Green Dragon

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One of my players came to me afte rthe last game and said that he is familiar with the ambush with the temple to Wee Jas -- he recently joined our group and prior to that he only had the Dungeon for his DnD fix. :)

So anyhow, he told me that he was afraid he might give something away in the leadup top that ambush.

So I have started to think about what I can do to redesign Secrets of the Soul Pillars. Here is what I see the important information to be:

The church of Wee Jas is involved with the bad guys
They are threatened is some way by the PCs
Discover some information about the soul cages
Make it to the ruins of whatever the spellweaver lair is called (I don't have my books or notes in front of me)

I know i have missed a number. What do you think is important? How would you present it in a different way?

I look forward to hearing/reading your responses.

Bobby
The Cat.Dragon


Icebreaker wrote:


here ya go
http://therpgenius.com/Default.aspx?alias=therpgenius.com/shackledcity

Done! Now we just have to wait for the admin there to approve the uploads.

Bobby
The Cat.Dragon


Archade wrote:
Robert, if you could upload Vaprak's Voice to SCAPResources, I'd be mighty appreciative!

Post me a link and I will do it immediately. :)

Bobby
The Cat.Dragon


Mr. Peepers wrote:
Do you intend to upload the maps onto the SCAP Resource page? If not, how do we obtain them from you?

Sure I'll upload them. I looked for the page yesterday but couldn't find it. :)

Bobby
The Cat.Dragon


If anyone would be interested in the maps i have made, i have the following:

All three levels of Bhal-Hamatugn
Crazy Jared's Hut
The Cusp of Sunrise
Jzadirune
The Kopru Ruins
The Malachite Fortress
Pit of the Seven Jaws
The Riot Scene
The Lucky Monkey - basement, 1st level, and upper story
Vaprak's Voice
The Umber Hulk attack

Any takers?

Bobby
The Cat.Dragon