| Lokiel |
So, I've just started prep for a Kingmaker game and i'm wondering what sort of side quests I can offer in order to make things fun for my players. I'm looking for interesting kill quests, gathering quests, and possibly religious quests.
As far as group composition goes, we have a Gnomish fighter(Aldori Swordlord archetype), A half-elven Cleric of Erastil, A half-elven summoner with a Lillend eidolon, and a ratfolk occultist.
The occultist and fighter are the frontline, with the summoner as support, the cleric serving as both archer and healer, and the summoner serving as our buffer.
I'm also seeking suggestions of things to add so that I, the GM known for rolling 5 20's in a row, don't kill them during our first forey into the unknown.
Thanks in advance for any and all help!
| SmiloDan RPG Superstar 2012 Top 32 |
First of all, don't over sell the tazlwyrm. When I ran it, they were extremely disappointed at how unchallenging they were.
I added a little dungeon/hidden temple complex by the statue of Erastil.
Kingmaker doesn't really need anything added to it, though. It's really sandboxy, so each hex pretty much has 1 encounter on it. Not all of them are combat, but most are pretty exciting.