since I run a planescape campaign. I end up encountering and dealing with adventures from every setting including my own "homebrew" settings. I will agree with early comments that I would enjoy seeing more planar cities. Because this saves me the time of creating cities and there various histories. I don't agree with eliminating all the campiagn specific material. I think it would be a big mistake and alienate a majority of your fan base.
How about creating a really cool new Monster for the boss encounter? Woontal wrote:
I allow every character race but, every character must have a background. I award minor magic and money based on these. I feel It allows the characters to personalize their history. The rule of Vorpal weapons. To have a Vorpal blade or Sword of sharpness you have to kill the original owner. After all, If you had a blade that could instant kill most creatures would you sell it or leave it lying around? I also make characters make balance checks when fighting creatures 2 sizes bigger. If you are a rouge with 12 strengh and you get hit by a stormgiant are you really going to be standing up after it? |