zerotkatama
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In a game with my Dwarf Geokineticist, and my DM and I had a disagreement as to what a Geokineticist can affect with their blasts and abilities. We're about to enter a fortress, and he's of the opinion that I couldn't use my Kinetic Cover and Earth Climb on the structure, since they don't call out being able to be used on worked stone. I see it from the opposite viewpoint, that it specifically needs to call out that it can't work on worked stone (See Shift Earth). Does this mean I can't use my earth blast on worked stone (or regular stone) either? Finally, what's the source of a kineticist's blasts? I had always assumed that energy blasts were created by the kineticist, while physical blasts were manipulating existing matter.
Kinetic Cover
Source Occult Adventures pg. 26
Element aether, earth, water, wood; Type utility (Sp); Level 1; Burn 0
You call up elemental matter to defend yourself and your allies from attacks. As a standard action, you can select one face of a square within 30 feet of you and move elemental matter to block that face, providing total cover from that direction. The face you select must be supported by the ground, and the kinetic cover cannot support more than 5 pounds of weight. Water, ice, and telekinetic force are translucent, but earth, metal, mud, and the like are opaque and block line of sight. A creature who strikes the cover can easily destroy it. Regardless of its composition, the cover has hardness 0, AC 5, and 2 hit points per kineticist level you possess. You can have a number of kinetic covers in existence equal to your Constitution modifier + 1/2 your kineticist level.
Earth Climb
Source Occult Adventures pg. 24
Element earth; Type utility (Su); Level 2; Burn 0
You use your connection to earth to meld slightly into stone and earthen surfaces, granting you a climb speed equal to your base land speed when climbing such surfaces.
Shift Earth
Source Occult Adventures pg. 26
Element earth; Type utility (Sp); Level 4; Burn 0
Prerequisite kinetic cover
Saving Throw see text; SR no
As a standard action, you can push or pull a 5-foot cube of earth or unworked stone within 30 feet, moving the cube 5 feet in any direction. You can create raised platforms, stairs up a cliff, holes, or other useful features. This doesn’t cause the earth to float in the air, although in areas with plenty of earth, you can move a cube upward, creating a short pillar. If you move the earth beneath a creature’s feet, it can attempt a DC 20 Reflex save to leap elsewhere and avoid moving along with the earth.
Earth Blast
Source Occult Adventures pg. 15
Element earth; Type simple blast (Sp); Level —; Burn 0
Blast Type physical; Damage bludgeoning, piercing, or slashing
You shape earth into clumps or shards and send them flying at a foe.
