Tenser's name (Q for staff)


Age of Worms Adventure Path


Why is Tenser's name not used for the 'generic' version of AoW (or Bucknard's)?

Thinking of possible reasons, would such a milieu-specific reference discourage use of the campaign? Also, are there any specific anti-GH strictures coming out of WotC?

Thanks,

Jack
who is most pleased with AoW so far :)
and is definitely setting it in GH, with Tensor and any other cool characters I can think of...

Scarab Sages

An appearance by Yrag the Lord would be cool...I may have them meet him in the city, perhaps at the tavern that his "girlfriend" owns. Anyone know where there is are stat-blocks for the various cool "GH" NPC's?

Contributor

Rick "Duicarthan" Miller has a long list of Greyhawk NPCs and v3.5 stats. Go to http://www.greyhawkonline.com/duicarthan/npcz.html


Yea, the only problem with that list is that ric makes GH look like FR. All the major NPCs of the Flanaess are suddenly capable of rivaling the gods for power and none are below level 20.

Vigilant Seal

Pathfinder Adventure Path, Rulebook Subscriber
airwalkrr wrote:
Yea, the only problem with that list is that ric makes GH look like FR. All the major NPCs of the Flanaess are suddenly capable of rivaling the gods for power and none are below level 20.

This is among the many reasons I really enjoy the Eberron Campaign Setting, airwalkrr.

as to the orignal question of this thread:

Tatterdemalion wrote:
Why is Tenser's name not used for the 'generic' version of AoW (or Bucknard's)?

I think Tenser is a bit too Greyhawk specific. Tenser is such a ubiquitous personality of the World of Greyhawk and its history that, overtly using him might have gone too far outside of the generic template for Age of Worms. I am guessing, of course. I don't really know why. But, it is a simple adjustment in a campaign.

Happy gaming

Don Kenneth Brown
Salt Lake City, Utah


airwalkrr wrote:
Yea, the only problem with that list is that ric makes GH look like FR. All the major NPCs of the Flanaess are suddenly capable of rivaling the gods for power and none are below level 20.

I have to agree.

Rick's done a great job, but it is his vision of the NPCs. The preponderance of epic-level characters is too much for the campaign I like to run.

Jack

Paizo Employee Creative Director

Tatterdemalion wrote:

Why is Tenser's name not used for the 'generic' version of AoW (or Bucknard's)?

Thinking of possible reasons, would such a milieu-specific reference discourage use of the campaign? Also, are there any specific anti-GH strictures coming out of WotC?

Tenser's name (and Bucknard's) aren't used directly in an attempt to encourage DMs out there to adapt the Age of Worms to their own campaigns, if they so wish. Those setting the Adventure Path in Greyhawk can make the name-changes with ease.


Greyson wrote:
airwalkrr wrote:
Yea, the only problem with that list is that ric makes GH look like FR. All the major NPCs of the Flanaess are suddenly capable of rivaling the gods for power and none are below level 20.
This is among the many reasons I really enjoy the Eberron Campaign Setting, airwalkrr.

I agree with you. It is one of the things I find very refreshing about Eberron. A person's level is not always comparable with their power in that world. But Greyhawk is fairly similar, it's just that Rick's vision of the way NPCs should be designed is a deviation from tradition, in which most rulers cap out at around level 10. There are a few notable exceptions, but very few NPCs in Greyhawk are or ever have been epic.


Makes GH look like FR? Heheh. Don't forget that a disturbing number of NPCs in the Forgotten Realms are extremely old, even if they don't show it. Elminster, the Seven Sisters, Khelben, Halaster... Then there are the super villainesque characters like Manshoon. But, plenty of FR NPCs are below level 20.

Yeah, that's right. I'm trying to defend the FR! To arms! :P


I never said I had a problem with Forgotten Realms. Part of what makes FR so popular is the epic scope and vast diversity of the setting! I was just trying to point out that I think settings should maintain their own individual flavor. GH ceases to be GH when GH authors try to copy FR.

One of the coolest things about Eberron, IMHO, is that it is the first truly 3rd edition campaign setting. It is the first campaign setting to incorporate the idea of NPC classes heavily (not counting various independent d20 publishers, but my loyalties to any of them are dubious). I really like the fact that lots of NPCs actually use NPC classes and only true "heroes" have PC classes. It really makes the PCs seem a lot more special in their environment and I think that's the way the game ought to be. It always frustrated me in 2e that there wasn't a "noble" class or even a "peasant" class of some kind. It just never made sense to me that a hardened cobbler who had spent years in the militia defending the town from orcs was still just a level 0 character with 4 hit points. Plus I never found much way to differentiate their skills in game terms. How could a level 0 character really be all that impressive of a smith? There was just no way to quantify it. A legendary weaponsmith and your average run-in-the-mill town smithy were both level 0 characters because neither ever went adventuring.

My oh my has this thread been hijacked. I do apologize.


I fear my Greyhawk knowledge is a little rusty. At what points should Tenser or Bucknard's names be used? Are there NPCs that are obviously them renamed?


It's all in the Overload outline. Lots of interesting NPC's from Greyhawk, Tenser, Bucknard, Riggby... etc. My guess is that WotC doesn't want people to get interested in a campaign setting that won't translate into sourcebook sales for them. Understandable and disappointing at the same time.


So does Manzorian become Elminster in FR conversion?


No I am guessing he becomes one of the Harpels as Magepoint becomes Longsaddle. Don't have books in front of me, but probably the one that lives off alone. I think his name is Malchior or something like that and I think he lives in the Tower of Twilight.

Paizo Employee Creative Director

airwalkrr wrote:
So does Manzorian become Elminster in FR conversion?

If I remember correctly, Manzorian becomes Khelben in the FR conversion. I could be wrong, though...


The problem with Manzorian becoming Khelben is that Khelben resides in Waterdeep (Free City) and the conversion note make it sound like Manzorian is living in Magepoint (Longsaddle). One of the Harpels would be a better choice IMHO.

Contributor

Actually, the main page yeah its bit overpowered for many but those are templates only, the original stats/ level were used initially building them. If you want a better perspective check the NPC Encyclopedias there those are actually the REAL levels of NPC's in GH unbesmirched, taken directly from canon. So from there ppl can build the NPC's as they like. =)
These links will get you the unbesmirched versions, though some like the Circle * have their old levels plus some suggested future paths, changes in canon or possible paths are marked with a *. Enjoy.
http://www.greyhawkonline.com/duicarthan/ghnpcz/duicarthex1.pdf
http://www.greyhawkonline.com/duicarthan/ghnpcz/duicarthex2.pdf

Hope that helps but when I made the NPC's I was pushing to advance them in levels to see where they might be in say 20 years, as many havent seen an update since their release in 1983.

Cheerz,

Rick "Duicarthan" Miller

Contributor

James Jacobs wrote:
airwalkrr wrote:
So does Manzorian become Elminster in FR conversion?
If I remember correctly, Manzorian becomes Khelben in the FR conversion. I could be wrong, though...

Manzorian becomes Malchor Harpell. Magepoint becomes Longsaddle.

--Eric


Speaking of the long lifespans of many of the FR star personalities, was there ever any in-game explanation for how this was accomplished? I think my group would enjoy rules for magically prolonging one's life, and I've toyed loosely with crafting them for a while, but if there was an "official" method already developed, I'd like to see it.


Saern wrote:
Speaking of the long lifespans of many of the FR star personalities, was there ever any in-game explanation for how this was accomplished? I think my group would enjoy rules for magically prolonging one's life, and I've toyed loosely with crafting them for a while, but if there was an "official" method already developed, I'd like to see it.

As far as I understand it..

Mystra seemed to have a penchant for investing parts of her essence in series of mortals. Most of the male superstars in the realms are favoured (chosen) of Mystra in this fashion, while most of the women are the product of Mystra's mating with a mortal ranger (the seven sisters).

I guess Ed decided to even things up so in 3rd edition so Fzoul became a "chosen" of Bane, while in the "North" supplement, there is a mortal noblewoman of water deep who becomes Melikki's champion after her caravan was attacked in the high forest (what they were doing there in first place...).

So the assumption is that all these exceptional individuals have templates that give them long life and the template is divine in origin.


There used to be a magic item that prolonged one's life in 2e. I forget what it was called. An elixir of longevity or something like that.

Contributor

airwalkrr wrote:
There used to be a magic item that prolonged one's life in 2e. I forget what it was called. An elixir of longevity or something like that.

potions of longevity and also elixirs of youth. The elixir of youth reduces the user's age by 1d4+1 years and the potion of longevity reduces the characters age by 1d12 years, at if I am remembering correctly.


Does that mean one could drink enough of these potions/elixers to return to a child-like physiology, or even become unborn? Or, do they simply stop aging for the amount of years rolled? Anyone know what the prerequisites to make them were (preferably in 3.5 rules if possible)?


They were fairly expensive in experience points back in 2e so they'd probably be pretty expensive in gp now. I imagine they'd require a spell like regeneration, craft wondrous item, a relatively high caster level, like 15th, and cost somewhere on the order of 2,000 gp.


I was always interested in the dragonlance method that Fistandantilus used- an intriguing alternative to lichdom (though he eventually used that, too).

I think I might make drinking such a youth/longevity potion take XP from the drinker as well- makes you live longer by stretching your essence type thing

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